ArenaWhat is it that gives +2 production to the barracks/armory etc? Ive looked through thee tech tree more than i care to admit and can not find it.
I think that's fixed 30 turns, but it could have been changed. And there's a corporation that cuts the time in half.How long does it take for caravan to finish route? does it scale with era somehow? I cant find it anywhere.
Were they on the same landmass? Because if they are on different landmasses the minimum distance is 3 hexes instead of 4.I am pretty sure the minimum distance between two cities is 4 hexes (3 hexes between them), but in my last game the celts placed 2 times a city only 3 hexes away(2 hexes between the cities). (Small map)
Was there something changed in the last patches or is this a bug?
Last time i watch the code it was somethign like "if the number of turn is passed, don't do an other travel". When the caravan has returned to your city and the XX turn cooldown is passed, the route is now finished. So it's always a bit more than 30 turns (on normal speed).I think that's fixed 30 turns, but it could have been changed. And there's a corporation that cuts the time in half.
Glad someone feels the same as well.Sometimes I am not given the opportunity to puppet a city that I conquer. The dialog window with the options doesn't open at all. This was especially annoying when I wanted to liberate a city-state that was conquered by someone else previously - the dialog didn't show up and the city was annexed to me automatically. What logic controls this? Is it possibly a bug? Is there a cap on the number of puppets you can have?
For me the same situation was once, in city was 2-3-4 workers, and dialog appeared at next turn only, as I remember.Sometimes I am not given the opportunity to puppet a city that I conquer. The dialog window with the options doesn't open at all. This was especially annoying when I wanted to liberate a city-state that was conquered by someone else previously - the dialog didn't show up and the city was annexed to me automatically. What logic controls this? Is it possibly a bug? Is there a cap on the number of puppets you can have?
you must have a declaration of friendship. The AI is more willing to have a def pact with you if you are stronger than he and he's afraid of someone else. The problem is, human army score is very low compare to AI (because it's based on number of units, not the skill, and ai has a higher number of unit cap), so it's extremely difficult.Under what circumstances can you make a defensive pact with an AI? I've seen plenty of AI civs with defensive pacts, but never managed to get one myself.
Really? I had a Defensive Pact with my liberated vassals(that I liberated the vassalization as well) and we weren't friends.you must have a declaration of friendship. The AI is more willing to have a def pact with you if you are stronger than he and he's afraid of someone else. The problem is, human army score is very low compare to AI (because it's based on number of units, not the skill, and ai has a higher number of unit cap), so it's extremely difficult.
No I liberated the vassal because I'm Doge Enrico who needs more trading partners.I may be wrong.
And i think you have an automatic defensive pact with your vassal.
A war on a vassal is a war upon the master as well.U can have def pact without friendship, as I know. Just need good army.
About vassals... is it possible to declare war on vassal? As I remember u must declare war on master and cant declare war only on vassal.
If you have a city connected via railroad, you should technically have a train station buildable in your capital.Is there a way to build a Train Station in your capital/OCC?
It's OCC so I can't to other of my own cities, but a railroad to a neighbor's city didn't work. They won't accept friendship, so I can't see if that would allow it either. I'll try to a nearby allied CS next.If you have a city connected via railroad, you should technically have a train station buildable in your capital.