Quick Questions / Quick Answers

Is there a way to disable War Weariness? I tried (mid-game) increasing this number to 100 and then even to 1000 ...

ALTER TABLE Policies ADD COLUMN 'WarWearinessModifier' INTEGER DEFAULT 0;

... in this file:

Community Patch/CoreFiles/Core Tables/CoreTableEntries.sql

... but it does not seem to have any effect. Or maybe I would need to start a new game after modifying the SQL?

I sometimes enjoy protracted wars of attrition, but the War Weariness makes them unsustainable. Thanks!
Yes, but it's definitely not the way you use it.
You have to make a dummy policies. Give WarWearinessModifier to 100 in this dummy policy and give it to all the civs.
 
Would the coastal city approach apply to all religions, or just the one with the trade route belief?

I mean, your holy city is much better than the other cities in religious pressure, so trade routes from your Holy City are more efficient (but increases poverty in the rest of your empire). Being coastal, you reach farther.
 
I mean, your holy city is much better than the other cities in religious pressure, so trade routes from your Holy City are more efficient (but increases poverty in the rest of your empire). Being coastal, you reach farther.
No, it's been said time and time again poverty is a global median value. Even if a city earns a million gold per turn it won't affect poverty significantly.
 
No, it's been said time and time again poverty is a global median value. Even if a city earns a million gold per turn it won't affect poverty significantly.
However, you won't get gold from trade routes in the other cities, meaning they can't fight poverty using this, so they have to rely on buildings and improvements.
 
The one that produces the most faith AFAIK, but you can move your Great Prophet to other cities to make that the holy city.
I think it's a chance based on faith/turn alternatively something based on total faith output. Because I know I've had cities with a lot lower faith output get the prophet.
 
I've noticed sometimes the AI will move troops to my borders, make a trade demand (usually a luxury), and then if I comply there's no war. Its a cool feature, but I think the AI will never declare war until that deal is done (unless you provoke them of course). It seems to me that its actually a really good for the bullied civ, a guaranteed safe border is worth a lot more than a luxury. Even if I plan on being militarily strong a safe border can be quite valuable, and I think you can renew the deal forever to avoid war. Has anyone else found the similar situation, and should anything be changed?
 
I've noticed sometimes the AI will move troops to my borders, make a trade demand (usually a luxury), and then if I comply there's no war. Its a cool feature, but I think the AI will never declare war until that deal is done (unless you provoke them of course). It seems to me that its actually a really good for the bullied civ, a guaranteed safe border is worth a lot more than a luxury. Even if I plan on being militarily strong a safe border can be quite valuable, and I think you can renew the deal forever to avoid war. Has anyone else found the similar situation, and should anything be changed?

I encounter it frequently, because I always have a small army. They seem to declare 2 out of 3 times if I say No. I have no reason to think the AI would extend the deal permanently, but if they did, they may not necessarily be wrong to do so. Bottom line, I'd leave it the way it is.
 
I encounter it frequently, because I always have a small army. They seem to declare 2 out of 3 times if I say No. I have no reason to think the AI would extend the deal permanently, but if they did, they may not necessarily be wrong to do so. Bottom line, I'd leave it the way it is.
I usually say yes, even if I want to fight them I'd rather declare war myself and get the first move.

I'm sure if you say yes, you get the option to renew it like a normal trade deal whenever it expires,(I just did it 4 times in a game), which means once they attempt to bully you, its forever your decision whether or not you and that nation go to war. IDK if the AI ever chooses not to extend it (I have never noticed them re-offering), but if they can't declare war while its in effect (which I suspect is true) it can be really bad for them. This is really exploitable, having a guarantee another civ won't ever attack you frees up a lot of hammers and gold. My point is that very frequently giving away the luxury is worth much less than the benefits
 
First time on here.. douno if this is a q n a for civ 5 or 6.. but if it is for civ 5 or either i some advice on getting advancd ground navel and air units mega mod to work with a coustom civ such as jfds civs.. im going bonkers on trying to figure out how to get these to work.. thanks fellas and sorry if im in the wrong place
 
Guys, anyone noticed that pantheon which gives you +1 faith, happiness and culture for every pantheon founded before yours? Is it just me or that one is OP as hell? Played 10 games, every single one i took that pantheon, it's just too good compared too all of the others, like no question! Instant gamechanger, that pantheon singlehandedly won me games. Or am wrong somehow? Instant +10 on all of those in early game is just gamebreaking imho...
 
Guys, anyone noticed that pantheon which gives you +1 faith, happiness and culture for every pantheon founded before yours? Is it just me or that one is OP as hell? Played 10 games, every single one i took that pantheon, it's just too good compared too all of the others, like no question! Instant gamechanger, that pantheon singlehandedly won me games. Or am wrong somehow? Instant +10 on all of those in early game is just gamebreaking imho...
It's an early strong pantheon, but yet very weak much later as it never scales(+8 Happiness, +8 Faith, +8 Culture at all aspects of the game assuming that you have eight pantheons)
 
Guys, anyone noticed that pantheon which gives you +1 faith, happiness and culture for every pantheon founded before yours? Is it just me or that one is OP as hell? Played 10 games, every single one i took that pantheon, it's just too good compared too all of the others, like no question! Instant gamechanger, that pantheon singlehandedly won me games. Or am wrong somehow? Instant +10 on all of those in early game is just gamebreaking imho...

You read it wrong, it only gives +3 faith. It gives +8 culture and happiness (+1 for each pantheon, max 8), which is powerfull. Howerver, the fact that you only have +3 faith make it very difficult to have a religion (except with Stonehenge). Moreover, as Enginseer said, the yields never scale, so the culture bonus will quickly be irrelevant.

In fact, the pantheon is perfect (and very powerfull) if what you want is a good pantheon that does not lead to a religion. But since it only gives +3 faith and does not scale, it is not overpowered.
(I usually take it in my Tradition games, but almost never in my Progress or Autority games).
 
Guys, anyone noticed that pantheon which gives you +1 faith, happiness and culture for every pantheon founded before yours? Is it just me or that one is OP as hell? Played 10 games, every single one i took that pantheon, it's just too good compared too all of the others, like no question! Instant gamechanger, that pantheon singlehandedly won me games. Or am wrong somehow? Instant +10 on all of those in early game is just gamebreaking imho...
I find it very situational. It sure helps with founding a religion and early expansion, but that's all. If you go wide, then the bonus is really limited.
 
Yes, but it's definitely not the way you use it.
You have to make a dummy policies. Give WarWearinessModifier to 100 in this dummy policy and give it to all the civs.

Thanks, Enginseer. So, there is no simple way to remove or greatly reduce the War Weariness? I thought it worked like this: when at war and have an ideology, there is an X probability that unhappiness from War Weariness increases by Y - and I could change X or Y to 0 or some very small number by a simple SQL query, no?
 
So I started a new game with domination victory only enabled. As soon as I met China and Siam they were instantly hostile. Does the victory condition have anything to do with this? It's never happened otherwise.
 
I find it very situational. It sure helps with founding a religion and early expansion, but that's all. If you go wide, then the bonus is really limited.
It's okay in my experience. However when I start on desert (especially with mines) I find that Spirit of the Desert is much better as a game changer
 
It's an early strong pantheon, but yet very weak much later as it never scales(+8 Happiness, +8 Faith, +8 Culture at all aspects of the game assuming that you have eight pantheons)
When did it get changed? Thought it still only gave 2 faith.
 
You are right. +2 faith in Capital. Period. +1 culture and happiness for every pantheon ever created (capped at 8).
Thanks, always good to know that I'm not going crazy. :D

As far as the pantheon itself goes, I don't think it is that good. It's a clear first-pick if you don't want to found a religion, but if you do want to found one the faith is really low and the culture falls off pretty heavily pretty early on.
 
Thanks, always good to know that I'm not going crazy. :D

As far as the pantheon itself goes, I don't think it is that good. It's a clear first-pick if you don't want to found a religion, but if you do want to found one the faith is really low and the culture falls off pretty heavily pretty early on.

I pick it a lot while founding, but I make founding a total priority. That means not just building shrines first and expanding quickly, even in Tradition, but also using gold from ruins to speed up shrines. This last may make enough difference.
 
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