Quick Questions / Quick Answers

What is the best place to find the most recent updated small patches (not the full release)? Also, is it typically all the files that need updating for that or just certain ones? Thanks!
 
The following effect : "When any Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent output" is provided by Caravansary and Customs House. Does it stack if you have both buildings in a city ?

Yes, though the custom house benefit was moved to the zoo 1-2 patches ago.
 
How exactly does Organized Religion work ? Does it work for foreign cities having my majority religion ? I mean, if I already don't have problem spreading to my neighbors, does it help to spread to neighbor's neighbors ?
 
Can someone explain how to play Tradition? I find the other two ancient era trees pretty straight forward but I always flounder playing Tradition.

I know that tree is great for generating great people and food, but why are they played as Tall? Should you never conquer cities, or if you do only puppet? How many cities do I aim for? What are some Tradition civs?
 
I have a scenario running and I dont want anyone founding cities. I have disabled the settler unit but cannot stop the Pioneers and Colonist. I have turned them off in the SQL to boring ol Settlers but they are still buildable and found cities. How do I just delete them from existance?
 
Is anyone else on the newest patch (7/29 DLL) experiencing irregularities with Internal Trade Routes? I made a bugrep about it but they're having trouble replicating the issue, the amount of yields it shows on the trade summaries is normal, but in the cities themselves they're getting double:

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There is also the possibility this is as designed and being caused by a feature I don't know about, but I can't fathom what it could be or why it would only display in the cities and not on the trade screen.
 
Can someone explain how to play Tradition? I find the other two ancient era trees pretty straight forward but I always flounder playing Tradition.

I know that tree is great for generating great people and food, but why are they played as Tall? Should you never conquer cities, or if you do only puppet? How many cities do I aim for? What are some Tradition civs?

The reason tradition is played as tall and peaceful is if you want to play other ways you are better off picking different polices in general. Civ rewards focusing so in general you don't want to conquer a bit, you want to conquer a player then use than to conquer another without authority conquering is pretty unexciting.

I'd aim for 4-5 cities as tradition. Babylon is a good tradition civ
 
Can someone explain how to play Tradition? I find the other two ancient era trees pretty straight forward but I always flounder playing Tradition.

I know that tree is great for generating great people and food, but why are they played as Tall? Should you never conquer cities, or if you do only puppet? How many cities do I aim for? What are some Tradition civs?
Make sure you use the specialist slots. Work the artist non-stop once you get him (or almost non stop).

Not never conquer, but rarely conquer. Arabia and Babylon are my two favorite tradition civs.
 
Does Continents Plus make all city states spawn on separate islands? There doesn't seem to be a single one on my mainland...
 
Does Continents Plus make all city states spawn on separate islands? There doesn't seem to be a single one on my mainland...

I've heard it's a known issue with that script, yes.
 
Please can someone explain how to win the cultural victory with tourism? Does one need to produce more tourism than your rival produces culture? That seems quite difficult considering culture is earned from turn 1, but tourism only becomes a big factor later on.
 
Please can someone explain how to win the cultural victory with tourism? Does one need to produce more tourism than your rival produces culture? That seems quite difficult considering culture is earned from turn 1, but tourism only becomes a big factor later on.
That's the idea. Tourism increases a lot later eras, buildings like hotels and technologies like telecommunications.

The turn 1 culture doesn't matter too much. The first 4 social policies combined cost less than a thousand culture, late game big empires will earn like 500 per turn.
 
Can someone explain how to play Tradition? I find the other two ancient era trees pretty straight forward but I always flounder playing Tradition.

I know that tree is great for generating great people and food, but why are they played as Tall? Should you never conquer cities, or if you do only puppet? How many cities do I aim for? What are some Tradition civs?
It's a tall policy tree for the early game. The thing is that it gives your capital many specialist slots and makes it easier to work specialists there. And your secondary cities enjoy the extra population and the extra border expansion. What this means is that you can grow your cities very tall and they will have something useful to work with. For this you must provide worker units that improve your territory. In time, you will find that your capital is not working on too many tiles, so you want one or two secondary cities very close to your capital so those GPTI don't go wasted. The other cities (up to 6,not more) can breath more.
If you feel like you need to secure one border, try puppets. In medieval you may change the strategy and go wider or keep going tall. CrazyG told you how to proceed if you want to stay tall.
I usually end up taking a couple of vassals going tall, he.
 
Thanks to everyone giving me tips on playing Tradition. Two more unrelated questions.

1. Do captured GPTIs increase the efficacy of bulbs. Like if I capture a city with 2 Academies will my next great scientist be 20% stronger? Does puppeting affect this at all?

2. Do the policies that buff courthouses affect Persia’s Satraps Court? Like does the Iron Curtain tenet give a free Satraps Court in every captured city?
 
1. Do captured GPTIs increase the efficacy of bulbs. Like if I capture a city with 2 Academies will my next great scientist be 20% stronger? Does puppeting affect this at all?
I'm almost certain it is triggered by your expending a great person to tile. It's tied to expanding so to speak, not tile. So neither will captured academies increase the effects bulbing, nor loosing your own planted academies weaken it. But then again IIRC it states "increased for every academy you own (suggesting conquered and lost matter), not every scientist expended as an academy" so we need some dev to confirm/deny that.
 
Thanks to everyone giving me tips on playing Tradition. Two more unrelated questions.

1. Do captured GPTIs increase the efficacy of bulbs. Like if I capture a city with 2 Academies will my next great scientist be 20% stronger? Does puppeting affect this at all?

2. Do the policies that buff courthouses affect Persia’s Satraps Court? Like does the Iron Curtain tenet give a free Satraps Court in every captured city?

1. Not certain on this, but I think Manufactories need to have been built to count, not captured (according to the description), so Academies might operate the same way for new Great People. I can tell you for sure that capturing a city will not increase the bulb yields of your existing Great People, however, since their yields are set when the unit is created.

2. Yes.
 
The Stoneworks tooltip and civilopedia entry only mentions buffs to some of the quarry resources: stone, marble, salt, jade. Does the stoneworks also benefit Amber or Lapis Lazuli?
 
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