Can someone explain how to play Tradition? I find the other two ancient era trees pretty straight forward but I always flounder playing Tradition.
I know that tree is great for generating great people and food, but why are they played as Tall? Should you never conquer cities, or if you do only puppet? How many cities do I aim for? What are some Tradition civs?
Make sure you use the specialist slots. Work the artist non-stop once you get him (or almost non stop).Can someone explain how to play Tradition? I find the other two ancient era trees pretty straight forward but I always flounder playing Tradition.
I know that tree is great for generating great people and food, but why are they played as Tall? Should you never conquer cities, or if you do only puppet? How many cities do I aim for? What are some Tradition civs?
Does Continents Plus make all city states spawn on separate islands? There doesn't seem to be a single one on my mainland...
Not really an issue; it's what the script is designed to do!I've heard it's a known issue with that script, yes.
Yes, a feature, not an issue. If I am not mistaken, there is also a map script called Continents++, which places CSes on continents too.Not really an issue; it's what the script is designed to do!
That's the idea. Tourism increases a lot later eras, buildings like hotels and technologies like telecommunications.Please can someone explain how to win the cultural victory with tourism? Does one need to produce more tourism than your rival produces culture? That seems quite difficult considering culture is earned from turn 1, but tourism only becomes a big factor later on.
It's a tall policy tree for the early game. The thing is that it gives your capital many specialist slots and makes it easier to work specialists there. And your secondary cities enjoy the extra population and the extra border expansion. What this means is that you can grow your cities very tall and they will have something useful to work with. For this you must provide worker units that improve your territory. In time, you will find that your capital is not working on too many tiles, so you want one or two secondary cities very close to your capital so those GPTI don't go wasted. The other cities (up to 6,not more) can breath more.Can someone explain how to play Tradition? I find the other two ancient era trees pretty straight forward but I always flounder playing Tradition.
I know that tree is great for generating great people and food, but why are they played as Tall? Should you never conquer cities, or if you do only puppet? How many cities do I aim for? What are some Tradition civs?
I'm almost certain it is triggered by your expending a great person to tile. It's tied to expanding so to speak, not tile. So neither will captured academies increase the effects bulbing, nor loosing your own planted academies weaken it. But then again IIRC it states "increased for every academy you own (suggesting conquered and lost matter), not every scientist expended as an academy" so we need some dev to confirm/deny that.1. Do captured GPTIs increase the efficacy of bulbs. Like if I capture a city with 2 Academies will my next great scientist be 20% stronger? Does puppeting affect this at all?
Thanks to everyone giving me tips on playing Tradition. Two more unrelated questions.
1. Do captured GPTIs increase the efficacy of bulbs. Like if I capture a city with 2 Academies will my next great scientist be 20% stronger? Does puppeting affect this at all?
2. Do the policies that buff courthouses affect Persia’s Satraps Court? Like does the Iron Curtain tenet give a free Satraps Court in every captured city?