civvplayer
Chieftain
- Joined
- Jan 16, 2021
- Messages
- 24
Thanks. I just installed the latest Beta 1-15. AI won't put any missiles on the Missile Cruisers.I've seen them in previous versions. Not sure if they used it before the ships sank.
Thanks. I just installed the latest Beta 1-15. AI won't put any missiles on the Missile Cruisers.I've seen them in previous versions. Not sure if they used it before the ships sank.
If it is just that they can take cities, you can keep their melee status and add a promotion removing the city conquer.I really dislike the fact that end game naval melee can attack and take cities. I plan on modding and making the unit ranged instead. Will the AI be able to handle this type of adjustment?
One thing I cannot understand is if you put down a citadel taking land from a civ they rightfully complain, but if they do it there is no option to do so. Why is this so.
Because Firaxis.
I believe I found the promotion to disable city capture: PROMOTION_NO_CAPTUREIf it is just that they can take cities, you can keep their melee status and add a promotion removing the city conquer.
Just change the unit AI to UNITAI_RANGED and should be plug n' play.
Perfect.
Thank you so much for keeping this game alive.
How exactly is the faith cost for units from zealotry calculated? I was surprised to find the cost in one of my cities went up after I built an arsenal in it, while it stayed the same in my other cities.
How does the 3 turns / 4 turns production numbers at the very bottom of this screenshot actually work?
Spoiler :
It is just showing to build in 3 turns you will need 780 more production, and you will overflow by 18. I think that is what you are asking?
Ah so its total production, not prod per turn? Maybe that's why I didn't understand it, though I feel it would be much more useful if it was showing what you needed per turn instead of total.
Notice 780.43 + 18.51 = 798.94 <= your total production per round.
3 turns -780.43 means in three turns you will be 780.43 away from finishing that building.
4 turns 18.51 means on the fourth turn you will have completed the building with a surplus production of 18.51 left over.
It used to work, if I remember correctly. Was it changed?AFAIK the citadel/fort should be adjcanet two the water tiles from both sides; a fort then a citadel do not work together as a canal.
Planting the citadel on top of the citrus tile would do the trick.