Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.
How to install only the community patch, civ 4 diplomacy mod, luxury mod & EUI?
I selected 'no bad events' in game setup but I think I must have messed up something else as when an event triggers I get 'TXT_KEY_CITY_EVENT_HELP' (or similar) on screen. I think the event has triggered but can't really tell. How do I rectify please?
Texts of that form are defined in ...Sid Meier's Civilization 5\MODS\(1) Community Patch\Modules\Events\Text\en_US\city_en_US.xml. Is that file present?
Which exact version are you playing with which VP mods?
By reading the first post: https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/
The critical info you gave was the 'Events' folder location. I'd messed up. (Bit of a long story...) It's now where it belongs. I'll come back if I still have a problem but I suspect you've fixed it.
Confirmed. All is now well. Thanks again!
Quick question- playing 12/1 version with 2/4 beta patches with JFD papal and Prussia- I'm in industrial age- my diplomat in a friendly capital is not giving me information on their voting preference of them in the world congress -- was this feature removed, or do I have to get some advance technology, or building like the foreign bureau to make this happen or is a bug? thanks
Is covering fire (the promotion that gattlings have) mean to affect defence as well as attack? The description says -50% attacking armoured units but it also applies on defence.
It makes some sense that landships beat up gattlings but they are currently a super hard counter and I'm not sure if that is intended.
Are the Celts only allowed one Ceilidh Hall each empire?
No you can make one per city.
My bad. Turns out the city didn't have an arena
Another quick question- is there any way to stop merchant of Venice purchasing my allied city-states besides war?
In my current gameplay I'm playng as Indonesian; I took over some cities and I do notice that sometimes I have the option to raze and sometimes I have not. I cannot see any reason for that, the cities that I cannot raze are not CS, do not have world wonders, nothing particular. Some was Atzec some was Spain and then Atzec; anyone does know way some cities cannot be razed?
I think holy cities and capitals cannot be razed.
You cannot raze:
- Any cities if the "No City Razing" option is enabled
- Any cities that you originally founded
- Original capitals, including those of City-States
- The Holy City of any religion
- Any city which has a unique luxury on the city plot
Oh yes thanks, it is the last point - Any city which has a unique luxury on the city plot
Moderator Action: Stickied.
How can I remove the coastal fire only restrictions from certain units? In the CBP I found "NavalUnits.sql" and "CoreTableEntries.sql" which both contain references to "UPDATE Units SET CoastalFireOnly = '1' ".
In NavalUnits, this line is commented out for four units. Un-commenting and changing the value to a 0 didn't seem to do anything. Modifying CoreTableEntries just results in a game crash upon load.
(Reported to GitHub, but maybe I get help here sooner)
Reinstalled my game into a different drive, and now it doesn't load properly. I installed "Vox Populi including EUI", but no EUI folder is seen in ...Assets/DLC.
When I set up a game with AIs and the game proceeds to create a map, a bunch of errors "Unable to load texture [...dss] or something like this pop up and then the game looks like this with messed up interface:
The autoinstaller created the default (= wrong) folder structure on your drive C and put EUI there. Just move the UI_bc1 folder from drive C to the DLC folder where you had installed Civ5 (the path is analogous to the default one).
Separate names with a comma.