SuperNoobCamper
King
I wantt o disable Mt. Kalimanjaro Natural wonder in my game, any idea how to do so?
it just messes up my games every time it spawns on a map.
it just messes up my games every time it spawns on a map.
I wantt o disable Mt. Kalimanjaro Natural wonder in my game, any idea how to do so?
it just messes up my games every time it spawns on a map.
If you don't find a general way you can still disable it on the map (use IGE / "Features and Wonders", set the tile to "none" and it is only a mountain)I wantt o disable Mt. Kalimanjaro Natural wonder in my game, any idea how to do so?
it just messes up my games every time it spawns on a map.
it can add natural wonders but i don't think it can disable certain ones from spawning in maps.I believe Really Advanced Setup can edit natural wonders.
I wantt o disable Mt. Kalimanjaro Natural wonder in my game, any idea how to do so?
it just messes up my games every time it spawns on a map.
No, only your own cities following your majority religion get the +3 in that city.On the fealty policy tree it says "Cities that follow your Majority Religion generate 3 science, Faith, Production, and Culture." Does it apply to foreign cities following your Religion?
Do you want to remove it completely or just the promotion it gives to units? If I don't forget, I'll send you SQL to delete it when I get to my computer. I remove it (and the effect of Fountain of Youth) too.I wantt o disable Mt. Kalimanjaro Natural wonder in my game, any idea how to do so?
it just messes up my games every time it spawns on a map.
any one of them would do the trick, i hate how it casually makes any civ semi-incan screwing any terrain based defenses.Do you want to remove it completely or just the promotion it gives to units? If I don't forget, I'll send you SQL to delete it when I get to my computer. I remove it (and the effect of Fountain of Youth) too.
Here you go:any one of them would do the trick, i hate how it casually makes any civ semi-incan screwing any terrain based defenses.
DELETE FROM UnitPromotions_UnitCombats WHERE PromotionType = 'PROMOTION_SACRED_STEPS';
DELETE FROM UnitPromotions_UnitCombats WHERE PromotionType = 'PROMOTION_EVERLASTING_YOUTH';
DELETE FROM UnitPromotions_UnitCombats WHERE PromotionType = 'PROMOTION_ALTITUDE_TRAINING';
UPDATE Features SET FreePromotionIfOwned = NULL;
Sri Pada and tbe Fountain of youth are good examples of this butI have just been watching the effects of the altitude training (Mt Kilimanjaro) from Martin Fencka's Ethiopia playthrough. I thought at first he had borrowed Inca's special abilities when units were leaping from hill to hill, gaining a combat bonus. This makes playing so much easier for whichever civ controls it. This is no disrespect to his current series which I have found very enjoyable. I like the way owning special wonders give benefits to whoever owns them, but certain ones like this are completely overpowered.
This affects Sri Pada and Fountain of youth as well, right?Easier and better to do this:
That will catch any mods that add promotions to natural wonders, or add new natural wonders.Code:UPDATE Features SET FreePromotionIfOwned = NULL;
Just got penalised for not adhering to a Pledge of Protection agreement, but was surprised that influence was decreased only by 20 influence? Barely did a dent and was already in Modern Era. Maybe this should scale by era or is there another reason for this?
Also, if I have a bunch of civ mods in a game that aren't necessarily playing, will that slow down the game/make it more likely for the game to crash in the late game?