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Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. azum4roll

    azum4roll Emperor

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    Even if you're not playing Authority you should be keeping your army as close to your max supply as possible. You can be best pals with some of the warmongers if you maintain a large army and do co-op wars with them (unless they're Monty or Bluetooth). Make them hate someone other than you!
     
  2. Pilotis

    Pilotis Prince

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    Confused. I downloaded auto installer and installed as per instructions. No other mods. Game seems identical to the one I'm posting about. What am I doing wrong??
    Screenshot of downloaded installer and mod folder attached. Screenshot (5).png
     
  3. Hafenguy

    Hafenguy Chieftain

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    I tried vox populi after playing civ 4 since 2005 for about 1400 hours. On the paper it sounds really interesting (ressource monopols, vassal States, New diplomat System with City States, good Ai that can handle 1up)
    But in reality i have the feeling that

    - i need to build nearly everything in every City cause of the happiness System. (even a prod monster City needs a lot of science buildings to avoid unhappiness)
    - no buildings or options to increase cities output in money, science, prod...etc in percentages (50% more or Whatever) that leads to:
    - I don't know how to decide where i have to build a building that gains for example +1science cause there is no way to specialise the cities.
    - i have the feeling it makes a big different how you will build improvements. That leads to the fact that it is not that Important what happened IN the cities but what happened OUTSIDE on the map between the cities and what kind of improvements where build there.
    - compared to civ 4 there is no really great way to compared myself with the other civs (what military Power Do they have, what technologies Do they have... Etc)

    This all leads to the feeling that I don't really now what to build next, what to research next... Etc.

    It feels equal what im doing.

    So im asking:
    Is it just me cause im caughed in the civ 4 feeling that im no more open to other gread games like vox populi?
    Or have i understood some Features of vox populi wrong?

    PS: sorry for my German-Englisch :)
     
  4. youngsteve

    youngsteve Prince

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    Are puppets allowed to build military units, or is this a Venice thing. Never seen it before, until early in current game with Venice, where a puppeted city builds a warrior.
     
  5. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Venice's puppets can build anything puppets could previously build (not World Wonders).
     
  6. youngsteve

    youngsteve Prince

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    Thanks. That is good to know. Built another two units since then. I know other civs puppets can't, but wasn't sure about Venice, so that was why I asked here instead of the Github.
     
  7. vyyt

    vyyt Deity

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    What is the strength of Authority? Is it the extra hammer in all cities in the beginning of the game?

    I know I am probably doing something wrong, but I almost never go Authority. I war a lot, but I rarely declare myself, I kind of role play.
     
  8. jekke

    jekke Warlord

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    This is true for Civ V in general, city specialization is not that important. I played Civ IV a lot too, and this is indeed the feature that I am somewhat missing. To fix that, I am trying to specialize cities with specialists: scientists in one city, engineers in another etc. Playing at lower levels to grab more wonders and sort them in a similar fashion (based on +great people points they give) might help too. But I'm doing this for flavour only, I am totally not sure if this is a good strategy, and I'm too lazy to do the calculations and compare numbers.

    Very good question to which I would like to know the answer too. The thing is, even if I play (relatively) peacefully, I still find myself in a better shape ~ at the renaissance with authority rather than with other trees (of course it might be that I simply have no idea how to play other trees). Surely, these extra hammers play a role, but I also enjoy tribute and culture from it. Authority Mongolia and a few mercantile CSs nearby can give you tons of hammers for 1-turn wonders.
     
    vyyt likes this.
  9. Necamijat

    Necamijat Warlord

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    Authority has a spiky early game that relies on bullying CSs, getting the most out of barbarian camps, and getting a lot of cities onto the map. It notably only has a production bonus and a very minor culture bonus (at 5th policy, counting the opener) for its cities, where Tradition and Progress have more well-rounded bonuses, which usually means cities can get core buildings up and running but can lag behind in growth. Authority will fall off like a cliff culture- and science-wise if you're not ahead in military and employ all the bonuses fully. Progress is a much better peaceful scaling tree, but Authority can get you going fast, and it's up to the player, terrain, and a bit of luck, to keep that tempo.
     
  10. vyyt

    vyyt Deity

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    Thanks, @jekke and @Necamijat .

    I don't like tributing CSs, I rather befriend them. And I like crowded maps which create territorial tensions, so the Barbarian period is quite short for me. And I almost never declare war myself (although I already end up accidentally conquering half of the world, haha!), so I usually have peaceful start of the game. I think I deprive myself of the most ways that Authority benefits from by my gameplay.
     
  11. Bryan317

    Bryan317 Prince

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    I ask myself about Authority as well. But I got to say I'm extremely hooked on tradition lately. That initial bump of two extra citizens is a slam dunk for me. But Authority... I suppose the buff against barbarians could be nice if you were playing a game with a low amount of Civs. But I have to say I hardly ever see a barbarian in my games. And I'm doing a huge map with 16 Civs. 32 CS. Still never saw them much. You'll get your science from Dominance by killing units. And when you enable Discipline and get unit maintenance reduced by 15%, you will notice the gold income. And Great Generals are practically useless. Well not totally, but by the industrial age you should have some and be more on the offensive if you chose authority (instead of Citidels for defense) Then of course you have to go on a constant cycle of demanding tribute, some may not like this. So yes... It has it's advantages. But is definitely a niche playstyle. If you choose authority you're probably going for the domination victory and will probably choose Autocracy as well.
     
    Last edited: May 5, 2021
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  12. Murderologist

    Murderologist Warlord

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    Why do I lose vision on tiles inside my own territory or allied city states?
     
  13. frktest

    frktest Chieftain

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    Why Inquisitors do not operate on AI Cities and CS?
    Side question: Is a Great Prophet the only way to change religion an CS/AI cities?
     
  14. Good Ol’ Bender

    Good Ol’ Bender Chieftain

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    If you spam enough missionaries you can flip the city, but you won’t eliminate the other religions without a GP.
     
  15. greenfieldpark

    greenfieldpark Chieftain

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    How do you demounce a human player?
     
  16. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    No can do.
     
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  17. greenfieldpark

    greenfieldpark Chieftain

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    Should i make my own multiplayer pack or do people routinely post new beta multiplayer packs on the forum.

    Also thanks for the moderators here and the creators and contributors of this mod. Its incredible how much enjoyment you have provided. Truly thanks.
     
    vyyt likes this.
  18. youngsteve

    youngsteve Prince

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    Why is it that once you obtain Astronomy you can send all your units across oceans, but your Galleas are unable to do so. I know Trimere's can't either, but these have been replaced by Caraval's, whereas Galleas haven't discovered Frigate technology yet. Seems silly that any military unit can cross the vast seas but your ship cannot. Surely once that tech has been discovered all units should be able to cross oceans.
     
  19. Bryan317

    Bryan317 Prince

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    I agree with you on this. But CAN this be done? Currently not entering ocean is technically a promotion given to Galleas. Researching the technology would have to remove it. The devs are doing their best to balance this for gameplay. You'll drive yourself crazy nitpicking some things that aren't exactly historically accurate. For instance... Why are chariots unlocked before you research the wheel??
     
  20. youngsteve

    youngsteve Prince

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    I am not sure what you mean by currently not entering ocean is a promotion. Surely it is the opposite. I think there are various options to look at:
    Firstly bring back Frigates to Astronomy when units can embark across the Oceans. I don't like this too much as it brings them close to Galleas.
    Secondly, bring back Galleas to an earlier tech, as it seems strange to be able to obtain this at the same time as Caravals. Whilst Galleas are upgraded Droman, Caravals are not only upgraded Trimeres but have a massive promotion to cross oceans. This obviously will not sort the problem of Galleas crossing oceans but does balance the naval units better.
    Thirdly, push back Galleas & bring in unit between them & Frigates that can cross oceans but lot perhaps still weak unit. This is unlikely, as developers reluctant to add additional unit types.
    Fourthly, & my preffered option is to enable embarked units to cross oceans when Navigation is introduced, at the same time as Corvettes & Frigates.

    I think that something needs to be done though as it is a bit silly when your armies of Pikeman & Knights (including any non military unit) can parade around the world in flimsy craft, your top range naval unit can't.
     
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