Is there a way to keep the mod loaded so you don't have to load them every time Civ5 is started / you quit to menu?
Not possible except with a modpack IIRC.
Is there a way to keep the mod loaded so you don't have to load them every time Civ5 is started / you quit to menu?
Is there a way to go wide without the happiness demands of your cities scaling out of control? I played a Russia game with 20+ cities and the demanded yields of my cities were way beyond anything I was capable of. I thought Progress - Liberty would help but I think it just got blown away mechanically.
Is there a way to go wide without the happiness demands of your cities scaling out of control? I played a Russia game with 20+ cities and the demanded yields of my cities were way beyond anything I was capable of. I thought Progress - Equality would help but I think it just got blown away mechanically.
(edit - mixed up Equality and Liberty)
Yeah this mod changes a bunch of things. Farms are pretty bad it might be right to just never build them outside of your capital. I generally won't use internal food trde routes despite them being one of the most powerful thing in the base game. Because science is tied a lot less to population a smaller city running more specialists is often better.
Do you have EUI (enchanced user interface) installed?Hi, could someone help me with this? How do I get the text that explains the units/buildings back?
Thanks!
Yes!Do you have EUI (enchanced user interface) installed?
What kind of problems are you running into?What are the main factors contributing to memory related issues? Are there settings I can change that will reduce memory consumption?
I typically play on standard size maps with 8 civs and 16 CS but find that I cannot add much beyond VP and some custom civs as mods before I begin to run into issues. I have a gaming laptop that's less than two years old, so it seems unlikely that it's my machine.
Thanks for the reply!What kind of problems are you running into?
Typically, graphic-heavy mods like R.E.D. or Ethnic Units can cause troubles in the late game.
1. The strategic view and normal view use different art files for icons and as most people play in the normal view, modders often forget (or do not know) to create icons for the strategic view - hence the missing icons ... I think.Thanks for the reply!
I typically have two types of issues. (1) unique improvements not showing up in strategic view. This typically with extra civs; I've been told that it's probably a memory issue. It will happen from the start...so it's not a late game issue. (2) If I try to add ENW or EAW with some extra civs I get CTDs. I was just wondering if there are other settings that could reduce the load to allow me to have ENW, EAW and some extra civs. By extra civs, I mean extra civs available to play...not more civs on the map.
The only modmods I have installed are:
I've tried completely uninstalling Civ and adding everything back, but no dice. I also get the late game disappearing tile yields issue but I know that's a common late game issue.
- More unique components for VP
- Calypso's Colored Religious Icons (Basic and Extended)
- New Beliefs Mod
- Promotion Flags
- Really Advanced Setup
- Nine extra civs
1. The strategic view and normal view use different art files for icons and as most people play in the normal view, modders often forget (or do not know) to create icons for the strategic view - hence the missing icons ... I think.
Yoo ugly hexagon map for the winThey miss out on so much. Strategic view gang for the win. Once you get used to it, you do not come back to normal.
Yoo ugly hexagon map for the win
No, it just looks too ugly
3D is ugly? Get a graphics overhaul or just turn up the graphics because low is ugly, even for me. But I have to use it so that my computer wouldn't BSOD3D is just so chaotic and ugly. The beauty of hexagons is enough for the eyes.
I'm saying that while being in charge of modifying dds files for 3d models. X)