Quick Questions / Quick Answers

Does the "Morale" promotion that you get from different sources stack? For example Morale promotion from Order building, Heroic Epic wonder etc. Would i get 2x Morale bonus or only 1?
Those do not stack, no.
 
I often find myself using great generals to take land form city states so that my cities can use it. If I put an embassy on a city state's tile with a great diplomat, then steal that same tile with a great general, do I lose the WC vote I'd get from it? Do I get to work the embassy like it's my own tile?

If I do lose my vote, could I exploit this to negate votes from embassies that other civs put down?
 
I often find myself using great generals to take land form city states so that my cities can use it. If I put an embassy on a city state's tile with a great diplomat, then steal that same tile with a great general, do I lose the WC vote I'd get from it? Do I get to work the embassy like it's my own tile?

If I do lose my vote, could I exploit this to negate votes from embassies that other civs put down?
Yes, you lose WC vote. Yes, you can use embassy like any other tile. Yes, you can take away other embassy and place your own.
 
So, I took Trade Confederacy in my current game and noticed that my city state influence is all over the place, and I'm certainly not gaining 5 points per turn in every CS that I have a trade route with ( have routes with 8 CS right now ) . I have one CS that is -.66 per turn, one is +.78, one is -2.66, etc etc. I looked more closely at the policy in game, then checked the wiki, and I don't see anything that explains this. I have CP 1.08, VP 15, EUI Compatibility, Promotion icons for VP, and UI Promotion Tree only installed, no modmods. Have there been some recent changes to this policy that aren't shown in the tooltip, or are there other modifiers to CS diplomacy that I'm not seeing, etc?
 
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So, I took Trade Confederacy in my current game and noticed that my city state influence is all over the place, and I'm certainly not gaining 5 points per turn in every CS that I have a trade route with ( have routes with 8 CS right now ) . I have one CS that is -.66 per turn, one is +.78, one is -2.66, etc etc. I looked more closely at the policy in game, then checked the wiki, and I don't see anything that explains this. I have CP 1.08, VP 15, EUI Compatibility, Promotion icons for VP, and UI Promotion Tree only installed, no modmods. Have there been some recent changes to this policy that aren't shown in the tooltip, or are there other modifiers to CS diplomacy that I'm not seeing, etc?

The natural drift now scales with how much relations you have with the city state. If you have a high amount it will decrease much more.
 
When opening Trade Window, I can not chose anything. Window is prepopulated with lots of stuff, but I am not able to change anything.
My version: Dont know, using auto installer ....

screen1.JPG
 
That happened to me when I first tried VP. Check that your files are installed in the correct directory, that was my issue. I'd forgotten that I moved my entire steam folder to my D drive a few years ago.
 
Is there any legit mods that extend later eras research not changing production rates? Found only not VP compatible
 
So vassals can have Hostile attitude towards their master and vote specifically against master on Congress. Is it makes sense? Why should I leave them in game then? 20% science and taxes seems not valuable since they begin to compete for nearby CS.
 
So vassals can have Hostile attitude towards their master and vote specifically against master on Congress. Is it makes sense? Why should I leave them in game then? 20% science and taxes seems not valuable since they begin to compete for nearby CS.
Their attitude and voting depends on how you treat them.
 
Would there be a reason why I can't build naval units even though I have Sailing research? I can build cargo ships and work boats, I have Gedemon's YnAEMP v25 and Sukritact's chinook and its VP patch if that helps.
 
Please see my post 6 above this one.
I have Civ installed here : Should be right, or ?
steamcv.JPG


Anything else I can check ?
 
It also seems to be my capital of Venice that can't build them even though it is on a coastal tile but I can hurry them on a city state that just converted.
 
Would there be a reason why I can't build naval units even though I have Sailing research? I can build cargo ships and work boats, I have Gedemon's YnAEMP v25 and Sukritact's chinook and its VP patch if that helps.
I read you can't if your city only has one coast tile. It's a bug and perhaps consequence of no navy on lakes change.
 
Cant find a link where all the comunity patch / vp versions are. I remember there was a mega link where you could download all the versions.
Can someone post pls ?
 
Since last patch and the extreme healing given to cities (that has now been toned down a bit with the latest patch or so I am told) I was wondering if the same healing mechanic could be applied to units. Currently healing is homeland/city/enemy land and that is more or less it as far as I can recall. If one could apply the same mechanic as with the cities they would heal less if close to enemies and more if they are "free" or safe or how you want to look at it. Such as if you are in your homeland and there is no enemy you'll heal very fast (makes sense, you have access to all the comfort and care and logistics shouldn't be much of an issue) and you would heal less if at the frontline in enemy lands. Which may or may not make certain medic promotions etc more important.

You already do this but on a smaller scale, as in you heal more if in the homeland, in a city of yours compared to if you are in enemy lands. But then there could be a difference being in enemy lands and being at the front or being surrounded by enemies compared to few or no enemies.

It would replace the current more or less fixed healing depending on location.
 
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