Maximus_Prince
Chieftain
Is there a way to add more than 43 players?
Any. I'm reading both.If I want to help improve the Communitu map script included in this mod, where should I do it?
Should I post in the Communitu_79 thread, or should I create a pull request on GitHub?
No (if this has not been changed lately)When inside an enemy fort does your unit get its defensive bonuses?
Good question, I never thought of this... But at least, I don't recall such a change in years.Are trade route yields updating every turn or just on creation and never change for the duration of the route?
I tested it not long ago because I was curious, and it did indeed update during an already existing route. I don't think it was changed (on purpose or unintentionally), but maybe worth checking again, but that's how I remember.Are trade route yields updating every turn or just on creation and never change for the duration of the route?
This sounds like a problem from 2.4-i created some bombers but cant attack naval units with them? the enemies are within 6 tiles. Can rebase them but cant attack anything
they don't, but if you had one with medic II and another with medic I they would stack, only not same promotions.Does medics stack? I would assume no but dont think I ever tested.
Ooh I need to test that and could have a battery of medics like 2 1 2 1 2 behind the line to help the full frontline, or have frontline medics to help ranged units behind, I def need to think about this.they don't, but if you had one with medic II and another with medic I they would stack, only not same promotions.
you can only get medic II after getting medic I on a unitOoh I need to test that and could have a battery of medics like 2 1 2 1 2 behind the line to help the full frontline, or have frontline medics to help ranged units behind, I def need to think about this.
Yes I knowyou can only get medic II after getting medic I on a unit
Ahh Im stupid, medic I next a meric II wont help because the medic II already have the medic I promo, so 10/turn is the max.you can only get medic II after getting medic I on a unit
Yes it has been really low for a long time, that's why I switched it into Gold instead (still not great, but better imo). You can find it in /(2) Vox Populi / CommunityOptions.sqlWhat is the production -> culture conversion formula when losing a wonder race? It doesn't seem to scale very well. The culture we get in the mid and late game is pretty insignificant. Not sure it is intended.