Quick Questions / Quick Answers

How about being able to sell buildings in puppets? Would that be feasible?
Haven't thought about the implications of abuse if someone wants to exploit that.
 
(1) How can I change the model of a unit? Light tanks in my game appears as spearmen, and while I'd guess that could be fixed with little tinkering, I dont know where to look
(2) I'm playing with Expanded Naval Immersion and I can build, after unlocking them, 3 different types of battleships: Dreadnought, battleship and modern battleship. Clearly the most intelligent progression would be the one listed above, but right now dreads come with electronics, BS with nuclear fission, and modern BS...with rocketry? E.N.I its a different thing from VP so i dont think i can propose anything about it on the congress, but I'd like to know how to fix it on my end. I've some minimal experience with SQL so, as said above, if I knew exactly where to look at in the code I may try to fix it myself (I'll try anyway but I'd like to spare myself some sweat)
 
You want Enhanced Naval Warfare for VP instead.
 
Thanks, it surely looks interesting and i'll get it, but i'd guess its not save compatible? I wanted to try a solution to have the changes take effect in my current game, too
Try changing <AffectsSavedGames> from a 1 to a 0 in the .modinfo file and see if it works.

You can change it with notepad or any text editor.
 
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So guys, how often are you eliminating other civ with intent to remove their vote in the world congress so that the number of total votes become lower? Of course there are many reason to eliminate a civ and sometimes the reason to do so is because of more than one, but how often are you taking such action mainly to remove some votes?
 
Where is the Nuclear Plant GP modifier specified? I'm navigating the many tables regarding buildings but i cant find it. I'm try to change it so it grants a greater bonus but only towards great eng/scien/merch.
Additionaly, I'd like to make the CERN grant +25 dmg to GDRs and +150 CS influence once its been completed. Any Idea on how to achieve this?
 
I have a question about Songhai UA.
It's not completely clear for me how city pillaging works. It means the gold you get from conquering a city is tripled?
Also movement along rivers scales into the late game with new benefits from roads? For example once railroads have been researched, moving speed along rivers matches this?
 
I have a question about Songhai UA.
It's not completely clear for me how city pillaging works. It means the gold you get from conquering a city is tripled?
Also movement along rivers scales into the late game with new benefits from roads? For example once railroads have been researched, moving speed along rivers matches this?
Yes and no, respectively.
 
Hello guys:)
Do manufactories give adjacency bonus to farms and lumber mills? Has it been implemented yet?
I think I saw it in change logs but it doesn't work for me..
Thank you
 
No, this hasn't been implemented yet.
If implemented, what are the chances that AI will be able to utilize this new ability properly? I believe that would require additional AI decision making programming.
 
AFAIK resource diversity from trade route is a bonus depending on the number of resources (bonus and luxury) that is present in one city but not the other (either the outgoing or incoming city)
 
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