No afaik.does VP have a emigration mechanic? like the mod
It’s actually often the opposite, it just increases the speed at which a TR comes tk the spot the Barb is on and then die.Theoretically it might help your trade routes to avoid being pillaged by the enemy Civ or barbs.
Yes, it's related to memory, the game can't take more than 4GB of memory since it's a 32-bit program. If you drag the map, the game will load the texture but it can't since it ran out of memory.Sorry if this post is out of context.
On late game, I get frequent CTDs just for dragging the map.
This is most probably a hardware issue, right?
Thank you!
Try to turn off yield tiles, it can help.Sorry if this post is out of context.
On late game, I get frequent CTDs just for dragging the map.
This is most probably a hardware issue, right?
Thank you!
Does anyone know of a good map designer that is compatible with VP?
ANY barbarian surviving. Even if 1 HP will conquer the whole city-state outright.what's the condition for a barbarian horde to conquer a CS at the end of the timer?
It's a captured city.Sydney appears to have 2 settled cities, not conquered. Anyone knows what happened? Can City-states use captured settlers or something?
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I've checked the save again and you're right. I thought captured cities still showed the original owner's civ icon greyed out next to the city name. I guess it doesn't work that way when it's conquered by a city-stateIt's a captured city.
You can make a feature request on the GitHub repo maybe?I understand that the max number of Civs+city-state+Barbarian in a game cant be above 64 because of how CIv 5 is coded.
However, the base install doesnt offer enough civs (23 max) to my liking and the alternate install with 43 civs, just doesnt have enough city-state. This has a terrible effect on the balance of some civilizations.
Is there a way for me to create an alternate 3rd option install with something more in the middle. Let's say 33 civs and 30 city-state?
Or this a process that is both time and knowledge intensive?
I have no idea what that means, nor how to do it.You can make a feature request on the GitHub repo maybe?
So you can imagine how a 43 civ- 20 city-state would skew the balance even more.When you talk about the balance of some civilizations, the only balanced setting is 8 civ/16CS.