Quick Questions / Quick Answers

Does it make a difference where my global happiness lies in the range between 50 and 100 ? Any effects scaling with the degree of (un)happiness ?

Bad effects start with below 50, or with exactly 50 ?

Does a happiness of 100 have any positive effect ?

If the unhappiness within a particular city is higher than the happiness in this city, does this have any effect on this city ?

(I read several threads her about happiness, but they are years old and it seems the VP happiness system was changed from time to time ?)
 
Does it make a difference where my global happiness lies in the range between 50 and 100 ? Any effects scaling with the degree of (un)happiness ?

Bad effects start with below 50, or with exactly 50 ?

Does a happiness of 100 have any positive effect ?

If the unhappiness within a particular city is higher than the happiness in this city, does this have any effect on this city ?

(I read several threads her about happiness, but they are years old and it seems the VP happiness system was changed from time to time ?)
Not entirely sure about that, but i think negative effects start below 50, 50 is neutral, and above 50 happiness gives Golden Age points, the more you have hapiness, more points you get
 
Below 50% global happiness your units suffer -10% combat strength, below 35% you have barbarians spawning in your territory, it's a big mess. Excess global happiness gets you golden age points.
Locally, negative happiness means slower pop growth and unit production, positive gives you bonuses to growth speed, scaling :)
 

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If you speak about diplomats (from the spy system), then yes, they do improve relationship AFAIK.
 
If you speak about diplomats (from the spy system), then yes, they do improve relationship AFAIK.
Thanks, I didn't know that. But I meant the envoys which I can construct in the city screen (or buy with money or, depending on my religion, faith).
 
If a Civ has been conquered by two other Civs and its territory split in half (5 cities for one Civ and 5 cities for another Civ), then who will get additional delegate from City State embassies that belong to conquered Civ?
Example: Brazil has an Embassy in 2 City State. After some time Rome and France conquer Brazil and get 5 cities each. Who will get additional delegates?
 
Currently playing as The Ottomans. Does Civilized Jewelers' passive only cause trade units to move faster or does it translate to shorter duration of the trade route? That would be a solid buff to Ottomans' UA if so.
 
Currently playing as The Ottomans. Does Civilized Jewelers' passive only cause trade units to move faster or does it translate to shorter duration of the trade route? That would be a solid buff to Ottomans' UA if so.
It just translates to shorter duration of the trade route by like 1-2 turns since if your trade unit is done with its trade midway it still has to return to your city.
 
It just translates to shorter duration of the trade route by like 1-2 turns since if your trade unit is done with its trade midway it still has to return to your city.
I don't agree with this. I don't think speeding up the trade unit really has any major impact trade durations. I think you might see it shave a turn or two in some niche scenarios, but wierdly might even increase the duration by a turn in two in some other niche scenarios
 
I don't agree with this. I don't think speeding up the trade unit really has any major impact trade durations. I think you might see it shave a turn or two in some niche scenarios, but wierdly might even increase the duration by a turn in two in some other niche scenarios
Theoretically it might help your trade routes to avoid being pillaged by the enemy Civ or barbs.
 
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