Someone inquisitioned it.Can anyone explain why Confucianism is quite prevalent in my playthrough but doesn't appear on the world religions screen or appear to have a holy city? I don't know if this is a feature or I'm experiencing a bug. I think they were founded by China way before I ever discovered them. They were taken over by Denmark and made their vassal. The religion still exists in 11 cities.
Well the fact that it's not even listed in the world religions has me confused.Someone inquisitioned it.
Thank you, you were both correct obviously. I didn't actually use an Inquisitor on the religion I eliminated apparently. I must have just used missionaries. Now when I use an Inquisitor it does in fact get removed from the world religions.When you use an inquisitor on a holy city, the religion no longer show on the religion screen, and the holy city lose its holy status. It is likely that the holy city have been captured by someone with its own religion, which had no use for a secondary religion and thus cleansed it.
Hacienda is an improvement onresourceless tiles built by worker units ,not a building you can add to the construction queue from city screen.I randomly rolled Spain and I'm wondering... Do their special building the Hacienda bonus apply to all resources that surrounds it? Food and Luxuries (Eg Rice and Gold) or....?
Thank you for your answer but I know it's not a building in the construction queue. My question is can it be 'any resources' around it that give the bonus. 'Luxury, food, militaristic.' If I have those 3 resources around it, will I get 3 times the bonus. I'm just not sure if all resources add to the Hacienda bonus...Hacienda is an improvement onresourceless tiles built by worker units ,not a building you can add to the construction queue from city screen.
The tile itself on whihc the improvement is built gains bonus food/gold/production based on the resources available on adjacent tiles.
It will give all bonuses because it will add the bonuses to each individual tile the resource is on top of.Thank you for your answer but I know it's not a building in the construction queue. My question is can it be 'any resources' around it that give the bonus. 'Luxury, food, militaristic.' If I have those 3 resources around it, will I get 3 times the bonus. I'm just not sure if all resources add to the Hacienda bonus...
I suspect this was to prevent some sort of exploit. But I too enjoy giving cities away. Fun for role play.I'm curious why sometimes another Civ (my vassals) will not accept or even show the option to give them a city in trade. I just want to give it to them.
Also experienced this. Wonder if this is as intended or a bug.Hello,
Sorry, I must have missed how catching ancient ruins work now, can anyone explain?
I know you need to step on them with a scout-type unit now, and other type of units won't work anymore. But recently I tried to park military units on a ruin to secure it for my scout to catch it a few turns later, only to get my parked unit bumped away by an AI scout who took the ruin from me. So there is no way to secure it?
Thanks !
I thought this may be the case. I was definitely abusing it to avoid taking on the unhappiness myself.I suspect this was to prevent some sort of exploit. But I too enjoy giving cities away. Fun for role play.
You can still grab ruins with a unit on it, when you pass by the tile. I suspect your unit get bumped away if the ruins roll a unit upgrade, in which case the pathfinder is forced to stop on the tile, which sends your military away. If it happens to pathfinders too (ie it is sure it was not an upgrade ruin), then I dunno.Hello,
Sorry, I must have missed how catching ancient ruins work now, can anyone explain?
I know you need to step on them with a scout-type unit now, and other type of units won't work anymore. But recently I tried to park military units on a ruin to secure it for my scout to catch it a few turns later, only to get my parked unit bumped away by an AI scout who took the ruin from me. So there is no way to secure it?
Thanks !
Thanks !You can still grab ruins with a unit on it, when you pass by the tile. I suspect your unit get bumped away if the ruins roll a unit upgrade, in which case the pathfinder is forced to stop on the tile, which sends your military away. If it happens to pathfinders too (ie it is sure it was not an upgrade ruin), then I dunno.
Yes, to prevent Barbarians became unavailable when almost all lands are occupied or visible.Barbarian encampments are spawning in plain sight. I remember that they used to spawn in fog of war. Is this a new feature?