Titanium Steel
Chieftain
Sorry, didn't know that
.Really depends on the difficulty i'm accustomed to, I win every Immortal game so a game like this would be a nice challenge for me, but Deity? i'd restart instantlyPersonally I'd restart a game where I'm playing a peaceful civ and am surrounded by early game warmongers. At the end of the day even if you go authority you're not gonna be a match for two civs ganging up on you with AI bonuses + strong UUs + UA military bonuses.
Nice. Im going to test out the ai on your most rwcwnt save. I find them to be a little weak in their willingness to take player cities. So this will be a good opportunity to see how they act.I bailed on the game when he took Vatican City. As Songhai's only enemy with a frontier city on flat ground and no city state buffer, I didn't feel like trying to live any longer knowing that Persia would declare again in ~8 turns anyway. Didn't feel like I had enough supply to fight a 2 front war that early in the game. Maybe if I'd held out for a great general I could've made it work.
I've attached the initial save as well as a save from the last turn I played
Vox Pop v4.2.7
Communitu_71a v2.7.0
Emperor Difficulty
Sometimes I just get stuck in situations like this when I want to play progress and in extreme cases even tradition turtling doesn't seem to cut it
Not sure what this is in regards to. But you can leverage early units and military infrustructure to your benefit. Units can demand tribute, clear barbs/camps for gold science culture. Certain pantheons boost baracks yields. Etc.There're 8 players in a standard map and only 1 of them can win the game. Even if you are able to fight off another aggressive AI, building units and military infrastructures early is costly, and will make you fall behind with other AI.
I've come to appreciate the aggressive method for CS. The amount of tribute that can be obtained can be insane. In fact it seems like alot, but it is somewhat on par with taking the time to aquire friendship to gain free culture or happiness. I basically made 2 rounds immediately in this playthrough before trying to gain CS friends. I've seen 1,500+ gold early in the game. Before making an all out attack/annexation I got around 3,000 tribute before attacking (This is almost broken lol)Not sure what this is in regards to. But you can leverage early units and military infrustructure to your benefit. Units can demand tribute, clear barbs/camps for gold science culture. Certain pantheons boost baracks yields. Etc.
WAs that in the most recent update? Because it has been nerfed. You can still get some pretty good tribute but it isnt as absurd as it has been.I've come to appreciate the aggressive method for CS. The amount of tribute that can be obtained can be insane. In fact it seems like alot, but it is somewhat on par with taking the time to aquire friendship to gain free culture or happiness. I basically made 2 rounds immediately in this playthrough before trying to gain CS friends. I've seen 1,500+ gold early in the game. Before making an all out attack/annexation I got around 3,000 tribute before attacking (This is almost broken lol)
I'm playing the latest stable. Huge, Marathon. Has the beta nerfed it? It's a bit absurd. Even in the beginning when I could get a few hundred I considered that a better deal then the chance I make a friend. That was a fair choice. But as it grew to obscene amounts later on I felt like I was exploiting.WAs that in the most recent update? Because it has been nerfed. You can still get some pretty good tribute but it isnt as absurd as it has been.
Yep it has been nerfed. Its noticably less absurd but i havnt had a ton of playtesting yet in future eras.I'm playing the latest stable. Huge, Marathon. Has the beta nerfed it? It's a bit absurd. Even in the beginning when I could get a few hundred I considered that a better deal then the chance I make a friend. That was a fair choice. But as it grew to obscene amounts later on I felt like I was exploiting.
Yes if playing a civilzation with strong early UU, just pick authority and conquer nearby AI. But if it's AI around you which have strong early UU, playing defensively is a bit painful. Having to keep up with the size of your neighbour's army and fortrify them in the border for the inevitable war .Not sure what this is in regards to. But you can leverage early units and military infrustructure to your benefit. Units can demand tribute, clear barbs/camps for gold science culture. Certain pantheons boost baracks yields. Etc.
All this does is automatically close the tech tree or city screen after you make a selection. I disable it.Just want to know what the option "Close tech tree city screen" mean?