Quick question regarding Building GP improivements on resources..
I was playing as Iroqis with reforestation and more unique componnents, and realised, that bonus resources kinda blocking me from making more forests.
So i had thought that maybe i just should build all the Maqnufactories, Towns etc on resources..
I was trying to find any scenario that it would be a bad idea.
Every building like forge, boosts or resource (eg Iron copper) or the improvement (mine).
So i realised, if i do impovements replacing Plantation, Camp or Quarry, Pasture, it would be kinda hard to replace the value they give, since, you need specific resources,
which sometimes are hard to replace later like little more culture or gold comparing to more vanilla tiles..
But.. if i make Unique improvement, on resources that usually are improved by spammable improvements like Farm or Mine, then i basically lose nothing..
Still, i will get all the resource buffs from buildings, and still any mine or farm give the same so i can just make them elswhere later, if i need them.
So the base resource increase, and resource increase from buildings, will apply if there is Manufactory. So you only basically lose the value of improvement, which you can just
do elswhere if needed..
For this to be a bad decission, we would have to have some buildings or i dont know maybe "events" similar to those with extra food on fishing boats,
that give you benefit on some specific resource wiht speciffic improvement, like mine on salt, or farm on rice.. and honestly i dont recall any instances..
I mean obviously, not to mention some specific cases, like wheat being the only tile allowing you to make "food triangle"..
So.. did i miss something? Like really early town on like Wheat, especially not near fresh water is it good idea?
Am i stupid, that it took me literally few years to figure that out

?
EDIT: Wait.. if thats correct, wouldnt like Making city on Wheat amazing?