Quick Questions / Quick Answers

They're only spawned when someone researches Archaeology, and never on GPTI.

If you see embassy on sites, it's placed after they spawned but before the owner had Archaeology (or they simply prefer placing embassies on resources?). Those can never be excavated since embassies are permanent.
 
I think that they see AS as resource and place embassy over them, it's now 4 embassies over AS and if there are 3-4 same tiles,for exaple snow flat then AI place embassy exactly on antiquity site. I send archeologist and on halfway or on arrival I don't find another archeologist or site excavated (which also can happened but it's fine and logical) but see embassy, so I wonder how many cases I didn't see. May be we should prevent embassies be placed over AS?
 
That looks like an AI problem, so better solve the AI than change the rule.
In the other hand, If you don't aim at cultural victory, denying sites to your rivals can be a strategy. You can then focus your limited 3 archaeologists on closer sites.
 
does anybody know the name of the UI mod that assigns names to rivers, lakes mountains etc ?
i kind of lost it with a fresh install and cannot find it
 
In the description for Bastion Forts, there's a line at the bottom, "Reduces Empire Size Modifier in this city by 5%." I don't know what Empire Size is and I can't see it in the in-game wiki (I am using Vox Populi btw). Is Empire Size a relic of an older version of the mod/game, and this line of text just no longer applies?
 
Welcome to the party.

If you hover over Culture in the City View, it should show the Border Growth Point contribution separately there
Thank you and hi :)

I have no idea why those BGP's weren't appearing in that culture description before, but they are now. Perhaps I just needed to wait a turn. Cheers for the reply
 
In the description for Bastion Forts, there's a line at the bottom, "Reduces Empire Size Modifier in this city by 5%." I don't know what Empire Size is and I can't see it in the in-game wiki (I am using Vox Populi btw). Is Empire Size a relic of an older version of the mod/game, and this line of text just no longer applies?
It’s a unhappiness modifier. Each city increases it and defensive buldings lower it.
 
What's your strategy for Ekis as the Huns? Do you cut down forests/jungles for them or just keep them on "original" grasslands and plains?
 
Please look at that screen shots: Colombo is a CS in full life with a garrisoned Pikeman also in full life; Close to rhe CS there are few Barbarian damaged units; in the following turn without any combat Barbarian conquered Colombo.
How can that happens?
Spoiler :


1.jpg


2.jpg

 
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It is because of the city-state quest ("event") that is spawning the barbarians.
If you hovered over the :c5unhappy: icon you can see in the first screenshot, it would tell you that if any barbarians are adjacent to the city when the quest expires, the city will flip to the barbarians (!)

p.s. please put the big screenshots in spoilers
Spoiler :
SS here, maybe a bit smaller
 
Reading the notifications explains the events.
 
It is because of the city-state quest ("event") that is spawning the barbarians.
If you hovered over the :c5unhappy: icon you can see in the first screenshot, it would tell you that if any barbarians are adjacent to the city when the quest expires, the city will flip to the barbarians (!)

p.s. please put the big screenshots in spoilers
Spoiler :
SS here, maybe a bit smaller
Thanks a lot
 
Can you explain to me why, with the same Need Modifier Breakdown, cities have different City Needs?
 

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Needs only update on gaining a new population.
 
Playing a game on 4.15.2, huge lakes map, normal speed, no gameplay-changing mods, deity level.
Around turn 130 I peeked at infoaddict and saw that half the civs have never had a single trade route running.
There's no pattern to it. The runaway civ, Ottomans no less, hasn't built a single caravan. They haven't been at war ever and have plenty of safe destinations.
Is this a known issue?
Portugal, another civ with a bonus to trade routes, is among those that have 0 trade routes running.
???
 
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