Blue Ghost
King
- Joined
- Sep 5, 2016
- Messages
- 710
Where are the effects of the new UAs for civs defined? I see that there are a bunch of additions to the core tables, but I can't find where it defines what they do.
All buildings that have a chance to survive upon capturing will survive. Walls are always destroyed, so that doesn't apply.What does the roman UA "city retains all valid buildings upon city capture" do? To me it seems nothing because walls and core building like monuments are destroyed all the time (id suggest it does that)
When I played Spain, I missed founding a religion and took someone else's. I don't remember how much of the spreading I had to do myself, and there was some bugginess with capturing a holy city that might or might not have been fixed: https://github.com/LoneGazebo/Community-Patch-DLL/issues/3137Given Spain's UA, what happens if they somehow miss Founding a religion? I was hoping to convert them to mine but their UA prevents it.
Pop size?Okay I'm experiencing this problem quite a lot recently; I have numerous cities with city connections and the markets are being worked. I have all trade routes active, but yet I'm still not making much money. I'm making like 40 GPT while the AI are making 100-200 GPT. Do the AI just get a bonus to their gold income, or am I missing something?
How do I check net/raw income?Pop size?
Coastal with light houses?
Thites?
Edit. Also, you mean net or raw income?
Pop size of connected city yields gold directly. Hover over your gold income and wait, you see your income and your expenses.How do I check net/raw income?
Also it most likely is my pop size. Does it depend on global population, or population per city connection?
I had my own continent so expanded very slowly, that's probably the problem.
Yep, lots of things. Almost every aspect of the game is a potential culprit. It also depends on your mods. At the top of my head, Industry policy might be the culprit... Or the village event. Natural wonders have some events for villages too.Quick question about village gold.
The civilopedia states +3 gold (with possible increase from roads, trade routes, policies) however I'm seeing +4 or +5 on tooltips when I build them (on non road / trade route hexes). Are there other factors which cause gold to increase?
Thanks
Colin
Golden Age provides +1 gold on any tiles which already had 1 gold, and all improvements have their yields increased by tech later on.Quick question about village gold.
The civilopedia states +3 gold (with possible increase from roads, trade routes, policies) however I'm seeing +4 or +5 on tooltips when I build them (on non road / trade route hexes). Are there other factors which cause gold to increase?
Thanks
Colin
Also those tooltips aren't always totally accurate
When I played Spain, I missed founding a religion and took someone else's. I don't remember how much of the spreading I had to do myself, and there was some bugginess with capturing a holy city that might or might not have been fixed: https://github.com/LoneGazebo/Community-Patch-DLL/issues/3137
But, hey, if they've got a pantheon, they should be able to defend it with an inquisition against those "civilized" religions, right?![]()
Begin with the unique thing about Spain. Settle like crazy. As fast as Carthage if you can. Founding cities alone is enough to get you a pantheon. Congratulations, you are in a good position for leading in faith generation.My question was really about spreading <my> religion actively into Spain...I guess I just don't understand how to do that.
Yes the AI gets extra supply on higher difficultiesUnit Cap/Military question:
If there is a current thread about this please direct me; otherwise my question revolves around size of military: At King/Emperor level, if I have the same number of cities, citizens, and equivalent wonders (with respect to cap bonuses) as the AI, why do many of them have around 20% more military? Is it part of the AI bonus-advantage structure as you advance the eras?
AI has a higher unit supply limit as handicap. Higher difficulty = more units.Unit Cap/Military question:
If there is a current thread about this please direct me; otherwise my question revolves around size of military: At King/Emperor level, if I have the same number of cities, citizens, and equivalent wonders (with respect to cap bonuses) as the AI, why do many of them have around 20% more military? Is it part of the AI bonus-advantage structure as you advance the eras?
Citadels from GG? 5 citadels or just disbanded GG = 10 units, so...Unit Cap/Military question:
If there is a current thread about this please direct me; otherwise my question revolves around size of military: At King/Emperor level, if I have the same number of cities, citizens, and equivalent wonders (with respect to cap bonuses) as the AI, why do many of them have around 20% more military? Is it part of the AI bonus-advantage structure as you advance the eras?