Quick Questions / Quick Answers

Did morocco declare on Germany? If so, you would not be called into the war because technically Morocco is the aggressor so you aren't called into war against Germany.

The situation with city states and defensive pacts is strange but I think its working as intended. You should be able to make peace with all the CS

I'm 95% sure it was Germany who declared the war... Or at least that was what the notification said.
In my previous game with 7/3 version I had a similar situation but there I had a defensive pact with practically everyone so that might have been the problem. Now I only had the pact with Morocco though.
 
Are the defensive pacts working as they should? I've recently played both 7/3 and 21/4 version and in both there is something strange going on. For example, in my current game, year around 1500AD I'm having defensive pact with Morocco, which then gets attacked by Germany. As a consequence of our defensive pact, all CS allies of Germay declare war on me as well, but not Germany itself. The peaceful realtions go on turn after turn although the war between Morocco and Germany is raging. Feels strange...

Were you inside a peace treaty timer with Germany?
 
Code specifying Faith Threshold for Founding: Where is it?

I would like to reduce the current value of Faith necessary for first (and perhaps subsequent as well) great prophet; where can I adjust this?
 
Code specifying Faith Threshold for Founding: Where is it?

I would like to reduce the current value of Faith necessary for first (and perhaps subsequent as well) great prophet; where can I adjust this?

CBO-Balance-CoreDefines scroll down a little to Religion
 
This is a vanilla feature but why is urbanization a form of unhappiness? If it was me personally, I'd be more than content for living in a thriving city with skilled professionals. Isn't that the majority opinion?

Or is it just basically an excuse to stop civs from getting too powerful without repercussions?
 
This is a vanilla feature but why is urbanization a form of unhappiness? If it was me personally, I'd be more than content for living in a thriving city with skilled professionals. Isn't that the majority opinion?

How about in an overcrowded city with inadequate infrastructure? Now which one do you think is more common on this planet today?
 
Got another question. On Emperor I find it hard to get set up as a tall civ unless I'm on my own continent

Let's take Korea for example. I want to focus on my capitol and in the long run, I want to get some decent cities to complement my monopoly resource, and also cities that have some strategic resources available. The thing is, I believe you need to expand slowly if you're going tall, otherwise your happiness, culture and income plummets. However, with the AI always obsessing about settling as many cities as they can, how can I safely establish my borders without hurting myself? Is war the only option?
 
Got another question. On Emperor I find it hard to get set up as a tall civ unless I'm on my own continent

Let's take Korea for example. I want to focus on my capitol and in the long run, I want to get some decent cities to complement my monopoly resource, and also cities that have some strategic resources available. The thing is, I believe you need to expand slowly if you're going tall, otherwise your happiness, culture and income plummets. However, with the AI always obsessing about settling as many cities as they can, how can I safely establish my borders without hurting myself? Is war the only option?

I think you expand about as fast as you do when going wide -- you just stop sooner. Managing culture, income and happiness is where the work comes in!
 
Got another question. On Emperor I find it hard to get set up as a tall civ unless I'm on my own continent

Let's take Korea for example. I want to focus on my capitol and in the long run, I want to get some decent cities to complement my monopoly resource, and also cities that have some strategic resources available. The thing is, I believe you need to expand slowly if you're going tall, otherwise your happiness, culture and income plummets. However, with the AI always obsessing about settling as many cities as they can, how can I safely establish my borders without hurting myself? Is war the only option?

Don't obsess with happiness, being over -10 is ok (the penalty to production isn't noticeable yet, and you can still settle new cities). I don't know if this translates well into Emperor, but playing Tradition I always want two cities very near and very populated to start making gold. With that, you can pay the army for expanding. What I usually do is 1) anti-barb couple of units, 2) settler, 3) worker 4) settler 5) unit 6) worker. Though it depends a little on techs. I settle those two first cities at 3 tiles, focus on growth and connect them when pop is 5. After that you need some more units to hold ground, and if your neighbor is too close, some catapults.

The problem of expanding fast is that you research too slowly. But I wouldn't fear to expand too slowly in Tradition. I remember a game on King where I started a fight with just my capital and captured an enemy city even sooner than settling my first one, not sure if it can work anymore with supply limits.
 
Playing tradition, once you hit your 3rd policy, happiness is not a problem anymore. I never see my happiness in negative after taking that policy.

And try to limit city pop early. Try to focus on production, and dont build granary early. 5 pop is enough early.

Many people suggest that -10happiness is okay, but it cripple your empire if you keep that unhappiness too long. Unhappiness hurt your science,gold,food,production,military power. And the most annoying thing is, of course the corruption event will be very common if your empire unhappy.
 
This is a vanilla feature but why is urbanization a form of unhappiness? If it was me personally, I'd be more than content for living in a thriving city with skilled professionals. Isn't that the majority opinion?
Urbanization is just the fixed rate of unhappiness you get from specialists, isn't it? Your latte-drinking globalist elites don't have to worry about the poverty, illiteracy, and crime that plague your peasantry, so they don't suffer normal unhappiness. But the supply of ride-hailing services in any city is fixed, so they do register slight annoyance as their fellow yuppies swarm in and ruin their commute. :c5unhappy:
 
Urbanization is just the fixed rate of unhappiness you get from specialists, isn't it? Your latte-drinking globalist elites don't have to worry about the poverty, illiteracy, and crime that plague your peasantry, so they don't suffer normal unhappiness. But the supply of ride-hailing services in any city is fixed, so they do register slight annoyance as their fellow yuppies swarm in and ruin their commute. :c5unhappy:
More like Urbanization is the problems that poses a risk when you have a lot of people in a small tight area you get health/pollution issues which contributes to people's complaints. Human spacing and so much more. Sure city factories help create jobs and eliminate poverty, but it creates a lot of pollution compared to working in manufactories that are spread out and are very efficient by the great engineers of society.
 
Many people suggest that -10happiness is okay, but it cripple your empire if you keep that unhappiness too long
Of course, I'm talking about the first settling wave, before you get access to happiness policies.

Urbanization is just the fixed rate of unhappiness you get from specialists, isn't it? Your latte-drinking globalist elites don't have to worry about the poverty, illiteracy, and crime that plague your peasantry, so they don't suffer normal unhappiness. But the supply of ride-hailing services in any city is fixed, so they do register slight annoyance as their fellow yuppies swarm in and ruin their commute.
See it the other way. When there is enough infrastructure, population can grow because it has solved some annoyances of living jammed. When they can't, there's simply not enough jobs, not enough healt care, and people migrate or do nasty things. Kind of what's happenning right now in the world.
 
CBO-Balance-CoreDefines scroll down a little to Religion

When I do that, this is the only thing I see:
UPDATE CustomModOptions
SET Value = '1'
WHERE Name = 'BALANCE_CORE_BELIEFS_RESOURCE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

I was expecting to see a value like 850 or something that I could edit..
 
When I do that, this is the only thing I see:
UPDATE CustomModOptions
SET Value = '1'
WHERE Name = 'BALANCE_CORE_BELIEFS_RESOURCE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_RELIGION' AND Value= 1 );

I was expecting to see a value like 850 or something that I could edit..

That's because you went to the wrong place, you went CBO-CoreFiles, but its CBO-BALANCE-CoreDefines. You'll see all you want there, can even bring back the weird thing from Vanilla where the first one is randomized.
 
Does choosing which victory option affect the way AI's behave? say I choose nothing but domination victory will that make AI more war mongery or if diplomatic will that make them more intolerant to war mongerers.
 
Why do you think an AI going for diplomatic victory should be intolerant to wars? If anything, it should be at war with contenders only just to block them from interacting with its CS allies.
 
Why do you think an AI going for diplomatic victory should be intolerant to wars? If anything, it should be at war with contenders only just to block them from interacting with its CS allies.

It was just a question I've only payed domination mode and was wondering if certain modes affect the way AI plays.
 
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