Quick Questions / Quick Answers

Why was ideologies moved to atomic era? Historically industrial era was the birth of conflicting ideologies (the birth of Marxism (Order) atleast and Fascism (Autocracy) shortly afterward), kinda upsetting since generally by the atomic era the game is wrapping up, and ideologies is one of my favorite parts of the game :(

Also, is there anyway to manually change the names of the ideologys, i always found them to be pretty misleading :p pretty easy to be more specific to the actual 3 main political ideologies since the industrial revolution, Freedom being Liberalism (the technical name for capitalism), Order being Marxism, and Autocracy being Fascism

More concernced about the timing of the start of ideology, always seems to be so late unless you like spam culture to try to rush to 18 policies :(
 
Last edited:
Why was ideologies moved to atomic era? Historically industrial era was the birth of conflicting ideologies (the birth of Marxism (Order) atleast and Fascism (Autocracy) shortly afterward), kinda upsetting since generally by the atomic era the game is wrapping up, and ideologies is one of my favorite parts of the game :(

Also, is there anyway to manually change the names of the ideologys, i always found them to be pretty misleading :p pretty easy to be more specific to the actual 3 main political ideologies since the industrial revolution, Freedom being Liberalism (the technical name for capitalism), Order being Marxism, and Autocracy being Fascism (or Strasserism if you want to be even more specific).

More concernced about the timing of the start of ideology, always seems to be so late unless you like spam culture to try to rush to 18 policies :(

Probably needs its own thread
 
Hey, did a quick search using civfanatics's tool, didn't find anything, so apologies if this is a re-post:

1. Does the pantheon belief "Goddess of Festivals" grant its bonuses (+1:c5culture::c5faith::c5food::c5gold: for each unique luxury) per civilization (ie, only in the capital) or per-city?
2. What happens to an Austrian diplomatic marriage when the city state gets eaten by Venice? Same as being conquered?

Thanks
 
Does Land marks in my territory, but out of city range provide tourism?
As far as I know, they only give yields if you work them, just like any other improvement.

where should i post it sorry im new?
https://forums.civfanatics.com/forums/community-patch-project.497/create-thread or https://forums.civfanatics.com/forums/general-balance.500/create-thread :)

But I would note that the earliest adoptions of fascism and communism by countries were only a few decades before the first atomic bombs (and, clearly, those were the countries that had maxed out their policy trees!).
 
But I would note that the earliest adoptions of fascism and communism by countries were only a few decades before the first atomic bombs (and, clearly, those were the countries that had maxed out their policy trees!).

i was speaking on the origins of theory, but your right in regards to the theories being put into practice more towards like you said a few decade prior to the atomic era so ig you got me there lol. Imma stop being political now but as much as i love Firaxis games the way the way they named the ideologies has always bugged the crap out of me, and have been trying to figure out how to just change the name, but even something so simple it probably involves more modding tools than i can handle lol.

You snagged a great username :lol:

lol uphold meow zedong thought! :lol:
 
Last edited:
the way they named the ideologies has always bugged the crap out of me

So much of Civ5's tone bugs me: the cringey loading screen intros ("O mighty... your great people..."); the vague policy tree names; the policies and the fixed capital, which suggest that societies do not change over thousands of years; the unique abilities, which suggest that people have inherent advantages regardless of geographic and political situation. There's such a nationalistic overtone, which some may say is role-playing the civ, but I think is crudely overdone. At least it makes a fun game; the UA's and policies, that is.

But yeah, this is the wrong thread for this discussion.
 
1. Does the pantheon belief "Goddess of Festivals" grant its bonuses (+1:c5culture::c5faith::c5food::c5gold: for each unique luxury) per civilization (ie, only in the capital) or per-city?
2. What happens to an Austrian diplomatic marriage when the city state gets eaten by Venice? Same as being conquered?

1. Only those you connect under city or tile improvements. In other words, per city.
2. Yes. Basically the city state is Venice's territory now.
 
Why is ai propossing repeal sphere of influence from a cs, where they have sphere?
It may make sense if a lot of civs are glad they propose that, and if they value more their friendship with some major civs than with this CS.
However, it is probably a bug.
 
My -20 diplo penalty with Russia for being caught spying on her turned in the industrial-modern periods into a +20 bonus.
Is this intended or a bug? I didn't spy on her furthermore after promising not to.
 
How much can i stack positive diplo modifiers? for example: I have liberated some celtic people(my vassal) and i see for first time this bonus reached 60 points. I would apreciate some overview on this.

Second question- when i liberate some city and have imperialism finisher policy, will the factory remain in a city?( i suppose it will, but not for free)
 
Second question- when i liberate some city and have imperialism finisher policy, will the factory remain in a city?( i suppose it will, but not for free)

I've noticed with most free buildings that they *can* be destroyed, and the rebuilt version is *not* free. So I assume that you only get a maintenance-free factory when the conditions of the policy are met, and if it gets destroyed for any reason it's no longer free.

Are you asking whether a maintenance-free factory that was once under your control, has since fallen into another civ's control, and returns to your control will still be maintenance-free? Yeah, sorry, I haven't seen any examples of this to confirm.
 
I've noticed with most free buildings that they *can* be destroyed, and the rebuilt version is *not* free. So I assume that you only get a maintenance-free factory when the conditions of the policy are met, and if it gets destroyed for any reason it's no longer free.

Are you asking whether a maintenance-free factory that was once under your control, has since fallen into another civ's control, and returns to your control will still be maintenance-free? Yeah, sorry, I haven't seen any examples of this to confirm.
maintenance-free and resource-free.
 
nope. my question is, that if I conquer and then liberate someone else city, if a factory appear and remain for original owner. Or if that works only for Annex/Pupper/Raze option.
 
nope. my question is, that if I conquer and then liberate someone else city, if a factory appear and remain for original owner. Or if that works only for Annex/Pupper/Raze option.
It should appear as you do still get the gold. You could just try it out by plonking down a spy into a city you're about to liberate and seeing it for yourself first hand
 
Back
Top Bottom