Quick Questions / Quick Answers

What is actually the best, most balanced map to play on?

Communitas generates too many resources even with resources set to sparse

continents feels too small for 12 players whilst pangea feels too big

The idea is that I like there to be all 12 players present throughout the entire game. With continents I feel like it will only end up as 6 civs alive by the modern era

PLS HALP

I am pangaea/oval dedicated player. Unless AI is properly taught to handle naval properly. I dunno why AI naval combat is still very weak even in VP.
 
I'm having a bit of difficulty trying to figure out which building to build, and when, especially as I advance into later eras. Every building seems viable in VP, so I end up getting a bit confused as to what I should queue up. There are some I know I will end up building in every city (monuments, shrines, councils, barracks, etc.) but once we start getting to things like caravansaries and arenas, I don't know if I build them in certain cities, or go ahead and queue them up everywhere.
That's Vox Populi for you. The AI doesn't get punished for making bad choices just as the players doesn't get punished for making bad choices. Obviously an arena is better than the caravansaries if you're not using trade routes on that city.

I am pangaea/oval dedicated player. Unless AI is properly taught to handle naval properly. I dunno why AI naval combat is still very weak even in VP.
It's not weak, it's just that the AIs never wants to upgrade their navy despite upgraded navy have a huger power spike than land units.
 
I'm having a bit of difficulty trying to figure out which building to build, and when, especially as I advance into later eras. Every building seems viable in VP, so I end up getting a bit confused as to what I should queue up. There are some I know I will end up building in every city (monuments, shrines, councils, barracks, etc.) but once we start getting to things like caravansaries and arenas, I don't know if I build them in certain cities, or go ahead and queue them up everywhere.
Some specialization is interesting. For example, take the city that you think can have the strongest production and make it your military production machine. That's Barracks, Arena, well or water mills, forge, the morale National wonder, Alhambra maybe. Produce or buy units once in a while.
Look for a city that is receiving trade routes and prioritize markets there.
Use the cities with more food for specialist. Build Amphitheater and Writers Guild together.
See what resources are improved by which building, so if you have jade you can build first a stone works (specially if you want to set a national trade route for production).
I delay food buildings if the city isn't connected or unhappiness is big.
If you are risking with a low faith pantheon, then build shrines and temples first.
There's no fixed routine. It may vary depending on aggressive neighbors, abundance of city states, land for expansion, isolation, sfsf.
 
Is there a benefit for having two religions? Can religious buildings (like synagogues and mosques) of 2 different religions be active in a city at the same time?
I founded my own zoa-something and I'm happy with it, then I captured the Holy City of Arabia with Islam. I usually just convert captured cities to my religion. But Arabia's religion is fully developed as well. What should I do with that captured Holy City? Should I send missionaries to my cities to get the extra religious buildings? Or just convert it or leave it alone as is.
 
Is there a benefit for having two religions? Can religious buildings (like synagogues and mosques) of 2 different religions be active in a city at the same time?
I founded my own zoa-something and I'm happy with it, then I captured the Holy City of Arabia with Islam. I usually just convert captured cities to my religion. But Arabia's religion is fully developed as well. What should I do with that captured Holy City? Should I send missionaries to my cities to get the extra religious buildings? Or just convert it or leave it alone as is.
As far as I know religious buildings all benefit the majority religion regardless of what religion they came from.
 
Some specialization is interesting. For example, take the city that you think can have the strongest production and make it your military production machine. That's Barracks, Arena, well or water mills, forge, the morale National wonder, Alhambra maybe. Produce or buy units once in a while.
Look for a city that is receiving trade routes and prioritize markets there.
Use the cities with more food for specialist. Build Amphitheater and Writers Guild together.
See what resources are improved by which building, so if you have jade you can build first a stone works (specially if you want to set a national trade route for production).
I delay food buildings if the city isn't connected or unhappiness is big.
If you are risking with a low faith pantheon, then build shrines and temples first.
There's no fixed routine. It may vary depending on aggressive neighbors, abundance of city states, land for expansion, isolation, sfsf.

Great advice! I do something similar already, so it's good to know I'm on the right track. I usually try to have two or three military-focused cities (I play warmongers a lot so I normally end up going wide). I'd have one for land units, one for siege + ranged units, and another for ships (if needed). I didn't think about the specialist-focused cities, but I normally spread out my guilds, so I have 1 in each city.
 
As far as I know religious buildings all benefit the majority religion regardless of what religion they came from.
Ok thanks. I'm don't think its worth the trouble sending secondary religion to my cities for the extra building. Maybe if I was stuck with a small number of cities or had one of those tenants that benefited from 2 religions.
 
How to detect in LUA script if various parts of VP are loaded/active? Especially CP & CBO.
So I can write code like:
Code:
if <detected_cp> then
    <code when CP present>
else
    <code when CP not present>
end
Code:
isUsingCP = false
for _, mod in pairs(Modding.GetActivatedMods()) do
    if (mod.ID == "d1b6328c-ff44-4b0d-aad7-c657f83610cd") then
        isUsingCP = true
    end
end

if isUsingCP then print("tata") else print("no tata?") end
 
...
7119bf70a4c04e7998cd9f31122f9e0a.png

Yes, those 2 lines aren't in my default xml file. Everything looks identical otherwise (but some values). If I make a mod the like of "<Delete AI Free XP>", I don't suppose it will do anything since the info is not in my file in the first place?
 
Yes, those 2 lines aren't in my default xml file. Everything looks identical otherwise (but some values). If I make a mod the like of "<Delete AI Free XP>", I don't suppose it will do anything since the info is not in my file in the first place?
Are you sure you're looking in the BNW file?
 
Ok, no I hadn't thought looking at the extensions or dlcs.

Would something like this work? I haven't made a mod for civ 5 before.

Code:
<GameData>
    <HandicapInfos>
        <Delete AIFreeXP />
        <Delete AIFreeXPPercent />
    </HandicapInfos>
</GameData>

Or do I have to change every difficulty.
 
Hello,

trying to figure out some Diplomacy changes in Vox Populi.

I often stumble upon the "your behaviour angers/infuriates them" line, which has a substantial diplo hit with another Civ (I have open diplomacy values option ticked).
Is this kind of reaction due to the fact that I reject their trade proposals? Like, when they ask me open borders for 1 GPT and I refuse?

Moreover, about the "They think/know you are competing with them and they hate it"...does it mean that, after some time in a match, the AI realises you might be a suitable contendant for the final victory (in terms of, I don't know, techs, cultural influence, or maybe just for general score) and so it starts looking at you as a rival? I mean, sometimes they start b******ing a bit all of a sudden, without me doing anything wrong...

Cheers
 
Hello,

trying to figure out some Diplomacy changes in Vox Populi.

I often stumble upon the "your behaviour angers/infuriates them" line, which has a substantial diplo hit with another Civ (I have open diplomacy values option ticked).
Is this kind of reaction due to the fact that I reject their trade proposals? Like, when they ask me open borders for 1 GPT and I refuse?

Moreover, about the "They think/know you are competing with them and they hate it"...does it mean that, after some time in a match, the AI realises you might be a suitable contendant for the final victory (in terms of, I don't know, techs, cultural influence, or maybe just for general score) and so it starts looking at you as a rival? I mean, sometimes they start b******ing a bit all of a sudden, without me doing anything wrong...

Cheers

1) They do not take offense if you reject trade proposals. They do, if you reject their request of help (or demand)
2) Yes after some time they they start to hate you because they want to win the game too
 
If I'm going for a Science Victory with about ~4-6 cities, how am I supposed to defend myself from empires that have ~16 cities?
 
Small question. I'm currently playing Germany and I have the chance of completely eliminate Holland or let them keep one city as my vassal. In terms of dominating the world Congress, which option is more beneficial to me?
I'd say vassal is better, but depends on how good his cities are. Every city increases cost of tech. And vassals always vote for you
 
By which building is cocoa's yield enhanced ?

For example Bank improve Gold/Silver/Gem stone , Temple Wine/Lapis/etc ... but i can not find for cocoa and civilopedia does not help :s

Thx in advance
 
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