Quick Questions / Quick Answers

Did you all notice that he mentioned he used 3 great prophets to force convert 7 cities, or am i misunderstanding?

This deserve -440 diplomacy penalty, especially for civ which religion heavy like spain(which naturally have hostile personality)

And the snowballing spreading effect comes from your great prophet initially. I think this is appropriate.


But i still confused by the diplomacy modifier" your behavior infuriates them". This need to be more specific.
You're competing with them in victories that they are not pursuing.
 
"Competing for victories" is a separate modifier.
"Behavior" one relates to general diplomacy. The most prominent modifier for it is when an AI approaches and you have "fudge you!" and "Okay." options. The first one can lead to a civ DoW'ing you, the other increases "infuriating" counter.
 
Last update. I got tired of that civ being hostile (constant insults) and I've conqured them. Of course I took their Holy City as well. The moment we made peace that huge negative modifier was gone. Instead I got positive "they happily adopted your religion" :) :) So, it seems that as long as the civ has its Holy City, it still considers your active religion spreading as hostile. When the Holy City is gone - it's as if they had never had any religion.
 
"Competing for victories" is a separate modifier.
"Behavior" one relates to general diplomacy. The most prominent modifier for it is when an AI approaches and you have "**** you!" and "Okay." options. The first one can lead to a civ DoW'ing you, the other increases "infuriating" counter.

No, 'infuriates' is about victory competitiveness.
 
Did you all notice that he mentioned he used 3 great prophets to force convert 7 cities, or am i misunderstanding?

This deserve -440 diplomacy penalty, especially for civ which religion heavy like spain(which naturally have hostile personality)

And the snowballing spreading effect comes from your great prophet initially. I think this is appropriate.


But i still confused by the diplomacy modifier" your behavior infuriates them". This need to be more specific.
I believe "your behavior infuriates them" comes down to how well you're doing in science, culture, gold, etc. Basically they know you are competition
 
But that doesn't make sense.
What's "They know you are competing with them and they hate it!" for then?
That for same victory condition, for different one it's translated as STOP CULTURALLY INFLUENCING MY PEOPLE WHEN IM TRYING TO TAKE OVER THE WORLD.
 
Okay, this is a bit off topic, but you are the most active part of the website and you are messing with the AI on a daily basis, I would like to ask:

Do you know of a civ 5 mod that would removes the free promotions the AI gets for all its military units as you up the difficulty? (similar to no AI free Tech mod but with promotions)
 
Okay, this is a bit off topic, but you are the most active part of the website and you are messing with the AI on a daily basis, I would like to ask:

Do you know of a civ 5 mod that would removes the free promotions the AI gets for all its military units as you up the difficulty? (similar to no AI free Tech mod but with promotions)
They get free XP, not free promotions.

Look in HandicapInfos with column: AIFreeXP and AIFreeXPPercent
 
They get free XP, not free promotions.

Look in HandicapInfos with column: AIFreeXP and AIFreeXPPercent

Hi, I had a quick look at HandicapInfos.xml, I don't see those lines or anything related to xp or experience, I used the search function to be sure. Maybe it's called something else.
 
Hi, I had a quick look at HandicapInfos.xml, I don't see those lines or anything related to xp or experience, I used the search function to be sure. Maybe it's called something else.
Because it was never changed in the first place in Vox Populi, but is still there in the default game files...
 
Because it was never changed in the first place in Vox Populi, but is still there in the default game files...

I don't quite understand your post, I don't play with Vox Populi. The civ5handicapinfos.xml I'm talking about is the default .xml file in the game folder civ5/assets/gameplay/xml/gameinfo. I can see some stuff related to the difficulty, including the AI free tech, but no xp line.
 
What is actually the best, most balanced map to play on?

Communitas generates too many resources even with resources set to sparse

continents feels too small for 12 players whilst pangea feels too big

The idea is that I like there to be all 12 players present throughout the entire game. With continents I feel like it will only end up as 6 civs alive by the modern era

PLS HALP
 
1) I became ExpiredReign's unofficial spokesman on this topic, so I will say it on his behalf: The Communitas map should be using the default in-game resource distribution function, so it should not be generating the excessive amounts anymore (it was change several months ago, maybe it's been a year already)

2) There were several good threads about the best maps and their settings - try googling them. One group of people (me included) liked Tectonic (without "s" at the end) and PlanetSimulator, another liked Communitas, then there were smaller (but vocal) groups supporting Continents and their dedicated and Oval/pangea.
 
1) I became ExpiredReign's unofficial spokesman on this topic, so I will say it on his behalf: The Communitas map should be using the default in-game resource distribution function, so it should not be generating the excessive amounts anymore (it was change several months ago, maybe it's been a year already)

2) There were several good threads about the best maps and their settings - try googling them. One group of people (me included) liked Tectonic (without "s" at the end) and PlanetSimulator, another liked Communitas, then there were smaller (but vocal) groups supporting Continents and their dedicated and Oval/pangea.
I like Communitas continent shapes (quite tactical) and Perfect Planet climate distribution (quite natural).
 
I like Communitas continent shapes (quite tactical) and Perfect Planet climate distribution (quite natural).
It does look very nice and looks viable for all combat methods, but doesn't the resource placement bother you?
 
1) I became ExpiredReign's unofficial spokesman on this topic, so I will say it on his behalf: The Communitas map should be using the default in-game resource distribution function, so it should not be generating the excessive amounts anymore (it was change several months ago, maybe it's been a year already)

2) There were several good threads about the best maps and their settings - try googling them. One group of people (me included) liked Tectonic (without "s" at the end) and PlanetSimulator, another liked Communitas, then there were smaller (but vocal) groups supporting Continents and their dedicated and Oval/pangea.
Tectonic did look promising, but each reroll gave me either a massive land map dominating the entire screen, 2 or three tiny islands (for 14 players), or gave a decent map but with a ton of flat tiles and useless land (mass deserts, lots of tundra and snow). I just cannot find a perfect map with Tectonic

Regarding Communitas update - do I need to download this updated map from somewhere or is it integrated with VP?
 
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I don't quite understand your post, I don't play with Vox Populi. The civ5handicapinfos.xml I'm talking about is the default .xml file in the game folder civ5/assets/gameplay/xml/gameinfo. I can see some stuff related to the difficulty, including the AI free tech, but no xp line.
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It does look very nice and looks viable for all combat methods, but doesn't the resource placement bother you?
I feel Communitas is a bit crowded, yes, and climate zones are a bit weird (resource placement depends on type of terrain), so it makes quite difficult to achieve some farm clusters. It only bothers when I play a civ with a unique tile improvement. Placing cities too close also breaks up nice clusters and lessen the chances for nice villages. But playing Tradition you won't use many tiles, playing Progress you want as many cities as possible, perhaps playing Authority is more forgiving, and it gives bonuses for territory expansion, but then probably you won't have enough people to work it all.
As a bottom, in one Communitas game I was surprised that I could build a Solar Plant in one of my cities. I only then realized that one of the tiles was a desert. Surrounded by prairies and jungle, figures.
 
I'm having a bit of difficulty trying to figure out which building to build, and when, especially as I advance into later eras. Every building seems viable in VP, so I end up getting a bit confused as to what I should queue up. There are some I know I will end up building in every city (monuments, shrines, councils, barracks, etc.) but once we start getting to things like caravansaries and arenas, I don't know if I build them in certain cities, or go ahead and queue them up everywhere.
 
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