Quick Questions / Quick Answers

Hi!

Is it possible to see all kinds of events (the bad, the good and the unique ones) anywhere? IIRC, someone (Gazebo?) posted the script of it somewhere, and I checked it, but I couldn't understand anything ^^u

Thanks!
 
I've noticed in my game that William has 2 American Minutemen and Sejong has 2 Russian Cossacks. How did they get them? There's no America nor Russia in the game. Were they granted by Militaristic CSs or some other way?
 
Hi!

Is it possible to see all kinds of events (the bad, the good and the unique ones) anywhere? IIRC, someone (Gazebo?) posted the script of it somewhere, and I checked it, but I couldn't understand anything ^^u

Thanks!

If you can't read XML/SQL, then I don't believe there is, no.

I've noticed in my game that William has 2 American Minutemen and Sejong has 2 Russian Cossacks. How did they get them? There's no America nor Russia in the game. Were they granted by Militaristic CSs or some other way?

Almost certainly Mil CSes. There are some events that do this sort of thing, but usually they make a kind of historic sense and the Dutch having Minutemen doesn't.
 
Hm, I thought CSs can grant only not used units (like Venetian Galleas). So, it's not a bug when they grant any UU?

Nope. UUs from Civs not in the game are fair game too. Its only a bug if they give Minutemen, and America is also one of your opponents (or yourself).
 
--Carthage----------Quenchless Fate-----------------------------
Tyrian Purple - req currency, req fishing boat, cost gold, 2 copy crab, fishing boat +gold+culture
Hannibal - req metal casting, req great general, cost gold, elephant, mountain move


So... Playing on Marathon, turn 426. I have had investigated Currency and Metal Casting ... more than 100 turns ago. I have fishing boats everywhere, and just in case, one not working any tile and only waiting. I also have had a Great General for hundreds of turns. Is there something I am missing? Maybe the events only trigger in certain turns and I was too late for them? Although I had Metal casting investigated and a Great General by the time the real Hannibal appeared... Also... Do they have to follow an order?

I don't know if I have to wait more until... surprise, there you have it!, or if I am doing something wrong, or maybe even if the unique events aren't in the "vanilla version" of full VP. I checked in the advanced setup, and I'm sure I don't have the unique events (which appear there, so it would be weird for them not to be in the campaign) disabled.

Any ideas? Thanks!
 
How much more unit supply does the AI get on emperor? Even in Medieval era I'm finding ~30 for myself a tad low...
 
On king difficulty, AI get 20 bonus food, hammers, and gold (at least) on turn 1. This results in the AI growing to pop 2 on turn 2, getting their first building faster (usually a shrine, meaning most AIs have a pantheon before the player), and a small gold bonus. The food and gold bonuses I can live with, but the pantheon race feels futile.

Is this intentional? How do I remove this bonus? I've looked through difficultymod.xml and couldn't find anything that looked relevant. I remember the AI used to get bonus culture, but that was removed since it basically meant a free social policy. This seems like a similar situation.
 
On king difficulty, AI get 20 bonus food, hammers, and gold (at least) on turn 1. This results in the AI growing to pop 2 on turn 2, getting their first building faster (usually a shrine, meaning most AIs have a pantheon before the player), and a small gold bonus. The food and gold bonuses I can live with, but the pantheon race feels futile.

Is this intentional? How do I remove this bonus? I've looked through difficultymod.xml and couldn't find anything that looked relevant. I remember the AI used to get bonus culture, but that was removed since it basically meant a free social policy. This seems like a similar situation.
AI was adjusted, it was too easy to found a religion and pick your desired pantheon. Now you need to work more on it if you want to found. Keep in mind that founding is not all. You may as well be converted by another religion and you will benefit from everything but the founder belief. Your pantheon is not lost when you convert to another religion now. Even better, you can usurp that religion by conquering its Holy City yourself to get access to the founder belief bonus (except for Celts, I think).

Anyway, founding is not impossible if you pick a good pantheon and focus properly, but you might be lacking in other aspects. I'd say that it was all intended so you try a game without focusing in religion, and that's a nice change.
 
AI was adjusted, it was too easy to found a religion and pick your desired pantheon. Now you need to work more on it if you want to found. Keep in mind that founding is not all. You may as well be converted by another religion and you will benefit from everything but the founder belief. Your pantheon is not lost when you convert to another religion now. Even better, you can usurp that religion by conquering its Holy City yourself to get access to the founder belief bonus (except for Celts, I think).

Anyway, founding is not impossible if you pick a good pantheon and focus properly, but you might be lacking in other aspects. I'd say that it was all intended so you try a game without focusing in religion, and that's a nice change.

Some errors:

a.) You only benefit from pantheon, follower, and reformation beliefs.
b.) You do not keep your pantheon after being converted.
 
Having a bit of difficulty adjusting to the supply cap, in terms of creating a balanced army and navy. I'm going wide with conquest as Spain and found myself having more land units than naval units, mainly due to the need to protect my cities. How important is population vs supply buildings? In this specific gameplay, I was lucky enough to spawn in uncontested lands, so I expanded freely. Could be my population was low?
 
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Some errors:

a.) You only benefit from pantheon, follower, and reformation beliefs.
b.) You do not keep your pantheon after being converted.
IMO, the bonus production should be nixed. On a large map, even if I build shrine first and go with tradition, 10 or 11 civs consistently get their pantheons before me.

I agree that this would lead to being able to found a religion much easier, so in that case, I'd recommend bringing back the great prophet handicap the AI used to get (they found at 600 faith and player founds at 800, or something).

The bonus production at the beginning seems like exactly the kind of thing that VP is trying to get away from. I think removing that and giving them a less noticeable bonus down the line would make for a much more enjoyable but still competitive race for religion.
 
IMO, the bonus production should be nixed. On a large map, even if I build shrine first and go with tradition, 10 or 11 civs consistently get their pantheons before me.

I agree that this would lead to being able to found a religion much easier, so in that case, I'd recommend bringing back the great prophet handicap the AI used to get (they found at 600 faith and player founds at 800, or something).

The bonus production at the beginning seems like exactly the kind of thing that VP is trying to get away from. I think removing that and giving them a less noticeable bonus down the line would make for a much more enjoyable but still competitive race for religion.

The bonus is negligible at King difficulty.

G
 
The bonus is negligible at King difficulty.

G
I disagree. 20 hammers ends up being around 4 or 5 turns worth, or about 1/3 of shrine's production cost, and since the AI grows to pop 2 immediately, they can work more production tiles then as well. Usually leads to the AI getting their first building in about half the time it takes me. If 10 AI build shrines first, that's 10 less pantheons for me to choose from assuming I don't get a faith ruin.

If you still don't agree that's fine, but could you tell me how to change it myself? I've looked through difficultymod.xml and couldn't find anything.
 
At the end of the day, is diplomacy with other civs even possible? 10 times out of 10, an AI will always find a reason to backstab me or become 'guarded'. Are life-long friendships even possible?
 
I disagree. 20 hammers ends up being around 4 or 5 turns worth, or about 1/3 of shrine's production cost, and since the AI grows to pop 2 immediately, they can work more production tiles then as well. Usually leads to the AI getting their first building in about half the time it takes me. If 10 AI build shrines first, that's 10 less pantheons for me to choose from assuming I don't get a faith ruin.

If you still don't agree that's fine, but could you tell me how to change it myself? I've looked through difficultymod.xml and couldn't find anything.

Where are you confirming that it is 20 hammers?
 
IGE. I settle, end turn, and next turn I "take seat" of an AI, and they have 20/13 food, 20 gold, and 20/65 production. No bonus faith, culture, or science that I could see.

Production can come from sitting on forests, and also they get their on-turn yields from the palace.

G
 
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