Hi!
Is it possible to see all kinds of events (the bad, the good and the unique ones) anywhere? IIRC, someone (Gazebo?) posted the script of it somewhere, and I checked it, but I couldn't understand anything ^^u
Thanks!
I've noticed in my game that William has 2 American Minutemen and Sejong has 2 Russian Cossacks. How did they get them? There's no America nor Russia in the game. Were they granted by Militaristic CSs or some other way?
Hm, I thought CSs can grant only not used units (like Venetian Galleas). So, it's not a bug when they grant any UU?Almost certainly Mil CSes.
Hm, I thought CSs can grant only not used units (like Venetian Galleas). So, it's not a bug when they grant any UU?
AI was adjusted, it was too easy to found a religion and pick your desired pantheon. Now you need to work more on it if you want to found. Keep in mind that founding is not all. You may as well be converted by another religion and you will benefit from everything but the founder belief. Your pantheon is not lost when you convert to another religion now. Even better, you can usurp that religion by conquering its Holy City yourself to get access to the founder belief bonus (except for Celts, I think).On king difficulty, AI get 20 bonus food, hammers, and gold (at least) on turn 1. This results in the AI growing to pop 2 on turn 2, getting their first building faster (usually a shrine, meaning most AIs have a pantheon before the player), and a small gold bonus. The food and gold bonuses I can live with, but the pantheon race feels futile.
Is this intentional? How do I remove this bonus? I've looked through difficultymod.xml and couldn't find anything that looked relevant. I remember the AI used to get bonus culture, but that was removed since it basically meant a free social policy. This seems like a similar situation.
AI was adjusted, it was too easy to found a religion and pick your desired pantheon. Now you need to work more on it if you want to found. Keep in mind that founding is not all. You may as well be converted by another religion and you will benefit from everything but the founder belief. Your pantheon is not lost when you convert to another religion now. Even better, you can usurp that religion by conquering its Holy City yourself to get access to the founder belief bonus (except for Celts, I think).
Anyway, founding is not impossible if you pick a good pantheon and focus properly, but you might be lacking in other aspects. I'd say that it was all intended so you try a game without focusing in religion, and that's a nice change.
No enhancer, then?Some errors:
a.) You only benefit from pantheon, follower, and reformation beliefs.
b.) You do not keep your pantheon after being converted.
IMO, the bonus production should be nixed. On a large map, even if I build shrine first and go with tradition, 10 or 11 civs consistently get their pantheons before me.Some errors:
a.) You only benefit from pantheon, follower, and reformation beliefs.
b.) You do not keep your pantheon after being converted.
IMO, the bonus production should be nixed. On a large map, even if I build shrine first and go with tradition, 10 or 11 civs consistently get their pantheons before me.
I agree that this would lead to being able to found a religion much easier, so in that case, I'd recommend bringing back the great prophet handicap the AI used to get (they found at 600 faith and player founds at 800, or something).
The bonus production at the beginning seems like exactly the kind of thing that VP is trying to get away from. I think removing that and giving them a less noticeable bonus down the line would make for a much more enjoyable but still competitive race for religion.
I disagree. 20 hammers ends up being around 4 or 5 turns worth, or about 1/3 of shrine's production cost, and since the AI grows to pop 2 immediately, they can work more production tiles then as well. Usually leads to the AI getting their first building in about half the time it takes me. If 10 AI build shrines first, that's 10 less pantheons for me to choose from assuming I don't get a faith ruin.The bonus is negligible at King difficulty.
G
I disagree. 20 hammers ends up being around 4 or 5 turns worth, or about 1/3 of shrine's production cost, and since the AI grows to pop 2 immediately, they can work more production tiles then as well. Usually leads to the AI getting their first building in about half the time it takes me. If 10 AI build shrines first, that's 10 less pantheons for me to choose from assuming I don't get a faith ruin.
If you still don't agree that's fine, but could you tell me how to change it myself? I've looked through difficultymod.xml and couldn't find anything.
IGE. I settle, end turn, and next turn I "take seat" of an AI, and they have 20/13 food, 20 gold, and 20/65 production. No bonus faith, culture, or science that I could see.Where are you confirming that it is 20 hammers?
IGE. I settle, end turn, and next turn I "take seat" of an AI, and they have 20/13 food, 20 gold, and 20/65 production. No bonus faith, culture, or science that I could see.