Quick Questions / Quick Answers

Stay balanced between GAP source (Stupa, Hero worship, etc) and extracting more benefit from Golden Age modifier (Mosque, Cathedral, etc). Too much GAP source will give you too much unused GAP. Too much benefit from Golden Age will give you less value on those yields. Other than Religion, consider Chichen Itza. It's a powerful addition to ensure minimum gap between two Golden Age. Also Artistry policy.

I can see the benefit of Mosque.
Going to start inspiration/holy law (Hero worship and cathedrals as I mentioned already taken).
I get gold monopoly in 7-8 turns for more GAP.

What do you mean with "Too much benefit from Golden Age will give you less value on those yields." ?

I've looked at Artistry and not convinced it's that good with a wide authority play but considering it for a change.
It will mean less food to work those specialists and just less food in general compared to Fealty and means no Taj Mahal.
I can sort of see the Artistry players are those saying that you don't need many tiles for a city....

The lack of Fealty food will affect resettling of conquered cities since growth will be much slower (with fealty food a new city grow to size 4-6 in that number of turns), the Satrap's Court on the other hand allows for keeping cities thanks to generating gold compared to the normal upkeep cost of courthouses (now there's just the crappy location settled).
Faith buying will not get the reduced cost (compared with Fealty) which affects choices like Mosque.
 
Basically, you don't need to accumulate GAP at all time. Get what you need to. For example, if you normally experience 20 turns of one Golden Age but your GAP is soo high that new Golden Age will begin in -50 turns, it's useless. Rather than choosing all source of GAP-related policy and beliefs, I think it's better to just get what I need. With enough combination of Golden Age duration buff you need less amount of GAP in the whole game. I made a post related to your question in "early war stomp" thread. If you haven't read it perhaps give it a try :)

What I tried with Artistry was because it automatically gives you 10 GAP per city. My goal in one of my Darius game was to tinker with enough GAP source so that I managed to stay in Golden Age in for a long time, which I did successfully. I don't think much about the fact that I will have less food because of not choosing Fealty. I also understand that purchasing faith-building will be slow. It definitely is feasible to go Fealty, it's just not my preference for that game lol. You can choose Fealty and Found Religion with GAP-related beliefs if you prefer that way.

At that Darius game, I went Authority-Artistry-Rationalism, Divine Inheritance-Stupa-Mosque, plus Chichen Itza. I was succeeded in what I was looking for, which is like, hundred turns of continuous Golden Age with small turns between Golden Age which sometimes can be filled with Great Artist.
 
Basically, you don't need to accumulate GAP at all time. Get what you need to. For example, if you normally experience 20 turns of one Golden Age but your GAP is soo high that new Golden Age will begin in -50 turns, it's useless. Rather than choosing all source of GAP-related policy and beliefs, I think it's better to just get what I need. With enough combination of Golden Age duration buff you need less amount of GAP in the whole game. I made a post related to your question in "early war stomp" thread. If you haven't read it perhaps give it a try :)

What I tried with Artistry was because it automatically gives you 10 GAP per city. My goal in one of my Darius game was to tinker with enough GAP source so that I managed to stay in Golden Age in for a long time, which I did successfully. I don't think much about the fact that I will have less food because of not choosing Fealty. I also understand that purchasing faith-building will be slow. It definitely is feasible to go Fealty, it's just not my preference for that game lol. You can choose Fealty and Found Religion with GAP-related beliefs if you prefer that way.

At that Darius game, I went Authority-Artistry-Rationalism, Divine Inheritance-Stupa-Mosque, plus Chichen Itza. I was succeeded in what I was looking for, which is like, hundred turns of continuous Golden Age with small turns between Golden Age which sometimes can be filled with Great Artist.

Thanks I read it before and now reread it.
Yes I satraps coming up in most cities but as you mentioned its far from first building.
I'm considering going a couple of artistry and then a few fealty.
I have two tech monsters in dido and assur which means Chichen is far from garantueed.
 
I think for luxuries you need at least one copy improved in your territory to get the monopoly (this of course prevents Admiral resources from giving monopoly bonuses). Last patch I tried to import 50%+ of a luxury from another civ as the Netherlands and didn't get the monopoly bonus, but did for resources I had at least 1 in my territory.
The rule is more subtle:
+You need 50%+ of a ressource
+Only one person can have a monopoly
+They have to exist at least one tile of this ressource in the world. (So dummy ressources do not give monopoly bonuses)
 
Hi guys, quick questions:
1) Is denouncing another leader not ending borders agreement anymore? It used but not anymore (since a few patches maybe). Or is it a mod conflict? Should ends such agreement IMO.
2) See picture. Why cannot I use my brand new prophet to convert some guys in this capital? Not a holy city, just been converted by Egypt. Why can't I do the same?
Cheers!
 

Attachments

  • PrtScr capture.jpg
    PrtScr capture.jpg
    361.8 KB · Views: 164
Last edited:
Hi guys, quick questions:
1) Is denouncing another leader not ending borders agreement anymore? It used but not anymore (since a few patches maybe). Or is it a mod conflict? Should such agreement IMO.
2) See picture. Why cannot I use my brand new prophet to convert some guys in this capital? Not a holy city, just been converted by Egypt. Why can't I do the same?
Cheers!

denouncing doesn't remove open border nor defensive pact.
 
Hi guys, quick questions:
2) See picture. Why cannot I use my brand new prophet to convert some guys in this capital? Not a holy city, just been converted by Egypt. Why can't I do the same?
Cheers!
Inquisitor in his city prevents it.
 
I need some advice with something. I started playing this mod a few months ago, and have played many games (over the last few patches) some with a friend and I have a problem. Every single time I or my friend enter mid game happiness takes a nose dive. I thought the latest patch would fix that but it is happening again. I research or steal a tech or two in mid game and happiness crashes from 40 or 50 to nearly 0 or below within a few turns. I do not know what I am doing wrong. I know happiness is divided into like 6 types (gold, food/hammers, culture, religion, etc.) but they all start going crazy at the same point in all my games what gives?

P.S. I have my cities making almost nothing but buildings (for most of the game actually) and I just can't seem to stop the happiness decline. Am I suppose to use those options at the bottom of the build queue to just make gold or culture in my cities at mid game?
 
P.S. I have my cities making almost nothing but buildings (for most of the game actually) and I just can't seem to stop the happiness decline. Am I suppose to use those options at the bottom of the build queue to just make gold or culture in my cities at mid game?
No, use it when there is nothing left to build.
0 happiness is fine. If you want to reduce it, you have to fight it. However the way you described it, it may be a bug. Try newest version.
 
I have a problem with extremely slow technological progress - can anyone help please? I installed newest VoxPopuli a few days ago after watching Marbozir's newest Brazil series on youtube. I can not play, because my research times are very long from the start (not due to bad play). I compared research times on TURN 1 (just after settling capital city) of my game with Marbozir's video (same map size and game pace (epic) as Marbozir) and there is something wrong:
Marbozir - science output 6.34 beakers, first-tier technology - 16 turns to develop
My games - science output 6.34 beakers (the same!), first-tier technology - 21 turns to develop (standard map, 22 turns large map) - that's 31% more! Insanely slow!
I play Japan not Brazil, but that should not matter on turn 1, Brazil does not have science bonuses. And anyway 21 turns is very long time to research.

Does anyone know what could be wrong here? I tried several rerolls. Why there's such enormous discrepancy? What research time do you have on turn 1 epic game pace?
 
I have a problem with extremely slow technological progress - can anyone help please? I installed newest VoxPopuli a few days ago after watching Marbozir's newest Brazil series on youtube. I can not play, because my research times are very long from the start (not due to bad play). I compared research times on TURN 1 (just after settling capital city) of my game with Marbozir's video (same map size and game pace (epic) as Marbozir) and there is something wrong:
Marbozir - science output 6.34 beakers, first-tier technology - 16 turns to develop
My games - science output 6.34 beakers (the same!), first-tier technology - 21 turns to develop (standard map, 22 turns large map) - that's 31% more! Insanely slow!
I play Japan not Brazil, but that should not matter on turn 1, Brazil does not have science bonuses. And anyway 21 turns is very long time to research.

Does anyone know what could be wrong here? I tried several rerolls. Why there's such enormous discrepancy? What research time do you have on turn 1 epic game pace?

You know I was noticing the same thing. I was seeing research times of 20+ turns in my latest game. I was focusing on secondary science and pushing towards new eras so didn't think anything of it. But now that you mention it, it does seem longer than I'm used to.
 
I have a problem with extremely slow technological progress - can anyone help please? I installed newest VoxPopuli a few days ago after watching Marbozir's newest Brazil series on youtube. I can not play, because my research times are very long from the start (not due to bad play). I compared research times on TURN 1 (just after settling capital city) of my game with Marbozir's video (same map size and game pace (epic) as Marbozir) and there is something wrong:
Marbozir - science output 6.34 beakers, first-tier technology - 16 turns to develop
My games - science output 6.34 beakers (the same!), first-tier technology - 21 turns to develop (standard map, 22 turns large map) - that's 31% more! Insanely slow!
I play Japan not Brazil, but that should not matter on turn 1, Brazil does not have science bonuses. And anyway 21 turns is very long time to research.

Does anyone know what could be wrong here? I tried several rerolls. Why there's such enormous discrepancy? What research time do you have on turn 1 epic game pace?

Marbozir could be using a different version.
Although, it might not matter, because it is untouched (?)
 
I have a problem with extremely slow technological progress - can anyone help please? I installed newest VoxPopuli a few days ago after watching Marbozir's newest Brazil series on youtube. I can not play, because my research times are very long from the start (not due to bad play). I compared research times on TURN 1 (just after settling capital city) of my game with Marbozir's video (same map size and game pace (epic) as Marbozir) and there is something wrong:
Marbozir - science output 6.34 beakers, first-tier technology - 16 turns to develop
My games - science output 6.34 beakers (the same!), first-tier technology - 21 turns to develop (standard map, 22 turns large map) - that's 31% more! Insanely slow!
I play Japan not Brazil, but that should not matter on turn 1, Brazil does not have science bonuses. And anyway 21 turns is very long time to research.

Does anyone know what could be wrong here? I tried several rerolls. Why there's such enormous discrepancy? What research time do you have on turn 1 epic game pace?
For turn 1, there was a little change in epic pace, since it was not on the same scale than the other speeds.

For the rest of the game, several reasons explain the discrepancy:
- Number of cities. Every city you control adds a little to research costs.
- Number of discovered civs. Each civ that knows a certain technology makes it easier for you to research.
- Instant yields. Councils, for example, give science every time a citizen is born. This is not shown in you science per turn advisor.

Anyways, don't worry if the research times are not the same, AI plays with the same rules.
 
What Civ and playstyle would King/Emperor-players most like to see an 'educational' Photojournal be done for? Are there any concepts, mechanics, or styles of play you'd really like to see done?
 
@Stalker0 - Apparently I'm not alone :). At least thats that.

@Viralvoid - Technically he could be using a different version, but were there changes in last month? That's when he started the series and in the first vid he says that he has updated Vox Populi. Regardless, 21 turn for first technlogy is too long, isn't it?

@tu_79 - all these factors you mentioned do not apply on Turn 1, as you have just 1 city, no buildings and no known civs. And I'm not sure if AI plays with the same rules if this is some kind of a bug, I got outpaced immediately. I'm an experienced player, I know there's something wrong. Even my production outpaced technology advancement - in my capital I was able to build all available buildings (while producing some units as well) which does not normally happen.
 
Again, like what @tu_79 mentioned, your game will feel the same because the AI is also affected.
I'm playing on epic about a month ago, and 21 turn for a technology is what I really wanted why I wanted to play on that pace, while the production is outweigh.

It will make warring and tactics more comprehensive, and easier for the human, but time-consuming on other victory types.
(ROME can conquer the continent with only legions and catapult on classical?)
I suggest, you play on standard if you wanted a more balanced game.
 
Last edited:
Again, like what @tu_79 mentioned, your game will feel the same because the AI is also affected.
I'm playing on epic about a month ago, and 21 turn for a technology is what I really wanted why I wanted to play on that pace, while the production is outweigh.

It will make warring and tactics more comprehensive, and easier for the human, but time-consuming on other victory types.
(ROME can conquer the continent with only legions and catapult on classical?)
I suggest, you play on standard if you wanted a more balanced game.[/user]

The 21 turn science was on standard speed for me. But one game is not enough to say something is up. We will see if others notice the oddity
 
Again, like what @tu_79 mentioned, your game will feel the same because the AI is also affected.
I'm playing on epic about a month ago, and 21 turn for a technology is what I really wanted why I wanted to play on that pace, while the production is outweigh.

It will make warring and tactics more comprehensive, and easier for the human, but time-consuming on other victory types.
(ROME can conquer the continent with only legions and catapult on classical?)
I suggest, you play on standard if you wanted a more balanced game.

I'm really not convinced. Marbozir's research times are clearly shorter and closer to what I'd expect for epic. Unless there indeed was a change within last month that introduced these long research times (was there?), then it's obviously wrong.
 
What Civ and playstyle would King/Emperor-players most like to see an 'educational' Photojournal be done for? Are there any concepts, mechanics, or styles of play you'd really like to see done?

I think Austria or Germany could be interesting. Controlling World Congress and making sure that your city-state allies survives through diplomatic victory (if possible).
 
Back
Top Bottom