Quick Questions / Quick Answers

Hi guys! What sort of a photojournal would you like to see next if it is aimed at teaching or exploring mechanics in better depth?

So far, we have had suggestions for heavily isolated starts and for consistent warmongers. Are there any other topics you'd like examining? Also, if you want to try one of those two, which Civs do you think would fit? Is there a Civ you've not played in a really long time, or even never?
 
Hi guys! What sort of a photojournal would you like to see next if it is aimed at teaching or exploring mechanics in better depth?

So far, we have had suggestions for heavily isolated starts and for consistent warmongers. Are there any other topics you'd like examining? Also, if you want to try one of those two, which Civs do you think would fit? Is there a Civ you've not played in a really long time, or even never?
I have played with Austria, Russia, The Celts and dabbled with Spain. Oh and a short venture with The Shoshone at the very beginning of playing VP. Any other civ would be fine. Learning how to work religion into warmongering would be good. I.e. which beliefs are good, which are better and which are downright wrong even if they seem like they would be a good fit. Tie it in with a fairly isolated start for the best of both suggestions.
 
Isolated and warmonger at the same time doesn't really work unless you are Polynesia, which people don't seem fond of. Maybe Carthage.
 
Does anyone know the formulas for combat damage? Aka this strength ratio = this
Much damage?
 
Thanks.

Unfortunately it seems to be only limited to 1 city state or city states count as one entity
I got Dioceses as my enhancer belief and the first city state with my religion gave me the bonuses in holy city + capital but every following city state that I converted didnt
 
Thanks.

Unfortunately it seems to be only limited to 1 city state or city states count as one entity
I got Dioceses as my enhancer belief and the first city state with my religion gave me the bonuses in holy city + capital but every following city state that I converted didnt
Not my experience. Either it's a bug with Dioceses or you're missing something, like other cities converted out of your religion, or the City-states converted out or weren't fully converted or something.
 
Is there an easy way to determine policy requirements for wonders before you finish researching the tech and it's too late?
 
It says it on the wonder.... you should be able to see something like "Policies Required: 17 (Have:15)".
I wonder why it's not showing up for me then. I have a few UI mods running, but none that I would expect to affect that. I guess I should have tried disabling all of them first before asking.

Edit: Confirmed it shows without any of my UI mods enabled. Guess now to figure out which one is causing an issue and reporting the bug, thanks.
 
I wonder why it's not showing up for me then. I have a few UI mods running, but none that I would expect to affect that. I guess I should have tried disabling all of them first before asking.

Edit: Confirmed it shows without any of my UI mods enabled. Guess now to figure out which one is causing an issue and reporting the bug, thanks.
Disable half of the mods, test which half is causing the issue. Then find out which half of the issue causing mods is causing the issue. Repeat until you find the mod causing the issue.
 
I have played with Austria, Russia, The Celts and dabbled with Spain. Oh and a short venture with The Shoshone at the very beginning of playing VP. Any other civ would be fine. Learning how to work religion into warmongering would be good. I.e. which beliefs are good, which are better and which are downright wrong even if they seem like they would be a good fit. Tie it in with a fairly isolated start for the best of both suggestions.

Now I play king/emperor so take my advice with a grain of salt.
I play warmonger wide (which most warmongers probably do) that means religious beliefs that scale are good.
I would say that you need culture, faith and gold and these can be accumulated in several ways.
I prefer shrines early in my first citys to secure a religion, and getting one early is very good.

My favourite beliefs are:
God of war, brings you a lot of faith, with raging barbs even better, this probably the best one if you play agressive enough.
God of protection for some culture and faith in capital with no improvement required and more with buildings I know I will prioritise, scales with cities and the extra healing is useful.
Faith+culture from forests/jungle and the one from mountains can be ok if terrain is in heavy favour for that in capital.

Inspiration and tithe are both good options, cathedrals is good if you don't get tithe, church is a workable culture alternative (two religious buildings is probably too much).
Holy law is awesome, mediancy for the per city yields isnt too bad.
Coucil of elders is not as good as it was but somewhat ok.
Zelotry is very good.
Crusader spirit and defender of the faith are both good, I prefer defender of the faith because it sucks to be up against.

The bad usually requires a resource and will stop scaling, or it requires improments that you get 30+ turns later.
Stuff that affect foreign cities are meh, you want to conquer those citys and convert them.

I have not tried order, I don't feel like I need it compared to what other options are available.

There are adjustments that favour certain civs, but as always, it also depends what is available.
 
Why can I only dig on the site on the fort in the bottom of the screen? The other 3 archeos can't dig. I have open borders with Austria

rNJkdGy


https://imgur.com/a/rNJkdGy
 
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Why can't I dig this site? I have open borders with Austria but this archeologist and the other one on the left side of the screen can't dig the site. Bug or feature?
Had a similar issue where I could not dig an antiquity site. Turns out that you have to have mutual open borders in order to dig within another civ's borders.
 
Do marshes get any improvements to their yields beyond the one pantheon that gives 1 hammer and 1 faith?
I just want to know if it is typically worth continuing to keep them or if they are better served being replaced with say holy sites or other great person improvements. Obviously it might depend upon whether or not there are enough workable food sources to make up the difference.
 
Do marshes get any improvements to their yields beyond the one pantheon that gives 1 hammer and 1 faith?
I just want to know if it is typically worth continuing to keep them or if they are better served being replaced with say holy sites or other great person improvements. Obviously it might depend upon whether or not there are enough workable food sources to make up the difference.
No.

You will eventually probably want to replace the marsh, even if its buffed by that pantheon.
 
Do marshes get any improvements to their yields beyond the one pantheon that gives 1 hammer and 1 faith?
I just want to know if it is typically worth continuing to keep them or if they are better served being replaced with say holy sites or other great person improvements. Obviously it might depend upon whether or not there are enough workable food sources to make up the difference.
I know Kasbah don't need to remove features to be placed, but I think that might be it.
 
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