You can put roads to fill the gap.If two cities are not connected by forests when playing the Iroquois, do i have to build a full road, or can i put roads to fill the gaps? (Or am i misunderstanding how it works in general)
Something about how trains were really inefficient at the start compared to the best roads, but as technology progressed railroads outpaced roads.In VP version 12-18 I have just completed my trans-siberian railroad (From St.Petersburg to Beijing ) with the Huns and I was very proud of it. Then I noticed that one step in the railroad consumes 0.42 movement and one step in the old plain road takes 0.33, so railroad is much slower. Is this really how it works? Don't like it. I know that there will be 3 technologies which gives faster movement on railroad but currently it does not comfort me too much. I have killed my traffic for decades. Boo-boo.
Something about how trains were really inefficient at the start compared to the best roads, but as technology progressed railroads outpaced roads.
I am almost 100% certain that in my November game even the initial Railroads were faster than Roads. So....bug?Possible IRL explanations aside, is that intended behavior? Is there a point in the game where building a railroad is "bad" compared to leaving it as a road?
Last time I played Iroquois in BNW you actually needed to build a section of the road in forest. For some reason, transitioning from one road system to another screws up the move. It's probably still the case, because I found a similar situation with Songhai river roads in November. In addition with them, river crossing still sucks a full movement from military and will end the turn of a civilian unit, when a bridge made from two road sections does not.If two cities are not connected by forests when playing the Iroquois, do i have to build a full road, or can i put roads to fill the gaps? (Or am i misunderstanding how it works in general)
Yes, this has been intended multiple times. It's to prevent people from mass-railroading and basically auto-winning the movement system. As you later progressed, trains start getting more efficient and dominate better than the route system.Possible IRL explanations aside, is that intended behavior? Is there a point in the game where building a railroad is "bad" compared to leaving it as a road?
This does not make much sense to me. What is wrong with mass-railroading and how does it auto-win the ... movement system? Shouldn't the railroads start at least at the same movement ratio as the roads?Yes, this has been intended multiple times. It's to prevent people from mass-railroading and basically auto-winning the movement system. As you later progressed, trains start getting more efficient and dominate better than the route system.
What does that even mean?auto-winning the movement system
Yes this is still the case. You have to build the road into a forest tile to get the movement boost, but it's not needed for city connections.Last time I played Iroquois in BNW you actually needed to build a section of the road in forest. For some reason, transitioning from one road system to another screws up the move. It's probably still the case, because I found a similar situation with Songhai river roads in November. In addition with them, river crossing still sucks a full movement from military and will end the turn of a civilian unit, when a bridge made from two road sections does not.
A secret "Movement Victory" win conditionWhat does that even mean?
When you move 50 tiles in a turn with any unit, you win. (Airports don't count)A secret "Movement Victory" win condition
When you move 50 tiles in a turn with any unit, you win. (Airports don't count)
The best roads weren't ripped up to put down rails for "inefficient trains".Something about how trains were really inefficient at the start compared to the best roads, but as technology progressed railroads outpaced roads.
It should. At least, if I remember correctly, some of the devs worked hard last year to make it possible, so if this "feature" was broken by a later change, you should report it as a bug.If playing on a map with players on a single continent, will the AI expand to the other once the tech becomes available?