amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
I was wondering if anyone encountered such a graphics problem before and knows what's the issue. Thank you!
Spoiler :
I was wondering if anyone encountered such a graphics problem before and knows what's the issue. Thank you!
What's wrong? You don't know about the new night and day feature?
I was wondering if anyone encountered such a graphics problem before and knows what's the issue. Thank you!
Spoiler :
After upgrading to the hotfix i have UI issues. The unit icons are gone:
You probably downloaded before MEGA was finished uploading. Try redownloading it.
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You can build both buildings, your holy sites will get two buffs, but you only get 1 reformation belief.A question regarding Byzantium's bonus belief.. if I pick two founder belief, am I able to construct both founder buildings? If so, am I able to pick two reformation beliefs?
On top of that, can someone recommend a good religious combo for Byzantium? I was thinking something like Way of the Pilgrim + Veneration + Dioceses(hope I didn’t butcher that).. there are only 2 founders near me and 2 non founders as my direct neighbours. I should be able to spread rather easily.
On the other side, I was also thinking of something like Ceremonial Burial, Divine Inheritance, and Iconography.
I started off with tradition because I have space for maybe 6 good coastal cities, it’s looking like I will take statecraft or artistry. I can take pictures if it would help
I'm curious about how people feel about Tradition AIs. If they have land to expand to, they will easily get a lot of cities (sometimes up to double digits). Will these AIs be stronger if they stick with fewer cities like what humans do or are they stronger when they expand more? I want to hear what other people observe.
I'm new, but from what ive read people seem to agree that it would probably be better for the AI to not expand so much, both due to it being a better choice as well as making for a better game. However, writing city settling settling/expansion logic is very hard and the AI is usually just going to be better off settling when the chance presents itself, as opposed to blowing a circuit trying trying to figure out whether its a smart move.
My interpretation: The AI can settle or not settle, with the first option at least providing some benefit usually (if even to just screw over the human), but the second may backfire. So the safest option is to just settle (until somebody comes up with a good system for the AI, at least)
I'm new, but from what ive read people seem to agree that it would probably be better for the AI to not expand so much, both due to it being a better choice as well as making for a better game. However, writing city settling settling/expansion logic is very hard and the AI is usually just going to be better off settling when the chance presents itself, as opposed to blowing a circuit trying trying to figure out whether its a smart move.
My interpretation: The AI can settle or not settle, with the first option at least providing some benefit usually (if even to just screw over the human), but the second may backfire. So the safest option is to just settle (until somebody comes up with a good system for the AI, at least)
I understand that writing code isn't easy. However, Tradition seems to favor tall civs and AIs don't tend to know that. Those going for Progress/Authority do excel when they expand more. Of course, I want to get the perspective of other players, particularly those playing on higher difficulties, if Tradition AI that go taller instead can be much more dangerous. More cities means higher policy/tech costs so imagine a tall Tradition AI that maximizes what it needs to be even tougher to deal with. I'm not asking for any changes now but I'm just curious about this as I see in my games wide Tradition civs and cannot help but wonder how much more ahead/behind they'd be if they stayed tall. I just want those who played more to share their experience and their thoughts on the matter.
The AI absolutely understands 'what bigger/smaller means based on game decisions' But this isn't vanilla. 4 cities + tradition isn't mandatory.
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I think there should be a switch in the setup probably. But I don't know which one, because my game never acted that way.Is there a way to make it so that in City View it doesn't immediately jump to next city when you que up a building?
I usually que like 4 buildings in a row but it insta jumps to the next city after the first.
Thanks!
Get out of the city screen and enter again manually. You can queue up as much as you want, and move to whatever city you want.Is there a way to make it so that in City View it doesn't immediately jump to next city when you que up a building?
I usually que like 4 buildings in a row but it insta jumps to the next city after the first.
Thanks!
Pick and complete a policy tree for each period. I mean, in medieval you should not start another ancient tree.Small strategy question: whats the general consensus on splitting social policies?
For example Catherine Russia, I just get the border growth in Tradition and then swap to Progress or Authority. In one sense you end up losing out on the complete branch bonuses, but sometimes I only need a single point in a tree.