Quick Questions / Quick Answers

Why do we lost influence with CS when we trespass? Does this play any role or just something carried over from vanilla?
It makes sense both gameplay and "realistic" wise imo. You could just park your army in a neutral CS's territory, potentially giving you a huge advantage. There has to be at least a little pay off... You're either their friends / ally or suddenly you're a potential agressor. It heightens strategic aspects of the game (just one example).
 
Hi! Is there a way to change faith bonuses that AI receives (in order to make the religion more achievable) while maintaining all other difficulty settings of a given difficulty level?

It's probably whatever hammer bonuses they have and the worker giving the AI an early lead (faster shrines). Not sure how one would go on about changing that to make religion easier. Right now it's a lot about luck... ruins, city-states, events how many faithmongers are in the game. There's usually half religions available as there are players so in an even playing field the player should be without one 1 in every 2 games. Still, the human can focus on building cities with shrines and maybe get stonehenge, get the tradition policy fast or get God of War with Authority in order to most likely get at least last religion. If hard focus doesn't work it's likely bad luck..
 
For Attila Hunnic Empire, can I get clarification on his trait. When it says War Weariness modified friendly and enemy by 50% im assuming this means you get 50% less war weariness and the person your at war with get 50% more?

Does this mean his general strategy is to just wait it out in wars and not accept peace, hoping he can withstand the war for longer than the enemy?
 
Also for Attila Hunnic Empire, is there a % chance to capture units when using mounted melee or armor? Cause sometimes it captures and sometimes it doesn't.
 
@Jiggly I think the answer to your questions is 'yes'. I haven't played the Huns in a bit but I believe I saw others mention recently that his chance to capture units with mounted melee/armor is not 100%. And I believe you are interpreting his UA correctly and the underlying strategy of weaponizing war weariness.
 
For Attila Hunnic Empire, can I get clarification on his trait. When it says War Weariness modified friendly and enemy by 50% im assuming this means you get 50% less war weariness and the person your at war with get 50% more?

Does this mean his general strategy is to just wait it out in wars and not accept peace, hoping he can withstand the war for longer than the enemy?
That is correct. Many civs has different kind of war / combat bonuses, but nobody can withstand a prolonging war as much as the Huns.
Also for Attila Hunnic Empire, is there a % chance to capture units when using mounted melee or armor? Cause sometimes it captures and sometimes it doesn't.
Correct. I think it's 75% or something similiar, but don't quote me on that.
 
Capturing units depends on the relative strength (CS) of each unit. A Horseman will have a much lower chance of capturing a Knight than it would a Warrior. As an FYI this is also how Prize Ships works.
 
Capturing units depends on the relative strength (CS) of each unit. A Horseman will have a much lower chance of capturing a Knight than it would a Warrior. As an FYI this is also how Prize Ships works.

this makes sense as in my current game im technologically behind so I haven't been able to capture much anything. I think this is probably not my favoite portion of his trait for diety mode cause im pretty much tech behind the whole game till the very end.
 
What kind of pressure is generated by religoius buildings purchased by faith? The pressure of majority religion in the city or the pressure of the religion-owner of the belief?
In my game I bought buildings of another religion, then converted city in my own religion, and then realised that the pressure of another religion is tremendous (about 200 vs 50 of mine)
 
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this makes sense as in my current game im technologically behind so I haven't been able to capture much anything. I think this is probably not my favoite portion of his trait for diety mode cause im pretty much tech behind the whole game till the very end.
As I remember, you can see the %chance to capture before attacking (just below the other attack modifiers).
 
Taking one small (3 pop) forward settled city in my first war of the game skyrockets my warmonger fervor against them to 30+%. They also think my warmongering is an issue of global prominence. I thought warmongering score was supposed to keep civs from snowballing, not brick wall them entirely? Is this working as intended or a bad install?

Also, how do you fight off unhappiness in general when warmongering? I've been having to aggressively raze cities to keep at 50%, but once I get a capital I'll be under the mark for the rest of the game. Even before that, my core cities are just starting to become dead weight even though they're settled in lovely spots with great tile improvements. I'm not favoring growth or anything (authority makes that hard anyway) so I'm hoping this is a bad install with everything else working... somehow, however unlikely. I just don't understand happiness in this mod anymore.
 
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Came back to the game after a while.

What's the deal of Jinete? I was playing the game with the Aztecs in it and their knights had it? How path do knights take to get that promotion? I can't seem to find it on the promotion tree.

Also, what does the first attack classify as? Is that a ranged attack or is that a regular melee attack? Is cover a good way to nullify the first attack?
 
Any civ specific strategies for Japan? Based on their trait i cant decide if I should go Authority or Tradition, since they have a boost for artistic great people, yet I only generally play domination mode.
 
I go authority all the way with Japan, more kills equal more GG equal more GP. Goddess of protection is my go to, you get a lot of yields with your barracks and walls, and the extra 10 hp is strong for early warring.

Samurai are a very good unit if they are well tended to. They score xp quickly, which translates well as they upgrade to tercios. So they are both a good unit for their time, and leave a solid legacy later on.

Late game it’s all about autocracies lebenstraum. You should have a bucket load of extra GGs at this point, enjoying cutting through your opponents territory like a lawnmower but just placing citadels down
 
Does anyone know/have a photojournal/LP on Immortal+ they did ancient/classical warfare and also managed to found a religion? I need to look at their strats, I'm finding it impossible.
 
1. AI declares war without diplomacy screen pop-up. I have 4-20-2 version. Why this happens? I like their comments when the declare war on me, without them immersion is lost.

2. Byzantine city of Adrianople produced Knight when my army was siegeing the city. How is this possible? Do CSs gift vanilla units?

3. France is my vassal but diplomat logo in their capital is missing. Am I not supposed to have a free diplomat in their capital.
 
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Ah, sorry. Then yeah, what happened is the CS gifted a non-unique equivalent. I've had this as Shoshone where a CS gifts me Cavalry even though I can build Comanche Riders.
 
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