Quick Questions / Quick Answers

So I've used most of the Follower beliefs so far. However, I haven't used Cooperation yet.

Receive +5 to all yields every time a Citizen is born in the City.
Bonus scales with Era.

What general strategy is this belief aimed at? Is it worth taking generally, or is this more a backup belief? So far I've normally just used the more focused beliefs, mostly either the production belief or the culture and faith belief. Then a faith-building, built to my strategy. Or I'm going tall and using Mastery to buff specialists.
 
Is there any way to be able to see diplomacy penalties without the cheat of friendly civs not being able to hide info. I like seeing the raw diplomacy numbers but I dont like that it makes it so you cant be deceived by the ai
 
Is there any way to be able to see diplomacy penalties without the cheat of friendly civs not being able to hide info. I like seeing the raw diplomacy numbers but I dont like that it makes it so you cant be deceived by the ai

There isn't. I could add that, I guess.
 
There isn't. I could add that, I guess.

Yeah that would be great, I find seeing your diplomacy numbers adds a sense of life likeness to the AI. If its not too hard, that would be a great addition in my opinion.
 
I treat diplomacy numbers as the natural communication between Civs. I like that you can see the degree to which something makes another civ happy or angry instead of without the raw numbers you just see green or red but no sense of nuance. But I also like that a civ can hide information from you if it doesn't want you to know. That also adds a sense of self to the AI
 
A couple of questions:

1. "Foreign agents pursuing Farida": what does this mean exactly? That there are seven agents other than mine in the city?
Spoiler :
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2. Something strange happened to me, but I'm not sure if its a bug or not because I'm still getting accustomed to the new mechanics. On the turn on which I discovered military science (an industrial era tech), I went into the Modern Era. Military science was my last industrial era tech FWIW. Is there something I'm missing here?
 
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2. Something strange happened to me, but I'm not sure if its a bug or not because I'm still getting accustomed to the new mechanics. On the turn on which I discovered military science (an industrial era tech), I went into the Modern Era. Military science was my last industrial era tech FWIW. Is there something I'm missing here?

When you finish researching all the techs in one era, you automatically enter a new era without needing to research another tech.
 
Where can I define Audio file. I'm looking for a table where I can set that.
For example, where is defined:
"AS2D_TECH_MINING"
 
I recently saw a capital I was trying to conquer jump from 67 CS to 134 (double..), and then go back to 67 after a couple of turns. Is this a bug? I don't think they suddenly built a giant death robot ;) ...
Also, at the same time, my war weariness penalty on unit cap was going back and forth between -30% and -75%.. I was taking and losing the same (coastal) city almost every turn, but even knowing this it doesn't really make sense, does it?

Thanks!
 
I recently saw a capital I was trying to conquer jump from 67 CS to 134 (double..), and then go back to 67 after a couple of turns. Is this a bug? I don't think they suddenly built a giant death robot ;) ...
Also, at the same time, my war weariness penalty on unit cap was going back and forth between -30% and -75%.. I was taking and losing the same (coastal) city almost every turn, but even knowing this it doesn't really make sense, does it?

Thanks!

1: They could be using the Defense process? Capitals have a lot of Production.

2: Sounds like a bug. Please report on Github.
 
How do you do a balanced AI-only game? Using IGE to remove the player leaves a space on the map.
 
How do you do a balanced AI-only game? Using IGE to remove the player leaves a space on the map.

The Civ V SDK (a free tool available on Steam) includes a tuner with an AutoPlay function that puts you as the "Observer" player. The AI will take over your previous player.
 
I couldn't find any source on this: when does a reformation belief benefit a player following the religion? Does it need to be the majority religion in my cities? Protestantism spread to my cities but I wasn't able to use their reformation belief (faith of the masses) to purchase amphitheatres.

Edit: Nevermind, I just bought a couple. I could swear I wasn't able to earlier. Strange.
 
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I couldn't find any source on this: when does a reformation belief benefit a player following the religion? Does it need to be the majority religion in my cities? Protestantism spread to my cities but I wasn't able to use their reformation belief (faith of the masses) to purchase amphitheatres.

Edit: Nevermind, I just bought a couple. I could swear I wasn't able to earlier. Strange.
You can only purchase the building if the religion that offers it has majority in the city.
 
Can someone explain how Egypt managed to get this much production into the United Nations in one turn? There was only one turn for it to finish but Egypt somehow put 10000 production into it. As you can see in the demographics, America is number one in production, I am number 2, so its not like Egypt exceeds me in base production. I'm guessing Egypt's bonus production for wonders applies here, but I still can't tell how this adds up to this much more production. I don't mind that I didnt get it, Im just curious how Egypt did this. 20200510135655_1.jpg 20200510135733_1.jpg
 
A couple things:

1. I see that past a certain point in the tech tree, all my cities take proportionally longer to build contemporary military units (including naval) than buildings and other stuff. It looks like building certain military buildings (barracks?) makes it normal for an era or so. Can someone explain how this works?

2. AIs seem to be voting for other civs than themselves in the World Congress host conferences. Do they just vote for their friends? How does this logic work?
 
A couple things:

1. I see that past a certain point in the tech tree, all my cities take proportionally longer to build contemporary military units (including naval) than buildings and other stuff. It looks like building certain military buildings (barracks?) makes it normal for an era or so. Can someone explain how this works?

2. AIs seem to be voting for other civs than themselves in the World Congress host conferences. Do they just vote for their friends? How does this logic work?

G changed some voting related logic related to how AIs perceive other players recently...
 
1. I see that past a certain point in the tech tree, all my cities take proportionally longer to build contemporary military units (including naval) than buildings and other stuff. It looks like building certain military buildings (barracks?) makes it normal for an era or so. Can someone explain how this works?
Aren't your cities unhappy? When unhappy, you get unit production malus.
 
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