Does anyone know where exactly the line for too close is when the AI asks you to not settle to close? I'm never sure what I can get away with.
Does anyone know where exactly the line for too close is when the AI asks you to not settle to close? I'm never sure what I can get away with.
Never played Morocco, & never knew that. I can understand them having the ability to plunder trade routes but surely you would know. Also, this seems to be a bit silly considering they are my vassal & we have DOF & good relations. Understood if it was someone they hated, though may well secretly hate me.
Why can't my knight capture this Great General?
I just finished a Rome game and there were no problems with legions "pilum". I am sure it does not depend on terrain. Are you sure they were really "fortified", not on "alert"? (Only thing I can think of, because I made that mistake sometimes in earlier games)Is Legion's pilum supposed to work in any terrain under any conditions?
Recently played Rome, and didn't notice it working even once - my fortified Legion units were standing right next to the enemy for multiple turns, but didn't seem to do any damage. I thought maybe because of the rough terrain/jungle/river.
Also, is there a list of the country-specific events somewhere? I don't think I've ever seen one, in every game I see only common generic events about monuments and baths and whatnot.
Quick question - if I get intrigue about pending attack - say my ally is going to attack someone and I Make that someone aware- Is my Ally alerted that I tipped off his attack? And/or do I get a negative diplomatic with my ally?
I know the answer of this question will depend, but is it advisable to declare war on a civ to liberate cities so your war monger penalty goes down?
Yeah, I believe it might be bugged still. I'll liberate a city and get the bonus for one turn, but then it'll revert back the next turn?The liberation bonus should cancel out the warmongering penalty, but it might be bugged at the moment. I've been debating simply removing the penalty for declaring war, and having it based on capturing cities.
The liberation bonus should cancel out the warmongering penalty, but it might be bugged at the moment.
I've been debating simply removing the penalty for declaring war, and having it based on capturing cities.
Does AI actually ever gift units to allied city states?