tu_79
Deity
Nope, not implemented.@Gazebo , @tu_79 , @azum4roll
Is there such as thing as starting bias for select civs + resources? If I can recall, there was past debate over whether leaders with UU requiring horses/iron (Songhai, Poland, Rome, etc.), should have guaranteed access (close proximity) to a deposit, at the minimum. If this is the case, then I'm assuming I could apply the same functionality to Uranium + a certain civ...?
I'm pinging you other two fine lads because I know you've been dealing with map generation stuff for a while now, and I don't know if that pertains to anything here. Thank you.
However, if you make, say, oil very common in deserts, then civs with a starting bias on deserts are likely to get it.
What we have is the strategic start option which creates one stack of horses and another of iron around the starting settlers, all of the major ones.
If you want to use that, you may create also a stack of uranium for all players.
Or, if your civ has a bias, then you can increase the amount of any resources in those biomes. Reduce the frequency value and it will create more resources.