I can see in wikia that Fealty has such ability, but just looked through all Policy tables and cannot find anything related :/I know they're two different tables, but what's the column name for policies reducing the cost of faith purchases?
I can see in wikia that Fealty has such ability, but just looked through all Policy tables and cannot find anything related :/I know they're two different tables, but what's the column name for policies reducing the cost of faith purchases?
I can see in wikia that Fealty has such ability, but just looked through all Policy tables and cannot find anything related :/
Ah, so it is one modifier for all Religious things...For Fealty, isn't it FaithCostModifier?
Ah, so it is one modifier for all Religious things...
Nor do I. Ok, thanks for help.That's what it looks like. There isn't anything that l found that can reduce the faith cost of a specific building or unit.
What do you mean you "have to"? You could just start a new game as soon as get bored with the current one.Unfortunately you cannot do this, & have to just plod on with a game you are dominating, but have to continue for an age for a victory of sorts.
There is a mod for map editing. You could create a scenario for yourself, although it's a lot of work.Are there any ways around this, or mods available, that allow you to take over other civs in mid game. It would be awesome if you could, & really keep interest going in a game
One of my biggest bugbears in the game, though this is against Civilization in general, is how the game gets more & more tedious as it goes on. Great early & mid game, but around the Industrial age starts becomes a chore, & usually get fed up with continuing past Modern era. It is the lack of replayability which is the problem. What I mean, is that in other game you can take a faction/country, & then decide mid game you want to switch over & play the underdog. Usually England, which is awful in all the games I play in this mod. Unfortunately you cannot do this, & have to just plod on with a game you are dominating, but have to continue for an age for a victory of sorts.
Are there any ways around this, or mods available, that allow you to take over other civs in mid game. It would be awesome if you could, & really keep interest going in a game.
You can take seat as the leader of an AI civ, but I think you'll have to change back before turn ends. If there were a way to really change, I'd like to know it.With ingame editor (IGE) mod you can do it, i guess
You can take seat as the leader of an AI civ, but I think you'll have to change back before turn ends. If there were a way to really change, I'd like to know it.
You need to conquer the Holy City of the religion.How do i take over another civs religion? I took my neighbours capital but i still dont have control of the religion, cant produce great prophets and enhance etc. Do i have to completely wipe the other civ out to get their religion?
Very nice, it works, thank you!Possible with the Firetuner in the Civ V SDK. You can autoplay for a turn, then "return after autoplay as" the civ of your choice.
Bugs or crashes are possible.
I conquered my neighbors holy city but i can't make prophets, inquisitors etc. The city has all the people following the religion. The city was annexed and is no longer in resistance. Bug perhaps?You need to conquer the Holy City of the religion.
This is on version 2.0+?I conquered my neighbors holy city but i can't make prophets, inquisitors etc. The city has all the people following the religion. The city was annexed and is no longer in resistance. Bug perhaps?
yeah version 2.1This is on version 2.0+?
If you haven't founded a religion yourself, nor conquered another religion, then yes, it's a bug and you should please make a bug report.yeah version 2.1