usadefcon1
Prince
- Joined
- Sep 24, 2016
- Messages
- 505
Can someone tell me the SQL syntax for removing the tank upgrade from Patriotic War? I've tried everything I can think of and it still isn't working correctly.
Can someone tell me the SQL syntax for removing the tank upgrade from Patriotic War? I've tried everything I can think of and it still isn't working correctly.
UPDATE Units SET PolicyType = NULL, PrereqTech = NULL WHERE Type = UNIT_GERMAN_PANZER;
DELETE FROM Units WHERE Type = UNIT_GERMAN_PANZER;
Bananas provide no extra yields or anything else. They only provide a spot to place a plantation.Why bananas icon doesn't have any detailed information when you hover mouse on it...? All other resources have some kind of detailed information - f.e. telling you its monopoly bonuses etc.
whenever you buy their luxury for the high price. they will offer you a cheaper deal once the current deal runs outHi there! I'm playing with max civilizations, and once an AI player gets a copy of a luxury resource, he sells it to another AI player during the same turn. As a result, I have no time and opportunity to buy copies of luxury resources from AI, and when they have only one copy left, they ask for a minimum of 7 gold for it. is there a way to solve this problem?
About AI's culture victory: Ok, I can see from "tourism screen" if AI has influenced all other civs. Then I read you need to also build Citizen Earth Protocol (it's unlocked basically after finishing two T3 tenets?). Do I get some kind of notification when AI is building it and how close it is to finish it? Now I am kind of relying on the fact that I would get some kind of notification about it (I feel I got a notification about AI being close to cultural victory some years ago). Would be nice to see how close AI is to finish it - or I use spies for that information?
Yes.Are helicopters land units?
If you click on the mod, it will tell you what other mod(s) it is referencing and - potentially - depends upon. Maybe this could help?Installed the patch (have done this a few times before) on have unique components, unique citystates, expanded naval warfare, info addicts and enlightenment era (all for VP). It says I am missing mods for community events, enlightenment era, and citystaes and can't figure out why. Anyone know what could be wrong and sorry if this is in the wrong place.
Hello,
How can I make the puppet cities construct some buildings from a new implanted era ? (future era)
And at the same time, is it possible to restrain a few buildings to be buildable with XML ?
Thank you
Edit: I switch the building technology to any regular Era, and they actually make them, but not when it is the new custom era
Currently, the "limited puppet buildings" rule is hardcoded into VP, but I can add an option to disable it for next version.
Oh, I was wondering why my post was moved and why I could not find any help. That makes sense now, that would be great for me and also other modders in the future I suppose
2. why sometimes units take different movement points on the same terrain? Barbarians for example move two hills/forests per turn or even 3 flat terrain having only 2 movement. Looks kinda fishy.