IndeedI feel a bit stupid but ... fealty rebate "missionaries, inquisitors and buildings"
So that does NOT apply to zelotry and great persons
correct?
Yes and yes it includes all type of great people.Does moving on to tiles with enemy Great People destroy them when at war? Or capture them perhaps? And does this also include Great Generals/Admirals?
Yes, make your over all empire more happy, mainly with buildings/policys.Hi,
Is there a way to prevent barbarians spawning from unhappy cities ?
Thank you !
I mean using a .SQL file or an other wayYes, make your over all empire more happy, mainly with buildings/policys.
I have the same issue and usually go for the quicker one, or one at random, but I would be interested to know as wellHello! I tried VP for first time this week and it seems fantastic.. so thx for the amazing work firts of all.. just a question i noticed: when i had to repair a resource improvement with worker, it had two repair buttons instead of just one (one with 4 turn finish time other with 8 turn finish time).. is it normal as i miss to know some mechanic or what?
I don't know if there is an SQL line that specifically does that, but there are a couple of alterations you can try to make happiness more manageable. Under CBP -> Core Values -> Core Defines, I think there is a line where you can adjust the happiness thresholds (pretty much you can say that if 40 percent of your population is happy, then your empire is happy). Under Vox Populi -> Balance changes -> Difficulty, there is also a way to directly change only your needs threshold. One settler difficulty, the bonus is set at -30, (meaning, you need 30% fewer yields to be happy). But you can alter this to make it as high or low as you want. Hope this helps!I mean using a .SQL file or an other way![]()
For me it's not a problem as long as it's just an interface error/bug.. hope so..I have the same issue and usually go for the quicker one, or one at random, but I would be interested to know as well
oh it can be that.. it sounds like an interesting mechanic.. tyvm!The longer you are at war with different ennemies, the more war weariness you accumulate ; and war weariness add a unit production malus, which can become quit heavy. You should look at this.
I guess, there may have been two workers on the same tile and one of them had the POW "promotion". This makes him work at half speed, but he will still cost full maintenance gold.Hello! I tried VP for first time this week and it seems fantastic.. so thx for the amazing work firts of all.. just a question i noticed: when i had to repair a resource improvement with worker, it had two repair buttons instead of just one (one with 4 turn finish time other with 8 turn finish time).. is it normal as i miss to know some mechanic or what?
It's not an intended change. Because so few people play Community Patch only, many bugs often go unreported and therefore unresolved.Hello! Before switching to VP i want to give a try to the "CP only" version with just some mods like enlightment era, future worlds, more luxuries, unit promotions and barbar unlimited exp.. all seems to works fine but there are changes in the CP that are not described and hard to find out how them works now.. for example happiness: now when i annex a city from puppet it give me some happiness instead of unhappiness.. and then when i build courthouse it seems to give me some unhappiness instead.. anyway the overall quantity of happiness after all the process seems to be right and same to the vanilla but i was just wonder to know the mechanism changes if someone know...
Thank you, this is very sad for me as finally this setup of mods was perfect for me..It's not an intended change. Because so few people play Community Patch only, many bugs often go unreported and therefore unresolved.