Bryan317
Prince
- Joined
- Feb 7, 2017
- Messages
- 440
All this does is automatically close the tech tree or city screen after you make a selection. I disable it.Just want to know what the option "Close tech tree city screen" mean?
All this does is automatically close the tech tree or city screen after you make a selection. I disable it.Just want to know what the option "Close tech tree city screen" mean?
Guess I never thought of it because I barely raze cities. A quick test implies that rebels won't spawn. But sorry it will take 18 turns for me to raze my smallest city to the ground so I can't fully test lolRebels dont spawn if you raze the city after the war, once you peace out, right? if you dont want to fight the rebels, is there any downside to make the city a puppet and then, after the war, raze it? is the warmonger penalty for razing the city during peace time bigger? Thanks!
Enhanced Naval Warfare is now part of VP. I am not sure if that's the issue, but it maybe.View attachment 681808 mods im using
Imperialism Opener: Gain culture when you kill units equal to 100% of its strength.Do authority civs cheat in culture? On a world with no barbarians enabled, I would think that authority would be terrible. Yet the authority civs have no problem keeping pace or even outpacing the progress/tradition civs.
I'm playing the most recent stable but forgive me, I haven't updated in almost 2 years. I don't see anything that says Public Works improve security. I think it would be a bit OP if they did. I'm in the modern era and some of my cities have five or six of these.Do Public Works stack to improve security like they used to? This is my first save in 4.x.x and I remember they stacked in 3.9.x, which was the last version I played.
Anyway, I'm in the Renaissance and I can see I have a +25 modifier in the 'City Buildings' section, but I can't seem to improve it in any way, no matter how many Public Works I build. How do I up my Security?
Well I see this happening with civs that aren't at war with anyone, and there are no barbarians to fight. In my experience going authority it would take some time to get to even imperium without killing a single unit or capturing a single barbarian camp. I guess after that they could spam settle cities after getting imperium but they aren't doing that. Also the timepoint I'm interested in is the ancient era, specifically civs acquiring their 2nd, 3rd, and 4th policies, so no great writers yet.Imperialism Opener: Gain culture when you kill units equal to 100% of its strength.
Imperium: Receive 40 science and culture when you found or conquer cities, scaling with era. Conquest bonus also scales based on city population.
Tribute: gain culture in capital equal to 25% of gold tribute demanded from city-states (50% if all authority policies are adopted)
Militarism: +1 Happiness and +2 Culture from Barracks.
Yea... they can keep up. You don't know what the AI is doing exactly. They could be demanding tribute all over the place. No barbarians may slow them down a bit. But this is just a small part of it really. Depending on your map size sometimes barbarians don't come around very often anyways. They may use Great writers for instant culture. Also depending on the difficulty level the AI gets free bonuses.