Quick Questions / Quick Answers

Rebels dont spawn if you raze the city after the war, once you peace out, right? if you dont want to fight the rebels, is there any downside to make the city a puppet and then, after the war, raze it? is the warmonger penalty for razing the city during peace time bigger? Thanks!
 
Rebels dont spawn if you raze the city after the war, once you peace out, right? if you dont want to fight the rebels, is there any downside to make the city a puppet and then, after the war, raze it? is the warmonger penalty for razing the city during peace time bigger? Thanks!
Guess I never thought of it because I barely raze cities. A quick test implies that rebels won't spawn. But sorry it will take 18 turns for me to raze my smallest city to the ground so I can't fully test lol

You'd have to be stretched really thin if you can't deal with rebels. They are only barbarian level. But in all honesty I don't see anything wrong with doing it as you suggested.
 
Can anyone tell me what the deal is with Carthage UB, Great Cothon. Specifically get a copy of each resource? Just built it and can see no changes
 
It's the same as East India Company, doubling all luxury count owned by the city.
 
I'm unable to load a saved game i started earlier, getting the message that i dont have all mods installed (load button blacked out, "Not all required mods installed"). Im loading exactly the same mods before hand though, seems very odd. Any ideias?
 
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mods im using
 
Tried playing without it enabled. Its very odd. Even in game, I can quick save and then it doesn't let me load my own quick save while im in game, saying not all required mods are attached :(

The game itself, with all mods, seems to be working fine
 
Seems to be something with the englignment era and future era mods. With those enabled, i cant load any save. Without them, it works
 
Do authority civs cheat in culture? On a world with no barbarians enabled, I would think that authority would be terrible. Yet the authority civs have no problem keeping pace or even outpacing the progress/tradition civs.
 
Do authority civs cheat in culture? On a world with no barbarians enabled, I would think that authority would be terrible. Yet the authority civs have no problem keeping pace or even outpacing the progress/tradition civs.
Imperialism Opener: Gain culture when you kill units equal to 100% of its strength.

Imperium: Receive 40 science and culture when you found or conquer cities, scaling with era. Conquest bonus also scales based on city population.

Tribute: gain culture in capital equal to 25% of gold tribute demanded from city-states (50% if all authority policies are adopted)

Militarism: +1 Happiness and +2 Culture from Barracks.

Yea... they can keep up. You don't know what the AI is doing exactly. They could be demanding tribute all over the place. No barbarians may slow them down a bit. But this is just a small part of it really. Depending on your map size sometimes barbarians don't come around very often anyways. They may use Great writers for instant culture. Also depending on the difficulty level the AI gets free bonuses.
 
Do Public Works stack to improve security like they used to? This is my first save in 4.x.x and I remember they stacked in 3.9.x, which was the last version I played.

Anyway, I'm in the Renaissance and I can see I have a +25 modifier in the 'City Buildings' section, but I can't seem to improve it in any way, no matter how many Public Works I build. How do I up my Security?
 
I randomly rolled Spain and I'm wondering... Do their special building the Hacienda bonus apply to all resources that surrounds it? Food and Luxuries (Eg Rice and Gold) or....?
 
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Do Public Works stack to improve security like they used to? This is my first save in 4.x.x and I remember they stacked in 3.9.x, which was the last version I played.

Anyway, I'm in the Renaissance and I can see I have a +25 modifier in the 'City Buildings' section, but I can't seem to improve it in any way, no matter how many Public Works I build. How do I up my Security?
I'm playing the most recent stable but forgive me, I haven't updated in almost 2 years. I don't see anything that says Public Works improve security. I think it would be a bit OP if they did. I'm in the modern era and some of my cities have five or six of these.
 
Public Works is supposed to give +5 security each.
 
You're right, it doesn't give the +5 security in the beta, that's a bug. Will be fixed in the next version.
 
Imperialism Opener: Gain culture when you kill units equal to 100% of its strength.

Imperium: Receive 40 science and culture when you found or conquer cities, scaling with era. Conquest bonus also scales based on city population.

Tribute: gain culture in capital equal to 25% of gold tribute demanded from city-states (50% if all authority policies are adopted)

Militarism: +1 Happiness and +2 Culture from Barracks.

Yea... they can keep up. You don't know what the AI is doing exactly. They could be demanding tribute all over the place. No barbarians may slow them down a bit. But this is just a small part of it really. Depending on your map size sometimes barbarians don't come around very often anyways. They may use Great writers for instant culture. Also depending on the difficulty level the AI gets free bonuses.
Well I see this happening with civs that aren't at war with anyone, and there are no barbarians to fight. In my experience going authority it would take some time to get to even imperium without killing a single unit or capturing a single barbarian camp. I guess after that they could spam settle cities after getting imperium but they aren't doing that. Also the timepoint I'm interested in is the ancient era, specifically civs acquiring their 2nd, 3rd, and 4th policies, so no great writers yet.
 
Well I see this happening with civs that aren't at war with anyone, and there are no barbarians to fight. In my experience going authority it would take some time to get to even imperium without killing a single unit or capturing a single barbarian camp. I guess after that they could spam settle cities after getting imperium but they aren't doing that. Also the timepoint I'm interested in is the ancient era, specifically civs acquiring their 2nd, 3rd, and 4th policies, so no great writers yet.
The other thing would have to be the city-states. You would probably notice if they're warring with them and annexing. But they may be demanding tribute.

I guess I'm a bit curious of your difficulty level as well. The AI will definitely get some free culture. I don't know if it's random or just a coincidence. But it always seems like somebody close to my starting location will become the FrontRunner right away.
 
The other thing would have to be the city-states. You would probably notice if they're warring with them and annexing. But they may be demanding tribute.

I guess I'm a bit curious of your difficulty level as well. The AI will definitely get some free culture. I don't know if it's random or just a coincidence. But it always seems like somebody close to my starting location will become the FrontRunner right away.
This is on Emperor difficulty. I can understand culture from tributing city states, but that shouldn't kick in until they have at least 3 policies, assuming they beelined that policy. So they should be spending much more time with only 1 or 2 policies than the progress or tradition civs, but I have not noticed that. I don't think these civs were warring city states either.

My guess is that the AI bonuses are strong enough that they have enough culture to make the choice of which ancient era tree not matter much for culture production. Which is a bit disappointing because if I play in a world with no Barbarians, I want authority/warmongering to be discouraged.
 
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