Quick Questions / Quick Answers

Are not vassals supoosed to vote for their master in WC leader session on era advance? I remember it has always been like this but recently my vassals vote for someone else.
Is this a bug to report or it's working as intended?
 
From my experience, vassal will vote in your favor if you have very good relations with them, you do not harm them with your proposals, and do not vote against their proposals. If you start doing that they will stop voting in your favor and stick to proposals they will get most benefit from.

It makes sense. You should think about vassals as of someone who gives you part of their yields and aids you in your wars, but in return they expect you will do no harm to them and you will not play against them.

Also it gives the game more unpredictability, so you can't just accept a vassal and then treat them like garbage for the rest of the game, because they might retaliate in some way.
 
If a city-state has a pledge of protection from a civ I haven't met yet, does it say "protected by nobody"?
 
It is because of the city-state quest ("event") that is spawning the barbarians.
If you hovered over the :c5unhappy: icon you can see in the first screenshot, it would tell you that if any barbarians are adjacent to the city when the quest expires, the city will flip to the barbarians (!)

p.s. please put the big screenshots in spoilers
Spoiler :
SS here, maybe a bit smaller
Would this allow the player to get the liberation bonus from the Freedom Ideology by liberating the city state from the barbarians? This is one of my favorite quests by the way. I like to play peaceful, but it occasionally allows me to blow off a bit of steam!
 
I guess so? Certainly when you take back the city an option is called Liberate (it increases your resting influence by some large number)
 
Also it gives the game more unpredictability, so you can't just accept a vassal and then treat them like garbage for the rest of the game, because they might retaliate in some way.
Usually my vassals are acquired after they attack me unprovoked. This earns them the garbage treatment and iron fist rule over them. When they want me to go get my shine box I am not unwilling to teach them some manners. In return they get to exist and trade with my vastly superior empire. Nothing more.
I guess so? Certainly when you take back the city an option is called Liberate (it increases your resting influence by some large number)
I'm talking about the ideology tenant that gives all of your army XP upon liberation. I don't know if liberating city states triggers it or not.
 
Pretty sure it works with any liberated cities (taking the "Liberate" option, obviously) but only once per city. So yes, CS trigger the benefit.
 
It works if and only if it's your first time liberating the city since the game starts.
 
What version should I use to have a challenging game with AIs? I play Immortal level only.
AI is completely dumb In the latest versions (4.15-4.16.2) . Poor war-related stuff perfomance, wrong choices (f.e. Tradition for Japan or the God of War pantheon for India).
 
I noticed my land trade routes are not suffering a proximity penalty but my sea trade routes are -50% - but my land route are closer than my sea routes- was this a recent change or was it always like this?
 
I think proximity is not based on as-the-crow-flies distance, but movement costs. So you could have a City State 10 tiles away but its too far to send a Caravan because all the tiles between you are Forest-Hill.
So it might be that by sea its very close, but by land not close at all.
That's my guess.
Do you have a screenshot?
 
Ok-- but it does does't feel like that-

I have a land trade route from Libson to Brussels six tiles ( one forest and possibly a river) and no penalty, and I have sea route to Wellington which is farther with 50% proximity penalty. It is the same with my other land trade route-- I do have a carvanasary in Libson but not in my other city with land trade route and no prox penalty.

1732648704927.png

1732648748615.png

1732648811770.png
 
Aha so you are on this small island.
Presumably your longest possible trade route (which is what determines the penalty iirc) is actually this one to the City-State (or there abouts).
Whereas the Cargo Ship one you have options much further away (Copenhagen).
 
Question: Does God of War work for Barbarians? It says "enemy units", and I'm not sure why it had to specify.
 
Hello,
I can't launch Civ5 from steam anymore due to the 2K launcher update. There are threads on it in reddit , but I couldn't get it to work.
Do any of you guys have that issue? Am I missing something?

Thanks!
I'm not sure if this will help or not, but this recent thread addresses some issues due to the launcher being broken for us out of nowhere.


It's more for launching the correct DirectX version, but it may help with your issue as i think some computers just won't load DX9 at all apparently.
 
Hello,
I can't launch Civ5 from steam anymore due to the 2K launcher update. There are threads on it in reddit , but I couldn't get it to work.
Do any of you guys have that issue? Am I missing something?

Thanks!
Try creating a Civ 5 Desktop Icon from Steam then changing it's Properties / Web Document / URL so it looks like this:

steam://rungameid/8930//%5Cdx11

I'm not sure if the number 8930 changes between users so just use whatever number yours came with.
 
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