Thunderbrd
C2C War Dog
C++ mostlywhich language is used for coding the AI? guess i can use the lockdown to start learning that
C++ mostlywhich language is used for coding the AI? guess i can use the lockdown to start learning that
C++ mostly
They already are! And do quite well in this regard too.By the way, I know it's not as good as it could be, but WFL and tech diffusion can help upstart nations catch up a bit. Maybe these settings can be adjusted for this purpose.
When are they Not doing this??? I just posted a whole string of screenshots showing the Barbs doing these very things.been 15+ years since i coded in C++
how can i help to build the AI
1= AI should send army and not individual troops
2= should attack cities
3= should attack enemy army with sieze weapons
Are you sure you aren't stuck on V38.1?been 15+ years since i coded in C++
how can i help to build the AI
1= AI should send army and not individual troops
2= should attack cities
3= should attack enemy army with sieze weapons
You will need to fully understand the ai as it is before you can make adjustments. I have some large scale overhauls to do that will make it better at these things but it does do them - just why it sometimes does and other times doesn't is an interesting study.been 15+ years since i coded in C++
how can i help to build the AI
1= AI should send army and not individual troops
2= should attack cities
3= should attack enemy army with sieze weapons
When are they Not doing this??? I just posted a whole string of screenshots showing the Barbs doing these very things.
EDIT: Okay! I get it, you want the AI to slaughter you before you hit Ancient Era. My bad sorry.
Are you sure you aren't stuck on V38.1?
Check if tech tree has backgrounds
Also check if you aren't on Settler handicap.
Sarcasm aside update to latest SVN.
You will need to fully understand the ai as it is before you can make adjustments. I have some large scale overhauls to do that will make it better at these things but it does do them - just why it sometimes does and other times doesn't is an interesting study.
Start on Nightmare thenmaybe because i use increasing difficulty... i start in level 7 and let it scale up to nightmare in 200 turns
Those aren't criminals. They are Ruffians. In Size Matters, Ruffians cannot merge but start off a size cat higher than they normally would so are a bit strong, but still no match for a double-merged military unit of comparable tech level.playing on Emperor. It seems that all AI's criminals are quite strengthened (bandit raider with strength 15 and Highwayman - 30 both with incredible retreat chance). I'm not sure but it looks like they are a single (not merged) unit. Is it difficulty feature?
Now I have no idea how to deal with Outlaws and Street gangs in future=)
I remember how assassinated street and biker gangs with my Hezbollah. But there was trouble with "wanted" promotion, so the unit became useless and can't assassinate anymore. Is there any way to remove this promo?Those aren't criminals. They are Ruffians. In Size Matters, Ruffians cannot merge but start off a size cat higher than they normally would so are a bit strong, but still no match for a double-merged military unit of comparable tech level.
Criminals are at a few points (Assassins and Cutthroats) starting off at normal size cat rather than the one lower they usually do (and that law enforcement units do) so they are a bit tougher than the LE units at that stage but not if you have a high quality LE unit or two. Otherwise you can send some waves of LE units in to arrest and usually get through eventually. OR you can try to assassinate other assassins/cutthroats with your own. That may not yet be possible... not sure. It will be after the unit review is complete.
So... it appears that unlocking access to Neanderthal units (after building the local culture building?) blocks me from building human units. How do I build humans again? Do I need to demolish the local culture "building"?
Get the unit out of sight of the country that made them 'wanted' to begin with, unless it's you, in which case you have to get the unit out of your borders. Spend a round like that with your unit and they'll lose the wanted status.But there was trouble with "wanted" promotion, so the unit became useless and can't assassinate anymore. Is there any way to remove this promo?
They shouldn't be so capable of killing double merged units or more. You are aware you can merge 3 units into one then 3 of that merged level (total of 9) into another merged level higher, then 3 of THOSE levels into another level higher and so on, right? At the beginning of the game you can only merge once because you can merge or split as many times as the era count you're in, so in Prehistoric, just once. In ancient, twice. In Classical 3 times and so on. Thus these Highwaymen, while immediately strong, are really nothing to a heavily merged military unit.By the way, those Highwaymen kills my merged musketman and dragoon (of course without counter Ruffians promo, but still).
In the BUG settings there is an option to hide obsoleted units, those should appear again if you disable it.
Space units are absolutely useless on regular games.Are space units usable on regular non-space maps? I build satellite and shuttle units and just don't know what to do with them, they have no options like "fly on orbit", or "build an orbital station" . Moon rover has an option "send to the Moon" (I hope it really sends it, not just kills), and where is an option for others?