1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Quick Questions , Quick Answers

Discussion in 'Civ4 - Caveman 2 Cosmos' started by TaylorItaly, Jul 18, 2019.

  1. Snofru1

    Snofru1 Emperor

    Joined:
    Dec 29, 2005
    Messages:
    1,251
    Location:
    Germany
    I have also observed in the games I have played recently that there are quite a lot of penguins. But well, there could be worse things happening ;) ...
     
  2. Dionysis

    Dionysis Warlord

    Joined:
    Nov 22, 2002
    Messages:
    139
    Gender:
    Male
    Location:
    Canada
    Good point - could be penguins with "friggin' lasers on their head"! :lol::lol::lol::lol:

    Actually, I just upgraded to the latest SVN version (11315) and after re calibrating my saved game, most of the penguins are gone from around the city in my example. Will be interested to see if I settle a new city near the south pole.
     
    cobbaut likes this.
  3. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    542
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    I am not sure if bug or feature so will post here. War was declared on me, I took 1 and razed 1 city and then asked for peace from enemy. He granted it but now all my cities are starving and having major crime waves. At first I thought it was because of criminals but there are criminals only in the city I took. Any help would be appreciated.
    Edit: A recalc fixed it, that was weird.
     
  4. pallasinine

    pallasinine Chieftain

    Joined:
    Apr 25, 2021
    Messages:
    3
    I recently got into the mod and have been hugely enjoying it! I hit Sedentary Lifestyle for the first time in my first proper game yesterday and immediately got a huge boost to science, going from +0 to +40 from "TD/WFL." I'm the most advanced civ I've yet met, and I have 4 cities with a total of 13 pop and am in the top 1/3rd for score globally according to Flexible Difficulty. It doesn't seem like I should be getting that bonus, especially not so suddenly?

    The only causes I can think of are that
    1. I beelined a little to Sedentary Lifestyle, skipping the useless-to-me bottom half of the domestication techs which my neighbors are picking up.
    2. The diplo screen indicates that my Malinese neighbors have met America somewhere out there. Could Lincoln have a huge tech lead on me that didn't kick in until the Ancient Era?
    I'm posting at work, so can't get version numbers or screenshots for a bit, but I suspect I'm just misunderstanding how TD or WFL work.
     
  5. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    8,203
    Location:
    Poland
    No one can get TD and WFL bonus until Ancient era.
     
  6. Somebody613

    Somebody613 King

    Joined:
    Nov 18, 2019
    Messages:
    776
    Gender:
    Male
    He asks WHY he gets it at all, I think?
    As in, if you're one of the more advanced civs, you shouldn't get bonuses to research.
    Unless he's NOT actually more advanced, lol, cue beelining and all.
     
  7. pallasinine

    pallasinine Chieftain

    Joined:
    Apr 25, 2021
    Messages:
    3
    Exactly - although thanks raxo for confirming that! I'm also confused about whether TD applies from civs you haven't met; if it does, that would explain it, since I'm pretty sure I'm only especially "advanced" by the standards of my little island continent.

    As a side note, I love this mod for making a Civ game feel like you actually can fall behind and catch up without conquering everyone ahead of you. Unsure how much that's actually true, but with the eras being so distinct, it certainly feels like each one is a new chance.
     
  8. Somebody613

    Somebody613 King

    Joined:
    Nov 18, 2019
    Messages:
    776
    Gender:
    Male
    I literally wrote on a poll of "games you can win without killing anyone":
    "Civ 4: C2C - and I dare you to do it", lol.
    Because, well, you CAN!
    Though only if you're extremely lucky, since it takes a huge while until you can implement diplomacy in C2C, compared to Vanilla.
    So, yes, with a TON of luck you could rule the world through diplomacy alone - but the bigger question would be to survive UNTIL you get there.
    Also makes it "strange" with stuff like "is self-defense allowed", since you would need that against Barbs and/or angrier neighbors.
    But if we limit "killing" to literally wiping out entire civs (or at least attacking units on your own initiative) - then it's easily doable with enough skill.
    Now, the MORE LITERAL challenge (even WITH self-defense allowed)... not so easily.
    Not impossible, again, with crazy luck on your side, but really hard to do, unless you play with [No Barbs] and on a [Small Islands].
    And even then, your goal isn't to SURVIVE - it's to WIN, ya know.
    LOL!
     
  9. Blazenclaw

    Blazenclaw eccentric eclectic

    Joined:
    Sep 19, 2010
    Messages:
    330
    TD/WFL currently has some really odd functionality. As Raxo said it effectively only triggers on entering Ancient, but also far more heavily depends on overall civ population and number of cities than actual tech level (effect of "Win for Losing" is much greater magnitude than "Tech Diffusion"), so it's possible one of the other civs is much larger than yours, if not necessarily higher tech (because tech at that stage is basically tied to subduing animals, not civ size).

    I think TD does not apply to unmet civs, while WFL may or may not apply to unmet, I can't recall.
     
  10. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,391
    Location:
    Norway
    Tech diffusion (TD) only gives a tech modifier if you have met a civ that has invented the tech you are currently inventing. No matter how advanced you are, you will get some tech diffusion when inventing a tech another civ already has.
    The more civs that have the tech you're inventing, the more TD you get.

    The more player you have met who has the tech, the more TD you get, open borders increases the rate; war increases it a bit as well.
    If 66%, or more, of the teams in the game are civs that you have met and which has the tech, then you get triple the normal amount of TD. (That sudden tripling seems a bit random to me though.)
    If 33% or less, of the teams in the game, are civs that you have met and which has the tech, you will barely get any TD, 1/100 the normal amount at that threshold.

    Wind for losing (WFL), is based on total population and number of cities, the less you have compared to the others, the more research help you get, current tech level is irrelevant for WFL.
    WFL does not care if you have met civs or not, it simply compares your pop and city count with the player that has the most pop, and with the player that has the most cities.

    Tech diffusion is active from turn 0, WFL is inactive throughout the prehistoric era.
     
    Last edited: Apr 26, 2021
    pallasinine, Somebody613 and raxo2222 like this.
  11. Somebody613

    Somebody613 King

    Joined:
    Nov 18, 2019
    Messages:
    776
    Gender:
    Male
    Thanks for superb explanation. :thumbsup:
     
  12. Thunderbrd

    Thunderbrd C2C War Dog

    Joined:
    Jan 2, 2010
    Messages:
    28,432
    Gender:
    Male
    Location:
    Las Vegas
    If you're getting a Win for Losing benefit, you're relatively small by pop and size to some player out there. If you continue to find you steamroll the game at some point, try playing with 'no tech handicaps for humans' which will shut that off for you while giving the AI players the potential benefits from Win For Losing and Tech Diffusion.

    From a RL model perspective, WFL is in place to help represent that in all honesty, smaller nations aren't really THAT often incapable of keeping up with and even forging ahead into new techs, perhaps in part because their smaller size manages to keep things simpler for its people to live within and excel in research individually.
     
    pallasinine likes this.
  13. pallasinine

    pallasinine Chieftain

    Joined:
    Apr 25, 2021
    Messages:
    3
    Aha! Thanks so much for the details! It sounds like I'm in for a challenge once I get out into the wider world (which I more or less expected, since my start was pretty hostile.)
     
  14. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    542
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    I have a question are thugs are valued highly by the AI? I have killed a lot of them and it is not unusual for me to kill 700 to a 1000 per game. Also why do Early Mountain Mines not upgrade automatically, it would really help if they did because of the constant pillaging the thugs do I do not bother sending out workers to rebuild improvement. Instead I let them upgrade automatically except for Early Mountain Mines which I have to escort workers to rebuild them.
    upload_2021-4-27_7-46-36.png
     
  15. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    8,203
    Location:
    Poland
    They upgrade
    <ImprovementUpgrade>IMPROVEMENT_MOUNTAIN_MINE</ImprovementUpgrade>

    Improvements upgrade only when citizens are working on them.
     
  16. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    542
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    They never upgrade for me. I have citizens working them. They actually say no upgrade available.
     
  17. Somebody613

    Somebody613 King

    Joined:
    Nov 18, 2019
    Messages:
    776
    Gender:
    Male
    I would really like transports to be much less vague about their capacity.
    This includes their promotions that "adding +1 cargo", which is totally ambiguous as far as actual boarding units go.
    Should really systemize this better, or make it more transparent for the player.
     
  18. raxo2222

    raxo2222 Time Traveller

    Joined:
    Jun 10, 2011
    Messages:
    8,203
    Location:
    Poland
    Do you have Mountaineering tech?
     
  19. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    542
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    Yes
    Spoiler Screenshot :
    upload_2021-4-27_11-0-4.png
     
  20. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    542
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    Forgot to include a screenshot of the city screen. All tiles being worked by the city.
    Spoiler Screenshot :
    upload_2021-4-27_11-2-49.png
     

Share This Page