Quick Questions , Quick Answers

Could I get an answer to the difficulty question? I want to make a really dynamic game where the AI and I are constantly dropping and rising in score but I want the AI to have no floor for difficulty but I want a floor for me so I don't get too many bonuses.
I don't know that it even does adjust the AI difficulty at all as it states - AI as far as I have ever seen ALWAYS operates at Noble level - but was leaving it for someone who maybe does know to answer you.
 
I don't know that it even does adjust the AI difficulty at all as it states - AI as far as I have ever seen ALWAYS operates at Noble level - but was leaving it for someone who maybe does know to answer you.
Flexible difficulty does change AI difficulty, but the way handicaps have been set up now, only diffs between settler and Noble would make a difference for the AI.
Handicaps below Noble affect the player with the handicap, handicaps above noble doesn't actually change anything for the player with the handicap, but for the human player a higher than noble difficulty would impact AI a lot.
So we may want to change flexible difficulty to only shift AI between settler and Noble, while human player could use the whole range.

We've set up handicap this way so that choosing a higher difficulty won't change gamespeed like it did in vanilla, i.e. In vanilla, hammer cost of buildings, beaker cost of techs, and so on, would increase when choosing a higher than noble difficulty, it does not in C2C.
 
Okay so if I'm understanding this correctly, the flexible difficulty WILL help AI if they are struggling, but caps out at Noble while the flexible difficulty will continue to affect me? So if I put a floor at Monarch for example then the AI will NEVER get bonuses because they are only effected by Settler through Noble? Meanwhile it can continue to rise for me?
 
Okay so if I'm understanding this correctly, the flexible difficulty WILL help AI if they are struggling, but caps out at Noble while the flexible difficulty will continue to affect me? So if I put a floor at Monarch for example then the AI will NEVER get bonuses because they are only effected by Settler through Noble? Meanwhile it can continue to rise for me?
Something like that, an AI on Monarch has it no harder than another AI that is on Noble, and if the human player diff increase from immortal to deity it will affect both the noble and the monarch level AI the same, making it easier for both of them, but it won't actually affect the human player directly.

In multiplayer I'm sure it is the host that decide the game difficulty, so if multiple human plays together, one choosing noble and another choosing monarch won't really make much difference between those two human players, but if one select lower than noble then that would make a difference for that one, if it's the host that choose lower than noble then all AI would get it harder as well as the host getting direct handicap bonuses, if it's not the host that select lower than noble then only that human player would get different handicap boosts directly applied to it.
 
Okay got it! Thanks for the info! I Look forward to any reworks to the flexible difficulty. It seems like such a cool idea!
 
Sorry, I tried searching the forums and couldn't find the answer. To discover resources do cities need to work the improvement?
 
Sorry, I tried searching the forums and couldn't find the answer. To discover resources do cities need to work the improvement?
I don't think so, I have had improvements on the third ring discover resources before I can work said third ring.
 
Sorry, I tried searching the forums and couldn't find the answer. To discover resources do cities need to work the improvement?
Should have to be within the expanse of the maximum radius of a nearby city, improved in a way that accesses the resource, owned, and routed. Doesn't need to be worked.
 
Should have to be within the expanse of the maximum radius of a nearby city, improved in a way that accesses the resource, owned, and routed. Doesn't need to be worked.
I think all you need is improvement within cultural borders for discovering resource, @Toffer90 may know more.
 
Quick question, does treasury maintenance actually do anything other than just put a negative number on the treasury screen. I did the math and with out it I make over 500 grand a turn and that is correct my income goes up that much a turn even though it says minus over 2 million a turn.
 
Quick question, does treasury maintenance actually do anything other than just put a negative number on the treasury screen. I did the math and with out it I make over 500 grand a turn and that is correct my income goes up that much a turn even though it says minus over 2 million a turn.
Upload save, must be something else going on and a coincidence, it is part of the expense code for the player.
 
I know I have overflow issues because of space buildings, so that accounts for some of the strangeness before Raxo jumps on it. But otherwise none of it adds up quite right
 

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please ppl from the community, i have reinstall Civ 4 on my new PC i needed to install the latest patch 3.19 but the link says that the files have been archive, can you help me by putting a link to an active download civ4 patch 3.19 provider ? thanks in advance
 
the link from the civ fanatics patch provider says This patch has been archived by the uploader because it is out of date and no longer supported.
 
the link from the civ fanatics patch provider says This patch has been archived by the uploader because it is out of date and no longer supported.
its ok i found an old file from my previous laptop but still the problem is there, the link from the forum is not active anymore.
 
After researching Law Enforcement (Classical), the flammability in all my cities went down by 10 points. Is that intended? I could find no entry in the pedia or tech pop up.
 
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