They do it, but in entirely the opposite direction than is useful for Joseph's argument. He seems to think people are using these settings to benefit *themselves* rather than to try and get the AI to be a challenge to expansionists. Using those options can make expansionism slightly less rewarding, but they really can't make a dent in the inherent reward of simply having more cities currently (from what I gather, I didn't play WfL myself).
Where have I stated this. You infer this from your conversation with T-brd.
My contention is to play without these 3 options On to 1st see how well or bad the AI is playing. Then if you feel the AI needs help turn which ever ones you wish on. But in reality or as an alternate way, perhaps you should 1st increase your Difficulty level to see if these AI is more of a challenge and even if these Player Options being discussed are even needed.
Now you can infer all you want about How I perceive the game, as you already have. That is your choice to make, whether you understand my point or not.
Let's be real that is most players, because its the most well rewarded style of play.
I find this is Not the case. But I will concede that the Players that do use this playstyle are the most vocal on the forum. And Leadership has pushed the Mod in that direction for many years now. To the point that those who do not follow this design are over run and have disappeared from the modding Team over the years. DH being the latest. While not totally gone he is withdrawing more and more every year. He is one of the Original modders SO gathered together when C2C was birthed. (Hydro is gone, koshling is gone, edrinfall is gone, and so many others).
I use all the aspects of the game as best I can to keep my empire alive from the aggressive AI. And the AI Is better than it used to be, thanks to you and the other new modders. Thank you for that improvement. But I do not actively start a war unless I know I'm going to be pinned in from expanding. And the AI is very good at trying to pin it it's neighbors from getting more territory. I'm still finding ways to conduct Culture war, especially in subduing the barbs and to stake my own empire's cultural borders to maintain my cities command of their surrounding tiles.
When I 1st started playing BtS and the 1st mod I had ever used Rise of Mankind 0.84, I was a builder not a fighter. I used the strategy to out build my opponent AI and to get to the point of being the tech leader to keep the war mongering AI at bay. I therefore do not need extremely long game speeds to play with my military units for extended periods before I upgrade them thru tech.
Over the course of Rise of Mankind's development and the inclusion of the modmod A New Dawn, to the Moveing of AND to be a Standalone Mod in it's own right (of which I was a Team member (and still have access to if I want to go back to modding it), to the starting development of C2C at SO's behest I have followed tested and finally become a team member of it. All the while forced to adapt to a more War mongering way of play. I have fought many battles of Mod direction as a player, then tester and finally modder. Now that we have new team members with better C++ coding skills the push to narrow the design of C2C along this Warmonger design path has re-intensified. And as such I will question the why's and the wherefores' of this idea that it is Needed, nay it 's demanded.
Refinement of code is one thing, and in my view the Most important thing for this mod right now. But as time passes the desires of the new and better skilled Team members such as your self billw will take over the design course of this mod's development. I have watched this happen for 10 + years now thru the Team's many modding member groupings that have come and gone. T-brd's perseverance in pushing his War dog ways and being Faithful to squash bugs and at the same time all the while self teaching himself C++ coding has rewarded him with the Team Leadership. So by the very dent of his perseverance he has become the head. Hence his Design is paramount. I have played the devil's advocate to him during all this course of time. And as long as I'm still around I will do the same to you, MattC, raxxo, and all others when I feel that the ideas being implemented restrict other ways of playing this great Mod that I have spent 10+ years being a part of. Dislike me If you feel you must. But I wll Not hold back my criticism of anything added or taken away if I perceive it to limit the scope of other playstyles besides the dominant War mongering.
I have left out much much more that I would like to say. But even this post is tiresome for me to keep having to have go back and correct my bad typing, and my sentences that do not say enough of what my thought process is. I am not the prodigious poster like T-brd. It is hard for me to make these walls of text. And because of that many many times my posts just don't say a; that I'm thinking and trying to convey, to my detriment unfortunately. I can not write mini novels to convey my ideas as clearly as I would like to do.
So in conclusion please drop the preconceived ideas that you are picking up from others about what I'm trying to convey. I could have interjected into T-brd's post about rapid expansionists because I know where he is coming from as it relates to me from past interactions. And when I challenge you about a vague plan that you put out in a simple paragraph way are you getting defensive?