Quick Questions , Quick Answers

It's just so many lightyears more complicated than such an easy boolean of attack or don't. It's a series of questions - a lot of them.
I know, the option could have been already done nonetheless (I didnt dive into all existing AI options of C2C at all). It's not, nevermind.
Thanks for the info :)
 
Easier question : how to make the grid less thick? On my computer lines are very thick, I would just like a grid like original BTS.
I search a bit but couldn't get my hand on where it is changed. Maybe some kind of shader? Behavior seems very different depending on background, see image.
I'm quite curious how it's done too.

EDIT : Or maybe this is actually the same as in BTS but the gfx having changed a lot the result changes too?
I'm wondering because it is true that on some part of water (also see image) it kind of looks like the original. Would also explain why I didn't find anything related to CONTROL_GRID.
 

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I know, the option could have been already done nonetheless (I didnt dive into all existing AI options of C2C at all). It's not, nevermind.
Thanks for the info :)
No option is present that can fix the problem you pointed to. We have plans to overhaul the way the AI thinks in a lot of strategic matters and its quite a large endeavor but at least there has been SOME planning on the matter.
 
Easier question : how to make the grid less thick? On my computer lines are very thick, I would just like a grid like original BTS.
I search a bit but couldn't get my hand on where it is changed. Maybe some kind of shader? Behavior seems very different depending on background, see image.
I'm quite curious how it's done too.

EDIT : Or maybe this is actually the same as in BTS but the gfx having changed a lot the result changes too?
I'm wondering because it is true that on some part of water (also see image) it kind of looks like the original. Would also explain why I didn't find anything related to CONTROL_GRID.
@Toffer90 is likely to have some insights here.
 
Easier question : how to make the grid less thick? On my computer lines are very thick, I would just like a grid like original BTS.
I search a bit but couldn't get my hand on where it is changed. Maybe some kind of shader? Behavior seems very different depending on background, see image.
I'm quite curious how it's done too.

EDIT : Or maybe this is actually the same as in BTS but the gfx having changed a lot the result changes too?
I'm wondering because it is true that on some part of water (also see image) it kind of looks like the original. Would also explain why I didn't find anything related to CONTROL_GRID.
You will have to double the resolution of a lot of terrain textures, and photoshop the lines to be white, currently the black lines use as few pixels as is possible which is why one need double resolution to make the lines thinner.
 
You will have to double the resolution of a lot of terrain textures, and photoshop the lines to be white, currently the black lines use as few pixels as is possible which is why one need double resolution to make the lines thinner.
That's interesting!
So if I understand correctly, after looking at some grid textures in C2C (for the first time) and with your explanation :
- C2C uses mostly new textures for terrain but also some of BTS, hence the mix in grid black/white in my image
- BTS terrain textures are x2 compared to C2C (but larger size ofc) that's why white lines are thinner than black
Did I understood this right?

I guess some photoshop script would be doable but that's maybe a bit much for just this.
Or maybe better in pure code with a dds reader/writer for input/output, just to be able to check sizes, verify lines pos as expected in *grid.dds before reapplying them after X2 etc. More secure than psd scripts.
So I will probably just stick with the grid there is in C2C, also is Ctrl+T is easy to switch :lol: :lol::lol:

I honestly didn't expect the system behind the grid in civ4 to be "duplicate every textures with grids". Even though they probably made some tools to generate them.
 
Question:
How do I get rid of vassals?
I'm going for a total map wipe (Pit's Earth, as usual, lol), but I've foolishly accepted several civs as vassals (including capitulation) - and now I'm stuck with them, unless I waste a ton of resources on espionage in order to "buy" their cities (and then erase them, lol).
I did manage to anger a few of them into war (by demanding all of their resources "or else"), but most of them simply LIKE me way too much for it to work.
I know it sounds funny, but it's still a question I'd like to figure out, loool.
 
I thought the diplomacy worked so that you could free capitulated vassals by simply ceasing the agreement in ongoing deals, but you can't let go willing vassals in any way - it's up to them.
 
I thought the diplomacy worked so that you could free capitulated vassals by simply ceasing the agreement in ongoing deals, but you can't let go willing vassals in any way - it's up to them.
I'm playing on Eternity, so maybe there's just a hidden 100-turn-delay (same as Peace) timer that I simply can't see, which means that I'd eventually be able to just kick them out.
At least most of them (or maybe even all), since I think I've managed to deal with (almost) all who had Capitulated, as opposed to Vassalized of their own will.
Fine, I'll do some other stuff meanwhile, lol.
Basically, my goal in the current run is to wipe the Earth of everyone else - and as of now, I'm at "me, my several overseas vassals, and the vast empty wilderness around us", loool.
Additional FUN was to "steal" the other Adopted Cultures by capturing a city, building 6 Settlers, building 6 more cities with them, then spam-building Local Cultures back at home (12 cities).
And then just ERASING those unnecessary 7 cities abroad, loool!!!
I'll probably post some screens and the save in Pit's thread... eventually (too busy with other real life stuff now).
:king::king::king::king::king::king::king::king::king::king:
 
Yeah to be honest I just avoid willing vassals as much as possible because they're like diamond sadly. They might leave you if perhaps you gift them all your techs and a bunch of gold and troops... perhaps - not necessarily. Only then after that it'll be harder to destroy them. Covert ops seem the way to go I guess.
 
It depends on the Personal Game Goal, though.
When I play [VASSALIZE EM ALL] - it's a useful thing when they outright jump at you to take them as slavez, lol.
It's just that right now I'm rather playing [KILL EM ALL] - so, yeah, it's a pain in ze azz.
Also, vassals are useful when playing [GET ALL CULTURES] - because, well, you can "steal" their cultures (for unit/building purposes) via trade, lol.
It all depends on what YOU are going FOR in this current game, really.
 
Two small things:
1) v43.1: Explorers and adventurers (recon units upgrades) are marked needing GAMEOPTION_ADVANCED_DIPLOMACY in xml.
Is that intended or a typo/bug? I can't see a reason why since the next upgrade (motorcycle) is not. Unless maybe the units are bugged in some way without this option?

2) Not the place for bug report I suppose, sorry.
v43.1: When using ctrl-maj-T to recompute building data, there is a bug : buildings benefting from a national guild wonder you constructed gets the bonus a second time.
Step to reproduce : have a national guild wonder and it's corresponding building. Do ctrl-maj-T. Notice that the building in the city has now double the bonus (and you actually gets the extra bugged gold/turn).
Note: Doing ctrl-maj-T multiple times does not increase the bugged bonus indefinitely.
Noticed this after adding explorers to my game (and in the end didnt use ctrl-maj-T to avoid this bug).
 
How to prevent the admin tab popup from appearing every time a city needs production? Or reverting it to the previous popup that could be made to appear only at the end of turn?
 
One qiuck question, where is Polish civilisation? I used to really enjoy playing them (not only because I'm Polish :)) so what the heck happend to them and why the've been removed?
Look in civPack in modmod section.

@Thunderbrd
Is it by purpose that my vassal refuses to give me a tech as a tribute?
 
Look in civPack in modmod section.

@Thunderbrd
Is it by purpose that my vassal refuses to give me a tech as a tribute?
Not sure - vassals are an option I don't use or work with since they irritate me by running to protection as soon as you have them beat, leading to a domino effect of not being able to end wars until you've conquered everything.
 
How difficult would it be to change vassals' diplomacy so that you can let them go at any time? This alone would make all diplomacy so much better. Making weak AIs even more opportunistic in how they request and break from willing vassal status would be another plus (ie, leaving the master when entering a difficult war).
 
I found a way to get rid of vassal. Just bribe one of their cities and they will declare war immediately
 
How difficult would it be to change vassals' diplomacy so that you can let them go at any time? This alone would make all diplomacy so much better. Making weak AIs even more opportunistic in how they request and break from willing vassal status would be another plus (ie, leaving the master when entering a difficult war).
Yeah, currently vassals are only good for self-imposed quests like vassalize-em-all (literal application) or get-all-cultures (and demand them from eager vassals).
I don't see any other REAL benefits of having any vassals, lol - and I see a ton of problems with being stuck with some of them that are useless.
Or at best, it's still useless.
 
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