Quick Questions , Quick Answers

I think he means that there are two factors there, and he expected the second one to kick in after the first one already did - which may or may not make sense.
Ah, yeah, only one in that category does, the most forgiving one of the same yield. So if it says +1 at 6 or more food, then at 6 food you get a bonus food whereas if you have that and another that also says +1 at 5 or more food, you get the +1 at 5 or more food instead. I believe you CAN get +x at y production as well on the same plot though, but I cannot remember.
 
You can get multiple bonuses from those traits, but only if you qualify for them to begin with. There is no recursion.
 
You can get multiple bonuses from those traits, but only if you qualify for them to begin with. There is no recursion.
To sum this up and close the question:
The bonus calculations are ALL performed at the same time - so you only get what you qualify for from the start.
Getting (6) grow to (7) won't trigger a (needs 7) bonus, because it sees the plot as (6) regardless.
 
Is it possible to delay the automatic City Screen opening at the start of a new turn for a second or two? The event messages from other players are displayed for only a fraction of a second before the City Screen opens and I can't get an idea if something bad had happened that might require an action from me. I know I can check the Event Viewer, but after going thru 30+ Screens and managing cities for 10min and other distractions I tend to forget to check the EV regularly...
 
Is it possible to delay the automatic City Screen opening at the start of a new turn for a second or two? The event messages from other players are displayed for only a fraction of a second before the City Screen opens and I can't get an idea if something bad had happened that might require an action from me. I know I can check the Event Viewer, but after going thru 30+ Screens and managing cities for 10min and other distractions I tend to forget to check the EV regularly...
I'll look into making more options for this tomorrow if it rains (need to paint some walls if the weather allows it).
For now, you can exit the first city prompt by selecting a unit from the unit list (if you have any units in the city that is).
You can also set the option so that it doesn't open the city screen fully in the prompt, then all you have to do is close the build tab and you are free to look at logs, pan the map or select units.
 
You can also set the option so that it doesn't open the city screen fully in the prompt, then all you have to do is close the build tab and you are free to look at logs, pan the map or select units.
This option I mean:
 

Attachments

  • 1692468930858.png
    1692468930858.png
    94.9 KB · Views: 45
  • 1692468985365.png
    1692468985365.png
    36 KB · Views: 46
Is there an option to see the number values of the effects affecting stability within revolutions? I'm used to seeing the numbers in another mod (magistermodmod) with revolutions and would like to know the minutia.
 
Is it possible to delay the automatic City Screen opening at the start of a new turn for a second or two? The event messages from other players are displayed for only a fraction of a second before the City Screen opens and I can't get an idea if something bad had happened that might require an action from me. I know I can check the Event Viewer, but after going thru 30+ Screens and managing cities for 10min and other distractions I tend to forget to check the EV regularly...
Check out latest SVN. ^*
 
Is it possible to delay the automatic City Screen opening at the start of a new turn for a second or two? The event messages from other players are displayed for only a fraction of a second before the City Screen opens and I can't get an idea if something bad had happened that might require an action from me. I know I can check the Event Viewer, but after going thru 30+ Screens and managing cities for 10min and other distractions I tend to forget to check the EV regularly...
turn on minimize popups option
 
Does the no barbarians option affect criminal units , Neanderthals , and animals?
Does prevent neanderthal spawning as it does barbarians, but animals are still there.
 
No, and you still can get Barbs that way. Not sure about the combo of No Barbs and Neander Cities, though. Haven't checked.
The barbs can get cities and become new Civs too with no barbs on if someone uses ambushers and stalkers to take them. I love using them along with trained and war cats to take down civs without having to declare war on them. They become barbs cities, then I can bring a unit along and take them from the barbs. This works great to avoid getting the "you declared war on my friend" penalty.
 
The barbs can get cities and become new Civs too with no barbs on if someone uses ambushers and stalkers to take them. I love using them along with trained and war cats to take down civs without having to declare war on them. They become barbs cities, then I can bring a unit along and take them from the barbs. This works great to avoid getting the "you declared war on my friend" penalty.
One of my previously favorite tactics to screw with the game, lol.
Perfect for still-Prehistory runs on Eternity, when you are the one to get Neanderthal CULTURE as well.
The "no nationality" units are both rather strong and absolutely FUNNY to harass your neighbors with zero penalties.
Though it gets outdated soon enough, and is worthlessly short on Ultrafast (I never play anything in-between Ultrafast and Eternity, loool).
Still, technically, you COULD build a stack of x27 of those hidden nationality N's and keep merging them into Classical (with Generals and good upgrades they'd still be rather formidable).
 
How can I make sure nothing gets cut off my screen when I display C2C on my TV? The TV has a native resolution of 1920x1080, but setting the resolution to 1920x1080 still cuts off the screen. None of the default resolutions fit. How can I customize the resolution, and how do I know what will fit?

Edit: figured some things out, but I'm still stuck. In CIV4 config file, there are options to change screen width and height, but they have no effect... no such options in C2C config.

Furthermore, I have noticed that turning off full screen removes the cut-off issue. However, I would much prefer to play in full screen. How do I fix this?
 
Last edited:
Back
Top Bottom