Santa Klaus
Warlord
- Joined
- Nov 15, 2016
- Messages
- 112
thank youWhatever you prefer, I often used values like (80x, 45y), as that is close to the 16:9 aspect ratio of my screen as well as giving a great RAM usage reduction.
100x, 56y
thank youWhatever you prefer, I often used values like (80x, 45y), as that is close to the 16:9 aspect ratio of my screen as well as giving a great RAM usage reduction.
100x, 56y
Multiple production worked fine for me on your save, built 8 town watchmen in one of your cities in the first end turn after loading your save.Here it is
That is a very old version.I have version 41.2, the newest.
You can continue the save.When i download this version i hope i musn´t start everything from new ?
Just follow the guide I linked; it is quite straight forward.I don´t understand how that works. There are many files. Which one i must download ? http://svn.code.sf.net/p/caveman2cosmos/code/trunk/
The mod has been rebalanced a lot since v41.2; the specialist yield/commerce are counted correctly.I did what you told me. Now it seems to be fixed, but my save is buggy. My cities doesn´t count the slave specialists for producing and food. This is the actually savegame
I'm updating the SVN right now adding in more detailed city yield tooltip that lists how much yield is from your settled/free speciaist specifically rather than just bundle it with the "From other" source.I did what you told me. Now it seems to be fixed, but my save is buggy. My cities doesn´t count the slave specialists for producing and food. This is the actually savegame
Update SVN, as last update wasn't out yet.My screen show me i have 1838 from other. But from all buildings which increace the production by percent could never outcome 3000 production.