I've thought about it, but I'm not sure that wouldn't make it crazy overpowered with the ability to race over hills and through forests from Turn 1, plus that would put you just one promotion away (potentially) from the +20 combat buff promotion.
yea, I can understand that. in some cases it can be extremely powerful, as well. in my game (as australia), I spawned next to the new mountain that gives alpine training to new units, so instead of giving my scouts the hill buff, I give them ranger instead, and ignore the hill buff altogether. imagine if that happened with the cree with +2 levels instead of +1. ignores trees and hills, attacks first, and after a few villages, +20 ATK.
also, glad to see there's a new method of handling the levels lol. I've been manually adding the scouts of MOAR and such to it. did you do the same for musketmen niter cost? (there are replacements for musketmen that aren't included in the sheet, though I'm not sure if they're absolutely needed)
A bolder option might be changing it from a Recon unit entirely and reimagining it as a Support unit that gives recon-unit like abilities to Infantry. Unfortunately the AI will likely not succeed well with that. But it's a potential option.
I'm not even sure that this really means. does it give its level bonus to units it's tied to? could be really nice in this case, but not sure how that would even work, and, like you said, AI wouldn't understand how it works lol
Yet another option on the table is to give it Ranged attacks.
I'm not really for this. the ranger getting ranged attacks was nice, but only because it also got a nice ATK boost. a scout with ranged attacks would be really weak, especially considering ranged units typically have lower normal attack power when defending. it'd be a "neat" ability at best, and considering it'd be lost the second it's upgraded (and with MOAR it upgrades to the explorer
somewhat quickly), it doesn't really make it any better than regular scouts.
if it's possible, something like the pathfinder from Civ V would be amazing (pick your bonus from the goody hut, picked bonus goes on a cooldown). it'd be powerful (could pick settlers and builders, avoid free recon units, rush first pantheon, relics, etc), but not too powerful (can only pick settler once every 6 goody huts or so, when other players could potentially get 3 in a row from RNGsus). though that's probably asking too much lol. the bonus speed's a fine idea if all else fails.