Fierro
Warlord
- Joined
- Oct 21, 2013
- Messages
- 107
I like this mod overall particularly the combat and wall concept but it's just wayyyyy too casual-friendly. There is simply too much food flying around too early making district decision-making a non-factor. There is no city planning challenge either.
I see it now, population growing mid-game was carefully tuned and gated behind farm management, but this mod just mad it a non-factor.
So, how do I neuter all the food bonuses? I think they should be straight-out removed.
edit: as well as previous wild-cards, more +scientist, writer etc. pts on diplo slots? how do I revert that too? the other card changes are nice thou.
What are you talking about? I tried to remember early food bonuses but nothing comes to mind.
As for cards see MyOptions.sql in documents/mods/quo's combined tweaks directory