yamamoto777
Chieftain
- Joined
- Oct 25, 2016
- Messages
- 5
Man, if folks only took a minute to read. Isau has the patience of a seasoned parent.
Isau: Using QCT's with Rule With Faith is, in two words, ******* amazing. The one and only thing that I think throws the balance off is QCT's boost to Great Prophet points from Holy Sites, as that rolls over to the new Great Theologian points as well. Is there some code I could put into the MyTweaks to return the Holy Site GP points back to baseline?
UPDATE District_GreatPersonPoints SET PointsPerTurn='1' WHERE GreatPersonClassType='GREAT_PERSON_CLASS_PROPHET' AND DistrictType='DISTRICT_HOLY_SITE' ;
UPDATE District_GreatPersonPoints SET PointsPerTurn='2' WHERE GreatPersonClassType='GREAT_PERSON_CLASS_PROPHET' AND DistrictType='DISTRICT_LAVRA' ;
Isua,
From Hell Mode Change Log of QCT::"
Tier 3: In addition to all of the above, AIs receive:
Any units they kill in other civs territory reduce Loyalty there by -20. This works exactly like the Mapuche ability with the same effect, except all your enemies have it.
Units heal even if they moved or attack that turn.
"
Tier 4 could add +5 strength to all AI units and +50 to all AI defense? and in the base Mod add an ability to add food to the pastures 0 == no add +1 = add 1;2=add 2 >>> up to a limit of +5 the pasture fans.....
-jeff
The tech is still too fast. Is there a way to slow the tech and civic??
Hi, I noticed that not all the civs are listed under Friendship Bonuses. Do some of the civs not have them yet?
Keep up the great work on this mod by the way! I use it in my multiplayer games and it improves the experience greatly, although the civ unbalance is still a struggle.
The civs that came with R&F don't seem to be listed in the thread.Hmm which civs aren't listed? They should all have them now. As long as the option is set in MyOptions, any modded civs should also have them (altho for anyone that isn't a Firaxis civ the friendship gift will always be +1 Trade Route).
I don't see any code regarding the improved regional buildings in the uploaded version.
This minor update adjust a few minor settings in light of the Spring 2018 patch.
- The production cost of Settlers is no longer discounted by 50%
- Mapuche
- Now unlock one strategic resource per ancient Civic capable of boosts (slight nerf from unlocking all strategic resources on Turn 1)
- Poland
...
- Reduced Anti-Cavalry extra movement to +1 (down from +2)
- Polish Anti-Cavalry can now move after attacking (Jadgwiga's kingdom is pole-land indeed!)
Good evening, Mr. Isau and many thanks for your amazing mod.
I have a question regarding the agenda flavours:
If I meet a Dotard, I get the bonus if I declare war on that specific civilization. Do I have to stay at war until either the end of the game or I change my government in order to maintain the benefit? Or could I make peace after some time and keep my bonus until I change the government? A similar question regarding the weasel flavour, can I make peace or I need to be continuously at war in order to keep the bonus?
Isau, do you know a handy little piece of code I can add to the scratch pad that can negate the growth and other bonuses for my cites being ecstatic? I can't stand dealing with housing and amenities as much as the game forces me to, so I have added some from the get-go. But it pushed all my cites into ecstatic status, and I don't need all my cites in that mode for the entire game. If it's too complicated then I understand. I'll look at the workshop for something as well.
I just looked and nothing stuck out to me right away as a way to control this setting. What did you change in order to add more amenities?