isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
Thanks for reporting the crash issue. I think it should be fixed as of the patch I just posted. Let me know if it doesn't work.
Also, FYI if you encounter issues with this mod, sometimes you can sometimes diagnose it if you have a SQL tool hooked to the debug database and feel comfortable running queries (I have a tutorial on that in the tutorials section of the forum). It's particularly useful when combining this mod with other mods to see exactly where conflicts might be occuring (or where I made a dumb error like with the previous release of this mod which was crashing without certain DLC).
Quo's Combined Tweaks contains an internal debug tracking system you can access with a query:
If the value x_Close is 0 for any file, it means that file did not complete its execution. (I admit the Message column isn't super useful except to me as the main developer, but basically it shows the last updated section of code that was passed through, sometimes useful for telling you how far down the code file the engine got.) This list by the way also tells you the load order of the SQL files used by this mod. It's how I am able to stay sane as the mod gets bigger and bigger.
Also, FYI if you encounter issues with this mod, sometimes you can sometimes diagnose it if you have a SQL tool hooked to the debug database and feel comfortable running queries (I have a tutorial on that in the tutorials section of the forum). It's particularly useful when combining this mod with other mods to see exactly where conflicts might be occuring (or where I made a dumb error like with the previous release of this mod which was crashing without certain DLC).
Quo's Combined Tweaks contains an internal debug tracking system you can access with a query:
Code:
SELECT * FROM tblQuoDebug
If the value x_Close is 0 for any file, it means that file did not complete its execution. (I admit the Message column isn't super useful except to me as the main developer, but basically it shows the last updated section of code that was passed through, sometimes useful for telling you how far down the code file the engine got.) This list by the way also tells you the load order of the SQL files used by this mod. It's how I am able to stay sane as the mod gets bigger and bigger.