I've been a big fan of this mod for several months, ever since I've discovered it. I only use some civs/leaders, so I only have some feedback/questions.
I've used this mod before biomes, and I do like the addition. However, even after the balance changes, I feel like Asian Pacific is underpowered. It's bonuses aren't bad, but the malice is huge. Trade routes are most important early game, as every point of food and production counts. Not to mention, this is when you'll be settling the most, and without a stockpile of gold built up throughout the game, you won't be able to rush buildings in new cities. Trade routes are otherwise the best way to start up a new city, and Asian Pacific civs just don't get that option during a crucial part of the game. The previous version wasn't *as* bad, since you could at least get some trade routes by pumping lighthouses and markets, but you'd always be behind on trade routes. I'm not sure what the malice should be replaced as, since anything thematically appropriate and balanced could work. If you want to stick with a trade route malice, maybe reduce food *or* production from them, and/or some yield(s) from international routes, like gold and culture. That's just a thought, but I'm sure there are more creative options.
I haven't found them to be particularly good or bad, but I've been using Arabia a lot, and noticed some things. I'm not sure if these are intended or unfortunate consequences, but Arabia can't build certain wonders, and can't get certain eurekas. Because they can't build commercial hubs and their buildings, Arabia can't get eurekas based on building these, and they can't build wonders that require commercial buildings, like The Great Zimbabwe and Big Ben.
I've used this mod before biomes, and I do like the addition. However, even after the balance changes, I feel like Asian Pacific is underpowered. It's bonuses aren't bad, but the malice is huge. Trade routes are most important early game, as every point of food and production counts. Not to mention, this is when you'll be settling the most, and without a stockpile of gold built up throughout the game, you won't be able to rush buildings in new cities. Trade routes are otherwise the best way to start up a new city, and Asian Pacific civs just don't get that option during a crucial part of the game. The previous version wasn't *as* bad, since you could at least get some trade routes by pumping lighthouses and markets, but you'd always be behind on trade routes. I'm not sure what the malice should be replaced as, since anything thematically appropriate and balanced could work. If you want to stick with a trade route malice, maybe reduce food *or* production from them, and/or some yield(s) from international routes, like gold and culture. That's just a thought, but I'm sure there are more creative options.
I haven't found them to be particularly good or bad, but I've been using Arabia a lot, and noticed some things. I'm not sure if these are intended or unfortunate consequences, but Arabia can't build certain wonders, and can't get certain eurekas. Because they can't build commercial hubs and their buildings, Arabia can't get eurekas based on building these, and they can't build wonders that require commercial buildings, like The Great Zimbabwe and Big Ben.